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Patch Notes - 1.4.306.0 - 18-February-2025


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#21 dario03

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Posted 13 February 2025 - 06:23 PM

View PostAngelic Evil, on 13 February 2025 - 04:54 PM, said:

Game desperately needs fixing to matchmaker and now you un-nerf groups so that they can rampage all the easier? People arent going to start coming back till the seal clubbing ends. We need to fix the matchmaker.

Also is it just me or are these nerfs targeted towards some less favorite cauldron user mechs... i see sneaky snek just released a video of nonstop farming in the gausszilla again yet that seems to have mysteriously gone under the radar along with madiics who are now buffed with gauss CD being reduced and group tonnage increased again. Both chassis traditionally extremely strong seeing no changes (and actually indirectly buffed) but some of the mech variants you almost never see in game these days got nerfed...

also why is it stone rhinko ak lost its lower actuators in the shield arms a long while ago yet the stone rhino 6 with its same shield arms has to keep its lower actuators? I dont think anyones going to argue the ak is the stronger variant yet the all energy one gets nerfed slot count. Ynow if we're talking about stone rhinos this patch.


Personally I would prefer to have kept the lower weight limits on groups but an organized group will sway the match at current or new tonnage so it might not make that much of a difference. Changes to match maker like you mentioned would have a bigger effect.

A farming mech like some of the hag mechs don't get as much attention because those weapons can lead to big scores since they...well, farm damage. That can cause some to not get looked at as much since it is expected for them to score higher than something that kills more efficiently. Those mechs then get looked at in other ways like how well they can do against other mechs if focused or if theres a specific counter to them.
This also applies the other way around. So a mech that might not have that good of qp stats might get nerfed because its good in some specific way or outside of qp.

#22 Krucilatoz

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Posted 13 February 2025 - 06:28 PM

View PostInnerSphereNews, on 13 February 2025 - 02:47 PM, said:


Clan ER Large Laser:
  • Reduced Damage to 10.5 (from 11)
  • Reduced Heat to 9.0 (from 9.5)
  • Reduced Duration to 1.27 (from 1.35)
  • Reduced Cooldown to 4.25 (from 4.75)
  • Increased Heat penalty multiplier to 6.25 (from 5.75)
This effectively keeps the damage per second and damage per heat the same with the up front alpha damage reduced. We wanted to reduce their trading and poking power without impacting their total damage output throughout the course of a match. This change is primarily targeted at large clan mechs that can “boat” 6 or more C-ERLLs.




oh well.. this really hit my 5xERLL sunspider, 6xERLL night-gyr / BAS.
But, the cooldown and duration reduction seems compensate, I did have some moments when I hoped to shoot but the laser still taking cooldown like forever

#23 Znozoic

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Posted 13 February 2025 - 08:00 PM

Thank god, another patch without touching scaleshot... I'm still waiting to see someone with the build that cauldron suggested....

#24 Poseidolon

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Posted 13 February 2025 - 09:17 PM

Thank you for including your reasoning with the changes.

#25 WHITEWOLF660

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Posted 13 February 2025 - 09:59 PM

I do not think nerfing large profile mechs is a good idea. The staff needs to join QP games and ask the currently playing users what is and is not a good idea. I see most of these nerfs impacting clan mechs in QP the most when the reasons are not solid since the IS specializes in poking since their tech is short burn oriented. Please stop assuming we are idiots and use a proper tone when speaking to us. Own up to your intent. if you can not stand a certain mech or faction in this fiction then just go away before you ruin it for everyone. PGI has done wonderful improvement but that does not mean we are anywhere close to solid praise.


We are the hand that feeds; stop chewing on it.



P.S. I will throw you a bone because I do want to see MWO succeed; Advertise on Rumble and other media sites. That will increase the playing population for a time. Pair that with a proper tech or mech release and you can do well. Stop Nerfs, Buffs counter better. Buff the old chassis first before nerfing the new thing.

View PostPoseidolon, on 13 February 2025 - 09:17 PM, said:

Thank you for including your reasoning with the changes.

This is true

#26 The Chancelor

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Posted 13 February 2025 - 10:42 PM

  • The component destruction explosion for headshots are now bright red. This will give a clear visual indicator if you killed your opponent by headshot.
I am sure this will become TTB approvedPosted Image
  • Group tonnage limits increased. 3 man maximum tonnage increased from 210 to 230. 4 man maximum tonnage increased from 240 to 260.
Finaly! My Teammates got mad about the last reduction



This effectively keeps the damage per second and damage per heat the same with the up front alpha damage reduced. We wanted to reduce their trading and poking power without impacting their total damage output throughout the course of a match. This change is primarily targeted at large clan mechs that can “boat” 6 or more C-ERLLs.

Lets see if brawling gets more viable!
  • SR-6
    • Removed Medium Laser family HSL
WAIT A MINUTE! You mean we are gonna be able to equip 15 er-medium laser (90 Alpha), 15 medium pulse laser (105 alpha) or 12 heavy medium laser (120 alpha) without ghost heat???

Edited by The Chancelor, 13 February 2025 - 11:12 PM.


#27 Centauri78

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Posted 13 February 2025 - 11:09 PM

View Postsimon1812, on 13 February 2025 - 06:05 PM, said:

hmmm...nope, no addition of melee on this one, it's alright, baby steps.

I'm assuming adding melee would break the game. I have seen the term "spaghetti code" frequently thrown around whenever MWO's game engine is discussed.

Edited by Centauri78, 13 February 2025 - 11:10 PM.


#28 The Chancelor

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Posted 13 February 2025 - 11:11 PM

View PostCentauri78, on 13 February 2025 - 11:09 PM, said:

I'm assuming adding melee would break the game. I have heard the term "spaghetti code" frequently thrown around whenever MWO's game engine is discussed.



PGI made it clear several times, even before half the team was fired, that melee is not possible in this graphics engine and will not be available.

#29 dario03

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Posted 13 February 2025 - 11:47 PM

View PostThe Chancelor, on 13 February 2025 - 10:42 PM, said:

...
  • SR-6
    • Removed Medium Laser family HSL
WAIT A MINUTE! You mean we are gonna be able to equip 15 er-medium laser (90 Alpha), 15 medium pulse laser (105 alpha) or 12 heavy medium laser (120 alpha) without ghost heat???



No. It means it no longer has +1 medium laser hsl. So it has ghost heat like a regular mech.

#30 Samziel

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Posted 14 February 2025 - 01:03 AM

View PostVoice of Kerensky, on 13 February 2025 - 04:27 PM, said:

You continue to encourage what kills match balance. For the sake of the minority you sacrifice the majority (this reminds me of something Posted Image).
My applause.


P.S. It's a shame about Bullshark. BSK-6 - it was a good mech.

Good players will dominate in queue no matter what they bring. They dont need 4 assaults to do that. Though, I didnt mind the lower drop ton change myself.

BSK-6 was, is and will be a good mech. A high hardpoint bloated assault mech should have 0 quirks. The same goes for the Stone Rhino.

View PostValdarion Silarius, on 13 February 2025 - 05:45 PM, said:

I'll name one. The Clan double heatsink nerf from a few patches back. It did objectively ruin many builds and I do think there need to be more heat dissipation buffs for clan weapons in general now. Either revert the change and remove the heat buffs to most light and medium mechs (since the Firemoth is virtually immune to the cDHS nerf), or start adjusting the heat output values to make the pre-nerfed builds more viable again for heavies and assaults.


I agree. It was a blanket change affecting mechs that didnt need it. I remember they originally discussed about nerfing external heat sink capacity which would have reduced cDHS boating assault mech alphas without affecting the rest as much. Wish they had done that instead.

Edited by Samziel, 14 February 2025 - 01:10 AM.


#31 NHKGorre

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Posted 14 February 2025 - 01:24 AM

Quote


MISC Changes
  • AMS missile destroyed will now reward 40 C-Bills per missile shot down.


Finally recognition for my efforts!

#32 The Chancelor

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Posted 14 February 2025 - 01:39 AM

View Postdario03, on 13 February 2025 - 11:47 PM, said:


No. It means it no longer has +1 medium laser hsl. So it has ghost heat like a regular mech.


Not convinced. Normaly it would be "Removed Medium Laser family HSL +1" but the "+1" is missing.

Matt, can we get some clarification plz?

#33 Samziel

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Posted 14 February 2025 - 01:49 AM

View PostThe Chancelor, on 14 February 2025 - 01:39 AM, said:

Not convinced. Normaly it would be "Removed Medium Laser family HSL +1" but the "+1" is missing.

Matt, can we get some clarification plz?


You're not convinced when someone who's making the changes tells you how it is? They're nerfing Stone Rhinos. This would be an insane buff, a HSL+9.

#34 TwilightTactician

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Posted 14 February 2025 - 01:59 AM

Me before reading mech changes: "Widespread nerfs is a tough decision to make, but I respect it"

Me after reading full patch: "Oh... that's all? You weren't kidding that these were minor nerfs, dang."

To be honest though, as a relatively casual player, I really don't notice mech balance as much of an issue, so I am very onboard for these kinds of small nerfs. They might not necessarily make the game 100% balanced, but no game is perfectly balanced, and these kinda changes push things just a little more in line for balance, without much of a noticeable downside. I do hope the nerfs don't spark outrage though XD. I do remember that some people have had a bad attitude in the past, but keep the balance changes coming.

P.S. This is just patch wishlist thing, but please plan on removing the heatspike from sidetorso destruction one day. It doesn't make sense for all of the heat from the destroyed component to magically transfer to the in-tact components. And while I do understand that a fusion engine exploding may generate some heat, you could at least split the difference. It's not that Clan XL and IS light engines need the buff, its that I see it as a big user experience issue. It feels really bad as a player to get shut-down out of nowhere, and I imagine this is even more of an issue for newer players, who may not understand what is happening.

P.P.S A second wishlist item if I could be so presumptuous, but please add some visibility or visual accessibility options to the game. I understand Mechwarrior has a history as something of a Mech Simulator game, and poor visibility can be part of that simulator feel, but after playing this game for close to a decade, I'm tired of having to wear glasses and turn on heat-vision to feel like I'm able to play on a level playing-field, and my vision is only getting worse with age... I legitimately avoid playing long range mechs on a regular basis, simply because I just can't see whats going on that well (especially due to heat and night vision having limited viability at long ranges). Adding a toggle that gives mechs an outline would be such a lifesaver for me, even if it goes against the spirit of the game... It would be nice to see some color in the game instead of relying so heavily on heatvision 24/7.

#35 Duskwing

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Posted 14 February 2025 - 02:10 AM

Protect the poor endangered species of Stone Rhino's! Protect my big, fat, slow FARM-PINATAS! Don't nerf them so nobody plays them anymore! I LOVE eating them! BIG, FAT, JUICY TARGETS!! lD

#36 Battlemech Operational

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Posted 14 February 2025 - 02:27 AM

Any chance of a buff schedule for warhammer iic at some point in the future?
Everyone seems to be forgetting Posted Image

#37 Lepestok

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Posted 14 February 2025 - 03:15 AM

Personally, I'm all for nerfs.

#38 oltalmazo

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Posted 14 February 2025 - 06:22 AM

If your goal is to kill this game, then you meking a good work!!!

[color=#1F1F1F]Monkeys working in your office?![/color] Or your mantra is every morning in the office that's.

We need to the kill game, We need to kill the game, we dont lisen to the community!
We are making beater IS mechs and we nerf the Calns and more high weapon damage???

What will be next step. Clan mechs will hawe no armor and you can only shoot one weapon?

And you dont care the important things. The mech hight, high alpha build. But i think your solution is to nerf only the clan mechs. All the meta build in the In IS side use 1-2 binary
and 4-6 medium laser. At least 70-80 alha and i can shoot 2-3 time befor overheat. In the Clan side 1-2 heavy laser 4-6 medium laser the alpha is 60-70 and i can shoot 1 and next time i am shout down. IS mechs have 30%-40% more armor then Clan mechs. The IS mechs have heat quirks most of them -10% or higher, and ballistic, missel couldon reduction. The clan heve none or almost none. This is the unbalance...

I loved this game, i played it all the time but it is sad to see the buff and nerfs are so one sided. Because one or two people are thinking this game shoud be like FORTNITE.




#39 Katrina Steiner

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Posted 14 February 2025 - 06:29 AM

Minor and maybe silly but you get 40 cbills per missile destroyed but playing an objective for capture points is only 10 cbills.

#40 Martaloc

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Posted 14 February 2025 - 06:31 AM

View PostTiy0s, on 13 February 2025 - 04:06 PM, said:

I encourage anyone who is unhappy with these changes to voice their displeasure. There's no need for anyone to represent anyone else's voice here. Are there any specific nerfs you felt were overly problematic or object to? Any specific changes? None of them outright ruined a mech or your ability to play it, rather brought them in line with the norm. I anticipate this to be the last SR change(except for the SR-7)


Im very encouraged to hear my voice.
The clans are so nerfed that i hate to play my clan mechs already, no reason to play them all when any IS mech can facetank and shred to pieces them without any effort.
Better skilltree, many heatquirks,coldownquirks and overall better weapons for the IS is the problem.
IS weapons without the quirks reload faster,produce less heat and have much better ghostheatpenaltys.
Clans cant count more than two when we speak for largelaser and much more joke that clan med ans small lasers tied together ,so that you cant shoot more than six in any other combination. So you cant shoot 6 med and 6 small lasers together but how funny, IS mechs can do that. You and youre dear cauldron totaly ruined the light and medium clan mechs with these ******** rule.
Yes, funny but true but now we reached that point that IS weaponry far superior despite heavyer in tons.
See IS Binary laser as example two large laser linked but reload faster than a ER medium laser and has less duration than clan Er large laser. Meta for reason.

Ridicolusly stupid clan buffs just you can say that " we buff clans too !!! ".

Heavy Madcat MK2 buffs in previous patch very good example.
B variant energy cooldown, aha ,sure,we all know that anybody use with 2 Uac5+Uac10 build or 4 any ac5 build, these are the main weaponry but give them energy weapon cooldown quirks , plus zero survivalquirks.
All Heavy Madcat gigantic targets but the Nightstalkers, Corsairs,Banshee etc etc. have realy usefull survivalquirks ...........
Clan mechs cant have any. Yes.

Another good one is Stone Rhino Aksum legendary nerf reasons, you said or another blue moderator :
Aksum is very good , hyper ,super , ultra good dakka mech, we must nerf asap.
Hm lets see, has Aksum ballistic cooldown,range or ammo quirks ? No, nothing. Only some defensive quirks and now you even remove these too. Was ever a meta mech? No.
This is a joke pal, you know that that i know too.

The Cauldron and PGI realy think that we players are stupid? The game wont survive for too long when this continue .

I wont buy **** already nerfed clan mechpacks when i know that after release you and our dear Cauldron weakens it further after some months.

Remove the **** quirks and ghostheats , they do not belong in the battletech universe.

Edited by Martaloc, 14 February 2025 - 07:47 AM.






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