Jump to content

A Month Of Lrming


9 replies to this topic

#1 CFC Conky

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,882 posts
  • LocationThe PSR basement.

Posted 30 January 2025 - 01:38 PM

Hello all,

I've rarely equipped LRMs in all my years of playing MWO so in the same way some people do a 'Dry January' I decided to spend a month running nothing but mechs with LRMs as their main weapon. To be honest, I couldn't quite make it through the entire month (Jan 28th to be exact) but I did end up doing 200 drops as a filthy LRMer.

Normally I can maintain a w/l and k/d ration above 1:1 in T3 using direct-fire weapons, even when using one weight class exclusively for a month. As I expected, my w/l and k/d ratios went below 1:1 and I got knocked down to mid-T4.

I played solo QP exclusively.

I ran LRM mechs in all weight classes, with and without Artemis and/or backup weapons, IS and Clan. I got 130 kills with about 2/3 being with LRMs. I looked for mechs with quirks that help missiles and where possible I carried a Tag laser.

I ended up with a much better understanding of the weapons system and find LRMs neither OP nor useless at my Tier level in QP (well, I didn't do very well with light mechs) . IS LRMs are slightly better in my opinion as they fire in a group but Clan mechs can often carry more tubes so to me it's pretty much a wash.

For me the sweet spot for firing is ~400-500 meters and I found that using chain-fire was more effective and of course much less wasteful. Survival odds went way up when I stayed with ~200-300 meters of the team. My biggest takeaway was the need for good situational awareness and now I pay much more attention to the mini map.

In conclusion, if there any players out there who hate LRMs, I would highly recommend running nothing but LRM mechs for a month, even as little as a week might give you a much better understanding of their advantages and drawbacks. To me they are no longer a niche weapon and can now be incorporated into my normal mech rotation without tanking my stats, (no more than my usual sh*t play anyway Posted Image) .

Good hunting,
CFC Conky

Edited by CFC Conky, 30 January 2025 - 02:10 PM.


#2 Novakaine

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 5,734 posts
  • LocationThe Republic of Texas

Posted 30 January 2025 - 02:04 PM

Novakaine approves this post.Posted Image

#3 Battlemaster56

    Member

  • PipPipPipPipPipPipPipPipPip
  • Pack Leader
  • Pack Leader
  • 2,884 posts
  • LocationOn the not so distant moon on Endor

Posted 30 January 2025 - 03:19 PM

That's a interesting prospective from T3,but for me in T1 it's extremely feast or famine weapon system, and it feels like you just trolling your team if you bring them out even when doing such as you said above, the enemy can easily get into cover, and out to get a quick alpha in less time then you getting direct locks with tag and fire with artemis lrms.

I say the weapon get significantly worse the higher you go, unlike lower tiers you can get away with the weapons system, and just better ingore the weapons as a whole for just direct fire weapons.

#4 Meep Meep

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,018 posts
  • LocationBehind You

Posted 30 January 2025 - 03:53 PM

I have a pure lrm account just for the funzies and even trying my best its hard to keep it in t2. Not so much that lrm suck. They don't. It's map choice that makes or breaks it and many maps simply are not lrm friendly.

#5 w0qj

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,708 posts
  • Google+: Link
  • Facebook: Link
  • LocationAt your 6 :)

Posted 30 January 2025 - 06:26 PM

Is the new map Luthien a LRM-friendly map?
Just curious! ;)

#6 CFC Conky

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,882 posts
  • LocationThe PSR basement.

Posted 30 January 2025 - 07:07 PM

View Postw0qj, on 30 January 2025 - 06:26 PM, said:

Is the new map Luthien a LRM-friendly map?
Just curious! Posted Image


Funny you should ask Posted Image , I've had some really good drops on that map. There's lots of cover so long-range fire isn't as effective as you'd think but if the enemy is clustered in the center you can use the ramps to get quite close to your target while still remaining undetected.

Good hunting,
CFC Conky

Edited by CFC Conky, 30 January 2025 - 07:07 PM.


#7 HammerMaster

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 2,524 posts
  • LocationNew Hampshire, USA

Posted 31 January 2025 - 03:33 AM

Absolutely feast or famine. All these years and they still don't do it right. Far too good at low tier because low tier can't ECM, AMS, Cover, Position, Min range, Max Range Etc. Absolutely awful at upper tier because ECM, AMS, Cover, Position, Min range, Max Range Etc.

My main issue with it is LRM is far too good with OUT OF LOS locks. You can sit and not even look at a mech and if your team is doing their job, you can parasite LRM to freedom with LRM not even rolling for Indirect RNG. IN LOS LOCKS SUCK. It takes far too long to get a lock on EVEN IN LOS and missiles fly too slow. SO this DISINCENTIVIZES being in view of other mechs (Sharing Armor). An enemy gets two shots on you before you can even launch (Yes you can Deadfire). They did fix In LOS trajectory so there is that. I am an LRM Enthusiast so this comes from me using LRM on most builds. BUT NO ONE LISTENS TO ME HERE so. Posted Image

Edited by HammerMaster, 31 January 2025 - 06:48 AM.


#8 sycocys

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 7,644 posts

Posted 31 January 2025 - 07:48 AM

A pair of LRM10s on the HBK-4J used to be quite decent paired with MPL as spread damage and position control while cycling. Haven't run it since the speed nerf but I'd imagine that even with the couple extra quirks MRMs would be significantly better now at almost 3 times the speed.

#9 HammerMaster

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 2,524 posts
  • LocationNew Hampshire, USA

Posted 31 January 2025 - 07:59 AM

View Postsycocys, on 31 January 2025 - 07:48 AM, said:

A pair of LRM10s on the HBK-4J used to be quite decent paired with MPL as spread damage and position control while cycling. Haven't run it since the speed nerf but I'd imagine that even with the couple extra quirks MRMs would be significantly better now at almost 3 times the speed.


If you change off of LRM why talk about LRM?
15% missle velocity quirk though?

Edited by HammerMaster, 31 January 2025 - 07:59 AM.


#10 sycocys

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 7,644 posts

Posted 31 January 2025 - 08:50 AM

View PostHammerMaster, on 31 January 2025 - 07:59 AM, said:


If you change off of LRM why talk about LRM?
15% missle velocity quirk though?

I actually enjoyed playing that mech as LRM

The generic quirk boosts mrm's and srm's much better because they have a significantly higher base value. For a mech with lasers as its primary system and brawling in nature the missiles need to be able to land on target during your engagements. It's kind of a problem for your missiles to take 1+ seconds to get to the range of MPL.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users