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What should the ranking system be in clans


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#21 Wulfbane

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Posted 08 January 2012 - 11:30 PM

View PostGremlich Johns, on 08 January 2012 - 09:33 AM, said:

The CBS in NBT used this to advance in rank. Remember that NBT was a planetary league. Position/Rank did not depend on the tonnage you could take into battle. We would drop with between 150-700 tons per drop, depending on the battle type. Depending on pilot skills, the lowest ranking pilot could even end up in the heaviest mech.

i Know that but this will have to work like that or your idea but the low ranking player that you said have no bonus in the lower rank plus you cant upgrade your mech and pilot.

#22 Frantic Pryde

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Posted 09 January 2012 - 09:22 AM

Well, if the devs end up having a reward system based on zell like they mentioned, I would like to see players who consistantly follow the clan rules and are continually successful get field promotions. The rest would need to take a trial of position once they reach a certain level of lp.

#23 Stormwolf

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Posted 09 January 2012 - 11:13 AM

View PostFrantic Pryde, on 09 January 2012 - 09:22 AM, said:

Well, if the devs end up having a reward system based on zell like they mentioned, I would like to see players who consistantly follow the clan rules and are continually successful get field promotions. The rest would need to take a trial of position once they reach a certain level of lp.


Agreed, Honorable combat should be rewarding.

#24 Wulfbane

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Posted 09 January 2012 - 01:27 PM

View PostWulfbane, on 03 January 2012 - 04:06 PM, said:

Look at the end of mechwarrior 4 merc Steiner ending you had to face 5 mechs in combat. now what you can do is a arena battle and you rank up or down on how well you did plus you can put in battle combat as well. so you gain more xp and lp in trial then a normal battle

I Did say this before

#25 Tilley

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Posted 09 January 2012 - 01:40 PM

From what I remember, The Black Lions did it this way: Primus was the top, Alpha Commander was below him and over all of the lances. There were 4 Lance groups, each one had a Lance Commander, Captain, Lieutenant, Sgt, Warrior, and Recruit. All of the ranks were skill based and the only way to advance was to challenge the guy directly above you. The Primus was not an attainable position and the Alpha Commander was generally the best pilot/strategic player in the clan. So, it didn't matter if you joined and were the best pilot, you still had to earn your rank through 1 vs 1 battles and sticking to the code of honor. Atleast that's how I think it went ^_^

#26 Phelan Kerensky

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Posted 09 January 2012 - 09:16 PM

View PostStormwolf, on 03 January 2012 - 04:25 PM, said:

The Trial of Position has been invented for this purpose, though there have also been cases where a warrior got a field promotion.

Anyway, for the uninitiated, a initial trial of position (The Blooding) usually goes like this:

2 cadets face 6 mechs, each cadet faces 3 opponents which will only fire upon him/her. The 3 opponents won't attack at the same time, you'll only face a new opponent after you defeated the previous one (it's all one on one combat).

Your fellow cadet could net you a extra opponent if he/she forfeits to fight one of the opponent mechs. You can also trigger a grand melee by firing at a mech that wasn't designated as a opponent for you, you can get more then 4 kills this way. Note that your fellow cadet is also a viable target in a grand melee (the reverse is also true ofcourse).

The number of opponents you defeat determines your rank:
1 mech = Mechwarrior
2 mechs = Star Commander
3 mechs = Star Captain

4 or more kills won't net you a Star Colonel rank since you need to be bloodnamed to obtain this rank and higher. But it will potentially give you Ristar status (which is a good thing).


To be honest I really really hope the devs set it up this way. Another good idea for the game is, once a Clanner has gained more xps AND(I put much stress into the AND)has been Honorable in their combat, then the game system can have their Clan's Keshik summons them for another Trial of Position. This would hold very true to the Lore of the MW/BT Universe and make plenty of Clan Warriors(True Clan Warriors)happy. It would also make the IS happy because it would mean that for Clan Warriors to get anywhere they would have to fight with Honor...

Edited by Phelan Kerensky, 09 January 2012 - 09:16 PM.


#27 Kevin Kirov

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Posted 09 January 2012 - 10:13 PM

Trial of Position for the first position, then anything above Star Commander (Star Captain and up) should be voted on as well as a trial. makes sure we dont have too many Galaxy Commanders and Khans running around

#28 CoffiNail

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Posted 10 January 2012 - 06:58 AM

There should be limits on the ranks. 1 khan and sakhan obviously, although i am assuming no one will get to play as Khan or saKhan, probably not even Galaxy Commander. So we have Star Colonel, Star Captain, Star Commander and Mechwarrior. You could almost put points 1-4 as ranks, and then star commander, Star Captain, Star Colonel... One could also get creative and have Alpha, Beta, Charlie level Star Commanders, alpha is Trinary's main commander, Charlie is the trinary's third commander. If they have NPC Elementals one could toss in Nova Commander and Nova Captain.

So, example could be for a unit.

304th Assault Cluster
Star Colonel
-Star Captain Alpha (Main Cluster Trinary)
-Star Commander Alpha
-Mechwarrior Point 4
-Mechwarrior Point 3
-Mechwarrior Point 2
-Mechwarrior Point 1
-Star Commander Beta

-Mechwarrior Point 4
-Mechwarrior Point 3
-Mechwarrior Point 2
-Mechwarrior Point 1

-Star Commander Charlie
-Mechwarrior Point 4
-Mechwarrior Point 3
-Mechwarrior Point 2
-Mechwarrior Point 1

-Star Captain Beta (This one is a Binary)

-Star Commander Alpha
-Mechwarrior Point 4
-Mechwarrior Point 3
-Mechwarrior Point 2
-Mechwarrior Point 1
-Star Commander Beta
-Mechwarrior Point 4
-Mechwarrior Point 3
-Mechwarrior Point 2
-Mechwarrior Point 1
-Star Commander Charlie
-Mechwarrior Point 4
-Mechwarrior Point 3
-Mechwarrior Point 2
-Mechwarrior Point 1


Now this is getting more detailed then it might need to be, but it opens up a lot more potential ranks

Mechwarrior 1-4, Star Commander Alpha through Charlie, Star Captain Alpha through Gamma, Star Colonel. 13 ranks, from the canon 4.

Edited by CoffiNail, 10 January 2012 - 07:00 AM.


#29 Phelan Kerensky

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Posted 10 January 2012 - 07:12 AM

I also doubt that players will get to be Khan or SaKhan. To be completely honest with you, that is how I want it to be, the Khans of the Clans should stay what they were, especially for the invasion.

#30 CoffiNail

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Posted 10 January 2012 - 07:19 AM

Not only that but we KNOW who the Khan and saKhan are... well technically we know the names of most Star captains and up due to Invading Clans.

#31 Phelan Kerensky

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Posted 10 January 2012 - 07:34 AM

Exactly, but I am not nearly as worried bout Star Captains and the like as I am the Khans and Galaxy Commanders, etc...

#32 Wulfbane

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Posted 10 January 2012 - 03:48 PM

look the top rank like khan to the davion to ranks first prince and champion are not allowed because of the story need them ranks to be not filled. from what i know is the 3rd rank is allowed.

#33 Phelan Kerensky

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Posted 10 January 2012 - 04:08 PM

Exactly, I don't mind straying a bit from accuracy to the Lore of the BT Universe, but at the same time I don't want to warp it so much that it doesn't feel like canon at all and more of a fictional BT Universe...

#34 Ravn

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Posted 10 January 2012 - 04:10 PM

What will rank mean besides how well one is doing? Obviously policing in our own community will work, but there will be a lot of outside elements coming into play here. How likely is it that Rank A will be able to manage someone of lessor rank. Unless built into the system, rank means nothing. You think someone playing call of duty is going to start taking orders from someone of higher prestige based on that alone? These people will be playing this game. This is not a closed community we will be playing with.

#35 Wulfbane

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Posted 10 January 2012 - 04:21 PM

View PostRavn, on 10 January 2012 - 04:10 PM, said:

What will rank mean besides how well one is doing? Obviously policing in our own community will work, but there will be a lot of outside elements coming into play here. How likely is it that Rank A will be able to manage someone of lessor rank. Unless built into the system, rank means nothing. You think someone playing call of duty is going to start taking orders from someone of higher prestige based on that alone? These people will be playing this game. This is not a closed community we will be playing with.

LET ME THINK. first rewards. second is choosing attacks. thirdly commanding. people will listen to lance leaders or they would be take out. in clans. if you chicken out you will be punished

#36 Phelan Kerensky

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Posted 10 January 2012 - 04:21 PM

I would think that as you advanced in rank you would also possibly gain more gear/equipment/upgrades/mods/etc for your mechs and/or your style of play(commander, striker/scout, etc, etc...)... There are actually a lot of things you can do with rank, and keep in mind that this game will be team work oriented. That means that even people who don't like following orders will be forced to adapt to whoever is in the commander role and scout role to act on their info and work as a team...or die. I have a feeling that if the devs do it right with the Honor system for clans and ranking system and the specialization system that many many people will be weeded out and it will work out... Just my opinion anyway...

#37 Ravn

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Posted 10 January 2012 - 04:41 PM

Rewards, gear, equipment - obvious to all games anywhere concerning rank. I'd like to see more abilities to manage people. The upper reaches of rank should mean more than just "I'm a good Pilot." To accomplish trials of position, we will need access to manage our own folks.

#38 Petroff Northrup

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Posted 10 January 2012 - 05:03 PM

ToP for standard clan ranks, if it is not broken, then do not fix it.

#39 Ravn

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Posted 10 January 2012 - 06:54 PM

Based on what the Dev's have described thus far, ToP won't exist based on an XP system.

#40 Petroff Northrup

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Posted 10 January 2012 - 07:55 PM

The devs have been pretty tight lipped about clans though





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