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What Do We Know About The Fire Moth?


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#1 1453 R

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Posted 21 January 2025 - 07:59 AM

So I've been away for a chunk, recently caught wind of the fact that Piranha (or Piranha Lite, depending on) is pulling the trigger on the Fire Moth. Y'know, the 'Mech legendarily so fast that MWO's riff on CryEngine cannot handle the thing. It causes hitreg nightmares and plays very poorly with Host State Rewind, and would be the Arctic Cheater era all over again except vastly worse. They couldn't add the Fire Moth in its lore-canonical guise as the fastest thing on two legs, and they weren't going to release a "Fire Moth" that had been kneecapped down to be just mostly Flea-equivalent in speed, which is why it's the only Invasion-era 'Mech we never got.

What changed? Clearly something did because they're committing to the Fire Moth in February. Did they slow it down, or did they give up on making it play nice and are just putting it in for the PokeMech people and letting everyone else cope? I know for an ironclad fact they didn't fix CryEngine to get the damn thing working properly, so it kinda has to be one or the other. For people who're more in the loop than I am, anyone have the scoop on this bugger?

#2 epikt

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Posted 21 January 2025 - 08:49 AM

There was a mech speed test last fall, and it seemed satisfying enough.
Afaik the Firemoth will be a little slower than canon, though still 200+kph. But its mobility won't be as good as other 20 tons.

Edited by epikt, 21 January 2025 - 08:49 AM.


#3 martian

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Posted 21 January 2025 - 11:44 AM

View Post1453 R, on 21 January 2025 - 07:59 AM, said:

So I've been away for a chunk, recently caught wind of the fact that Piranha (or Piranha Lite, depending on) is pulling the trigger on the Fire Moth. Y'know, the 'Mech legendarily so fast that MWO's riff on CryEngine cannot handle the thing. It causes hitreg nightmares and plays very poorly with Host State Rewind, and would be the Arctic Cheater era all over again except vastly worse. They couldn't add the Fire Moth in its lore-canonical guise as the fastest thing on two legs, and they weren't going to release a "Fire Moth" that had been kneecapped down to be just mostly Flea-equivalent in speed, which is why it's the only Invasion-era 'Mech we never got.
This is the thread that you are looking for: Fire Moth Confirmed

Specifically, this post (Variants) and this post (Speed).

Also, this post (more details).


Have a picture of the Dasher:

Posted Image

View Post1453 R, on 21 January 2025 - 07:59 AM, said:

What changed? Clearly something did because they're committing to the Fire Moth in February. Did they slow it down, or did they give up on making it play nice and are just putting it in for the PokeMech people and letting everyone else cope? I know for an ironclad fact they didn't fix CryEngine to get the damn thing working properly, so it kinda has to be one or the other. For people who're more in the loop than I am, anyone have the scoop on this bugger?
As for the February release, check this post here.

#4 PocketYoda

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Posted 21 January 2025 - 03:56 PM

This mech will probably be a nightmare for Aussies on the US servers..

#5 1453 R

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Posted 21 January 2025 - 04:17 PM

Thank you kindly for the information, Martian.

#6 w0qj

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Posted 30 January 2025 - 10:53 AM

Firemoth Mech Pack just announced!
https://mwomercs.com/fire-moth
https://mwomercs.com...r-available-now

It's got MASC! (and some have ECM too!!) XD

Edited by w0qj, 30 January 2025 - 10:56 AM.


#7 1453 R

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Posted 30 January 2025 - 06:04 PM

Yep! Looks like it can get a silly number of energy hardpoints, but it also only has five free tons of pod space when maxed out on armor. If you want ECM, you have to do micro lasers in some of that mess. Mock-up on MecHDB says five heavy smalls and six ER micros with the ECM, which is a whole lotta heiney-chewing going 200+kph. Dunno if that's really the way to go, though. If ever MWO had a true hit-and-run 'Mech it's gonna be this one. Heh, feels like taking inspiration from Incubus loadouts might be the key.

#8 LordNothing

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Posted 31 January 2025 - 09:02 PM

mech go fast annoy fatties

#9 Will9761

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Posted 31 January 2025 - 09:12 PM

Rare Fire Moth Gameplay:


#10 1453 R

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Posted 05 February 2025 - 04:39 PM

Been doing a little kibbitzing with a Faker Moth fit today, just to get a broad sense of how the actual thing will run before deciding if I'm going to drop a bunch of funbucks on it. Absolutely terrible use of an INC-3, and the INC-3 isn't exactly a good Incubus, but as a mock-up of the Fire Moth it's semi-serviceable. Gotta admit, having over a hundred and sixty in the tank is nice. INC also actually more closely matches the agility the Fire Moth will have, so it's a good testbed. Just wish I could actually hit the configurations I'm more likely to run, but this fit does make it plain the SRMs are going to be king on this sucker. Simply moves too fast for most anything else to land decent.

#11 Bigbacon

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Posted 13 February 2025 - 08:37 AM

Now that list of variants is out....I forsee this.

Everyone takes AL LT for ECM, D RT and H Arms, loads up as many SL as possible. knife fights everyone at a 162kph

Feel Like AL LT will be a must.

that or the 6 AP-Gauss loadout with K variant.

Any of the SRM omnipods will go un-used.

Can't wait, going to be Firemoth mayhem for a few weeks I bet.

Edited by Bigbacon, 13 February 2025 - 08:38 AM.


#12 1453 R

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Posted 13 February 2025 - 09:02 AM

View PostBigbacon, on 13 February 2025 - 08:37 AM, said:

Now that list of variants is out....I forsee this.

Everyone takes AL LT for ECM, D RT and H Arms, loads up as many SL as possible. knife fights everyone at a 162kph

Feel Like AL LT will be a must.

that or the 6 AP-Gauss loadout with K variant.

Any of the SRM omnipods will go un-used.

Can't wait, going to be Firemoth mayhem for a few weeks I bet.


Mm, dunno about that. Sure, the knife-fighting red laser builds will be popular, but the 'Mech doesn't have Fleagility. It's focused on raw groundspeed, which pairs more favorably with missile-centric loadouts to me. Missiles have better reach and better snapshot, rather than needing you to sit and burn the way lasers do. I think the drive-by microsplat loadouts may surprise people, especially in lower tiers where landing a volley of SRMs is significantly easier than landing a significant laser burn. I know the first thing I'll be doing is refitting the FMT-1(S) with a subvariant of the stock build. You can do something like this (FMT-1(S)), with roughly ~640 damage out of the SRMs, using the stock set-of-8 on the Prime configuration. It promises to be a much stronger version of the similar configuration I ran on the INC-3 a week-odd ago, given its boosted ammo and its massively increased Feetiespeed.

People are also gonna be underestimating the HML fits, methinks. the Fire Moth won't be as good at red-laser knife-fighting as other light 'Mechs are, or even medium 'Mechs like the Black Lanner, since that sort of knife-fighting requires a certain amount of sturdiness kinna no matter what. But given the arms on the Fire Moth means anything in them is skyhook-mounted, HML standoff builds looking to get a single heavy 40-damage burn before scooting to cool off and reposition could also be a good fit for the chassis. Conveniently, 4x HML and ECM is exactly the five tons of pod space you get after maximally armoring the little bugger.

Don't see APG on this sucker, not enough weight. LMGs will be everywhere, though. Again, weight - you just can't fit six APGs and their requisite ammo into 5t pod space without compromises nobody wants to make.

Suppose we'll find out in five-odd days. Heh, I am absolutely looking forward to it.

#13 Meep Meep

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Posted 13 February 2025 - 05:19 PM

5 tons of pod space is lean and really cuts into its fittings. This will be a meme mech and not meta. Guds will do well in it and everyone else will diaf or have low damage.





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