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Backstabbers


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#21 w4ldO

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Posted 29 January 2025 - 10:32 PM

View PostVerKa, on 29 January 2025 - 10:59 AM, said:

Tired of being stabbed in the back by a stealth light. If you are in a heavy or assault you stand no chance. PGI needs to remedy this.


just stand in front of your team so you wont get shot in the ba.....oh wait

#22 w0qj

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Posted 30 January 2025 - 05:23 AM

Epilogue:

Captain's log: Taking aboard the (heartbreaking) loss just endured, we've practiced and practiced hard to prepare for our upcoming Trials of Remembrance with our Clan Bullshark BSK-M mech:
https://mwo.nav-alph...=b8c15ffb_BSK-M

With the benefit of 20/20 hindsight, we should have aimed to weaken the Light Mech foe's legs first with our 2xLPL, slow/disable it, and then land our UAC10/UAC5 combo to finish it. Don't aim for the mech's body; aim for its weak legs to slow it down.

Usually using 2xLPL to weaken Light Mech's legs is enough to scare off all but the most determined foes; they have other (perceived) weaker QP victims to ambush.

So there you have it; the new modus operandi is to weaken Light Mech's legs with 2xLPL, then finish it off with UAC weapons.

That is, if we cannot land out thunderous alpha onto Light Mech in the first place!

Captain signing off. Posted Image Posted Image Posted Image


View Postw0qj, on 29 January 2025 - 12:53 PM, said:

Just had a game where my Bullshark BSK-M did 5 kills, 800+ damage... yet our team lost...

11-10 on our side near the end, our Warthog ran out of ammo... so it's my BSK-M vs Pirates Bane...

I had seismic sensors, faster Anchor Turn... but eventually got Death By A Thousand Cuts... Posted Image

My 2x UAC10 + 2x UAC5 + 2x LPL could not land a solid alpha on this last enemy, eventually got CT (from the front!)

So "just hit it" really depends on the skill of the pilot (yeah, I admit it)... Posted Image

Epic game nevertheless...

Edited by w0qj, 31 January 2025 - 10:52 AM.


#23 LordNothing

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Posted 30 January 2025 - 02:51 PM

i like to aim for the hip, you might hit leg and you might hit ct, point is you hit something. even if you fail to kill your foe on the first hit, they will know when to bug out if they feel like they are in over their head. an assault mech that can land hits is the most dangerous thing to a light mech.

Edited by LordNothing, 30 January 2025 - 02:51 PM.


#24 Xypherious

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Posted 30 January 2025 - 05:33 PM

I enjoy doing the backstabbing. Posted Image

#25 GreyNovember

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Posted 30 January 2025 - 10:08 PM

View PostVerKa, on 29 January 2025 - 10:59 AM, said:

Tired of being stabbed in the back by a stealth light. If you are in a heavy or assault you stand no chance. PGI needs to remedy this.


If this was true I wouldn't struggle to do more than lightly scratch them and tinge their torso yellow before they turn around, call me out, and a lance of direct fire weapons is now letting loose in my general direction.

#26 RockmachinE

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Posted 31 January 2025 - 12:57 AM

Assaults can be very unforgiving, especially the really slow ones. Positioning, timing and situational awareness is the main thing, it takes a long time to get it right, they're a difficult class to play, if you commit to something you have to go through with it.

The biggest mistake you can do is panic and let the light take charge of the fight. Be decisive, aggressive and bully the light into submission. Torso twist to make your back hard to hit, maneuver aggressively to try and get them in your crosshairs even for a split second, if you still fail move your back against the wall and go from there.

#27 GoatHILL

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Posted 01 February 2025 - 01:22 PM

Speed.

Too many assaults are slow IMO if your below 55kph you are asking for trouble. (I know some mechs top speed is lower)

I am not a light pilot but when I do the slow assaults are fun to play with, those 42kph Atlases just cannot maneuver quick enough to survive 1v1.

Other players have made good points but the best way not to get backstabbed is have friendly players to your rear.

#28 LordNothing

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Posted 01 February 2025 - 06:30 PM

View PostGoatHILL, on 01 February 2025 - 01:22 PM, said:

Speed.

Too many assaults are slow IMO if your below 55kph you are asking for trouble. (I know some mechs top speed is lower)

I am not a light pilot but when I do the slow assaults are fun to play with, those 42kph Atlases just cannot maneuver quick enough to survive 1v1.

Other players have made good points but the best way not to get backstabbed is have friendly players to your rear.


slow isnt the problem. in many cases i can barely hit 50 yet for some reason im still at the front of the pack. stopping should be avoided. you need to be balls to the wall all the way to your desired position. if you dont know where that is, maybe assaults aren't for you. choose routes you can change if the team decides to abandon the nascar in favor of something else, know your ramps.

i do remember in fp people shaming eachother if their assault mechs cant hit 60. its not quite that bad in qp. 50 is usually acceptable, 40s and less is most certainly the death zone. maybe hang out with urbies, they make excellent defense turrets.

Edited by LordNothing, 01 February 2025 - 06:40 PM.


#29 Dauntless Blint

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Posted 01 February 2025 - 06:32 PM

I quit when my assault's torso traverse speed was slower than a lite mech can change direction in forward and reverse at around 50 meters under my nose. (I own 14 KGC's LoL)
I'm not bitter have the game the way you like it. Skill issue of course.

Seismic +200m, Anchor Turn and Torso traverse Speed, and UAV's will help especially when you have a weak engine and are trying to roll damage with big unmissable hitboxes, generally can't a lot of the time anyway.

Mostly I think it's too much of a sacrifice when most every other class gets those things almost for free through their weight groups.
Can consider some Streaks + other weapon combo hybrid but generally they're too bad and just dilute your fat mech that needs range and burst damage to make a fat chassis optimal on all maps.

I just come here for something else in another game and couldn't help but give my 2 cents.

#30 LordNothing

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Posted 01 February 2025 - 06:50 PM

ppfld and pulse all the way. streaks work but they take useful tonnage away from firepower more useful to assaults. you can do a bait mech that looks juicy but has a few surprises in store for the squirrels. but thats kind of situational, it is however good for learning counter-light tactics. brawlers also tend to make short work of squirrels. this is why as a squirrel i usually dont attack overtly unless i see their loadout, sneakery is still on the table though.

#31 Samara 6J

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Posted 02 February 2025 - 04:25 PM

People overstate the danger of backstabbing lights. They usually only carry alphas in the 30-40 point range or so - even if they get right up on you and are allowed to take the perfect opening shot you won't lose a component on a big assault. It's even unlikely that you'll lose important equipment. Only 62% of incoming damage translates to equipment damage, so you can expect to take maybe 15-20 damage or so after back armor. Small lasers and guns have at least 8 HP and it scales up from there - unless your torso is very sparsely loaded it's unlikely much breaks on the first hit (especially given the alpha that hits you is probably rolling lots of small crits that spread the damage out instead of one big crit that could concentrate it).

And realistically, they shouldn't be able to sneak up and take that perfect shot very often. Good teammates will call out light mechs that are trying to sneak around - even average teammates will shoot at them in pursuit of matchscore, which provides a visual and audible alert to the player they were creeping on. Additionally, they have direct item and skill counters in a way that most non-LRM builds do not. Seismic Sensors provides a crucial moment of warning that a light mech is getting in position to shoot - even if it doesn't let you anticipate them, it can be the difference between spreading 40 damage across three torsos as you turn and eating it all into one component. A UAV can provide similar coverage, albeit on a timer and with destructibility.

And even if you are in the worst situation possible - isolated from your team, totally oblivious, and suddenly take a big hit from behind - you can put your back against the wall and fight back with a lot of success. One on one an assault, even an assault that was built for sniping, will usually beat a light mech of equal skill in a straight up fight. At the very least it will take FOREVER to kill the assault through its frontal armor, and the light will be an ammo-starved stumbling scrap pile afterwards.




I tried to run backstabbing lights and ultimately gave on all but one of them because they just suck. Their greatest benefit is the distraction they create in the enemy team, but you can take a midrange laservomit/PPC poptart and accomplish the same thing with less risk. If you're dying a lot to them, something is going seriously wrong in either your positioning or your buildmaking.

View Postkalashnikity, on 29 January 2025 - 04:08 PM, said:

If you are in a tall assault, with no arm mounted weapons, you are cooked... they will simply face tank you and you can only shoot over their head.


It's become so ubiquitous that I think people forget putting all your weapons in the torsos on high mounts is itself a tradeoff - you're giving up the responsive aiming and tracking ability of arm-mounted weapons in exchange for convergence, weight savings from armor stripping, and peeking ability. It should feel bad to fight a light mech in that sort of assault - because you sacrificed things that would have helped you in that matchup for power elsewhere.

(as an aside, crotch-sniffing is an act of desperation in modern MWO. Even when it was more common to be unable to aim down far enough to hit the light it relied on the assault being totally isolated because otherwise their team would just shoot you in your immobile backside. Now, the huge majority of assaults can aim down far enough to shoot lights, and those that can't can always take torso pitch in the skill tree to prevent exactly this kind of situation).





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