Void Angel, on 16 January 2025 - 10:52 AM, said:
Sure it is. Or rather, the entire package is pretty well balanced against the IS counterpart, and 37.5% extra range is a not-insignificant factor in that. The difference in DPS is 1.4% of the IS LPL's stats, for reference - HPS is 7% lower, and DPH is 8% lower. I'm not going to break out my graphing calculator to calculate damage falloff, but you don't have to be very far outside the IS effective range before that higher DPS and DPH are subsumed by damage falloff. Stack that with the rest of the Clan kit - which include your space-effective double heat sinks - and stuff evens out, provided you evaluate the tech under actual match conditions. Laser duration is important; so is a third more range.
The Crael, for example, does not "dominate" in matches - it is a one-trick pony that everyone knows about now. Crael players have to work the outsides of a fight and try to find that one guy on the flank that they can face-hug to death. You almost never see Craels any more, last I checked - because enemy teams pick them apart from range. This is because range advantages matter. In other news, Inner Sphere 'mechs have lower agility overall, because they have to buy that speed with fragility, and the point you were "responding" to was that you can't compare apples to oranges by pretending that the LPL is the only laser that exists; balance is an ecosystem, not a line-by-line comparison. The only thing you've succeeded in doing by trying - and failing - to be clever, is to demonstrate once again that bias confirmation is your primary reasoning method.
You can copy the format of my post, but trying to mirror my criticisms back at me isn't going to work for you, either - because all you've succeeded in doing is to accuse me of bad arguments that you have made, and I have not. Aping my verbiage doesn't put your arguments in my league - it just makes you look like a chump. If you want to have your Clan power fantasy, go play MW5.