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Initial Feedback On The Firemoth


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#61 Meep Meep

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Posted 26 February 2025 - 02:04 PM

View PostFlash Riprock, on 26 February 2025 - 01:48 PM, said:

The Fire Moth leaderboard claims it is updated every 15 minutes. I think that is incorrect.
Change my mind.


Every hour.

#62 kalashnikity

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Posted 26 February 2025 - 03:43 PM

View PostSinistrum, on 22 February 2025 - 10:29 AM, said:

I agree about the legs, I haven't been legged so much before.



It's the Mist Lynx Cornholio edition.


that armor skirt is supposed to make the legs more durable, not give them more surface area to take disabling hits...

I'm just saying..

The other issue is there appear to only be 4 viable builds, SRM4x3, ERMLx4or5, HMLx4

What is the scariest FMT-K, 6 APGauss?? Weak sauce. Give it a reasonable APgause cooldown quirk.

And on the FMT-B SO8, MG100% rate is nice, but with only two energy hardpoints, the only comparable mech is the Locust 3V (which is actually scary good, because MXPL with HMG works well. I wouldn't expect Locust 3V levels of DPS, but at least a fraction of that would be nice). So a 30% to 50% cooldown for energy should be reasonable.

This would also lend well for ERPPC.

Yes I stripped enough armor to run one match with FMT-B with ERPPC & ECM build. It worked well, even though I got chewed out near the end of the match for "sniping", I still got about 450dmg, but it was an almost ideal match for that play style, so a 30% to 50% ERPPC cooldown buff would make it more viable for the average match. Ditch the ECM and you can get one more ton of armor, but the advantage of ECM is probably worth that one ton.

And a laser cooldown on the FMT-B would be very reasonable.Standing there for the full burn on a HLL is near suicide, *I did not test that build. It will also help the only plausible build that actually uses the machine guns, 2xHMG & 2x HML with a 50% cooldown could work. 2xSPL might work, if it had a 50% cooldown.

#63 Meep Meep

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Posted 26 February 2025 - 04:34 PM

I only run the er med fit because range is life and going 200kph makes for super fast position changes. On the hero that gives you 24 alpha at 500m and 15 at 700m so no reason not to take shots at anything that exposes.

#64 Eidoloth

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Posted 26 February 2025 - 04:46 PM

Anyone who was in the game I just played can back me up. We all watched as I tested the hitboxes on a disconnected firemoth. Arms take 0 damage almost entirely until you're aiming at the torso. Machinegun fire only registered about 50% of the time anywhere I shot at. the mech. PPCs would "splash" on the mech but it took no damage. It would still "wince" as if it got hit.

Fix. It's literally broken.

#65 Flash Riprock

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Posted 26 February 2025 - 05:14 PM

View Postkalashnikity, on 26 February 2025 - 03:43 PM, said:



The other issue is there appear to only be 4 viable builds, SRM4x3, ERMLx4or5, HMLx4






Agreed

View PostGETREKT4K, on 26 February 2025 - 04:46 PM, said:

Anyone who was in the game I just played can back me up. We all watched as I tested the hitboxes on a disconnected firemoth. Arms take 0 damage almost entirely until you're aiming at the torso. Machinegun fire only registered about 50% of the time anywhere I shot at. the mech. PPCs would "splash" on the mech but it took no damage. It would still "wince" as if it got hit.

Fix. It's literally broken.


The problem with "fixing" it is, I don't think it is worth playing at all if it is nerfed in ANY manner. I can do more (consistently, on average of course) in my stealth Flea-20 all day.

#66 Joshua Obrien

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Posted 26 February 2025 - 05:36 PM

View PostFlash Riprock, on 26 February 2025 - 05:14 PM, said:




Agreed



The problem with "fixing" it is, I don't think it is worth playing at all if it is nerfed in ANY manner. I can do more (consistently, on average of course) in my stealth Flea-20 all day.

So we let something be broken, and not fix it for the sake of the it being broken keeping it viable...What kind of League of Legends balancing ideology is that?

#67 Ttly

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Posted 26 February 2025 - 05:50 PM

View PostJoshua Obrien, on 26 February 2025 - 05:36 PM, said:

So we let something be broken, and not fix it for the sake of the it being broken keeping it viable...What kind of League of Legends balancing ideology is that?


A lot of "interesting game mechanics" had its start as bugs/glitches.

Anyway, while it *is* jank, abusing MASC/speed hitreg on it does involve more than pressing one buttons (the MASC toggle/hold button in combination with accel/decel binds) and doing it in the middle of a fight takes some skill, and as such nerfing it is just, well, it's reducing the skill ceiling?
And there are arguments that despite abusing this exploit, these vehicles aren't the highest performing ones in the game either as they've only managed to barely scrape by only as "good" even with it apparently.

#68 Flash Riprock

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Posted 26 February 2025 - 06:01 PM

View PostJoshua Obrien, on 26 February 2025 - 05:36 PM, said:

So we let something be broken, and not fix it for the sake of the it being broken keeping it viable...What kind of League of Legends balancing ideology is that?


I said it will be a problem. I didn't say don't do anything about it.

I just don't know what.

As it is, it is only an average mech at best. If you actually look at the damage they are doing, most are averaging 200-250. Players with really high skill getting 500-550 is a good game.

I know they are annoying and the hit reg is broken, just like many other mechs. I just think you need to look at the whole picture. They are not doing that much damage, even when they hard to kill. they are kind of like Spiders...lots of armor, annoying and hard to kill...but they really don't do much damage.

By the end of the year, I doubt you will see more than one in a game.

Edited by Flash Riprock, 26 February 2025 - 06:07 PM.


#69 Eidoloth

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Posted 26 February 2025 - 06:27 PM

View PostFlash Riprock, on 26 February 2025 - 06:01 PM, said:


I said it will be a problem. I didn't say don't do anything about it.

I just don't know what.

As it is, it is only an average mech at best. If you actually look at the damage they are doing, most are averaging 200-250. Players with really high skill getting 500-550 is a good game.

I know they are annoying and the hit reg is broken, just like many other mechs. I just think you need to look at the whole picture. They are not doing that much damage, even when they hard to kill. they are kind of like Spiders...lots of armor, annoying and hard to kill...but they really don't do much damage.

By the end of the year, I doubt you will see more than one in a game.


On the contrary, in games with experienced players when there are 2 or more coordinating together they actually do get high damage and significantly disrupt strategy. 500-800 is commonplace. The problem is "skill" doesn't counter it. I.E. good aim. Because what good is aim if your shot just gets ignored by spaghetti code?

All they need to do is make the hitboxes cover the actual model, and make it so when it is legged it can't still turn 180 on a dime, essentially making the other leg invulnerable.

#70 GreyNovember

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Posted 26 February 2025 - 06:34 PM

View PostGETREKT4K, on 26 February 2025 - 06:27 PM, said:

On the contrary, in games with experienced players when there are 2 or more coordinating together they actually do get high damage and significantly disrupt strategy. 500-800 is commonplace. The problem is "skill" doesn't counter it. I.E. good aim. Because what good is aim if your shot just gets ignored by spaghetti code?

All they need to do is make the hitboxes cover the actual model, and make it so when it is legged it can't still turn 180 on a dime, essentially making the other leg invulnerable.


Man I'd love to see these invincible moths, because there has been no shortage of me losing a side torso or getting legged instantly, because someone landed their twin gauss shot when they were looking down at me from the HPG rings while I was booking it.

If this were true, I would be able to just STAND there, no movement, stare people down plinking heavy small lasers at maximum range, with no downsides, and still probably somehow come out on top.

#71 Flash Riprock

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Posted 26 February 2025 - 06:52 PM

Last 3 games just now, there have been 10 Fire Moths total (some being same player, like me).

2 didn't break 100.
2 in the 250-275 range.
2 350-400 range.
3 in the 550 range. (me x2)
1 760-ish (me, best game to date)

Yes IF people cooperate and work together, they are deadly. But that is the same as nay other light or medium. How often does this happen?

#72 BlueDevilspawn

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Posted 26 February 2025 - 07:15 PM

There are a bunch of absolutely viable builds.
  • 4 HML and ECM on Aletha so8
  • 5HML on D so8
  • 5 ERML 1 ERuL on D so8 or any CT
  • 9 HSL (yes you can alpha this) on H so8
  • 4SPL 5ERuL on H so8
  • 5HSL 4uPL on H so8
  • 2 ERSL 6 APG on K so8
  • 5HSL and 5-6uPL on any CT
  • 2 SRM6 on C so8
  • 2SRM6 1 SRM4 on any CT
  • 11 uPL on any CT

So far my go-tos are the 11 uPL for destroying light legs or 5HSL and 6uPL for the balance of alpha and dps.

#73 kalashnikity

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Posted 26 February 2025 - 07:56 PM

View PostFlash Riprock, on 26 February 2025 - 06:01 PM, said:


I said it will be a problem. I didn't say don't do anything about it.

I just don't know what.

As it is, it is only an average mech at best. If you actually look at the damage they are doing, most are averaging 200-250. Players with really high skill getting 500-550 is a good game.

I know they are annoying and the hit reg is broken, just like many other mechs. I just think you need to look at the whole picture. They are not doing that much damage, even when they hard to kill. they are kind of like Spiders...lots of armor, annoying and hard to kill...but they really don't do much damage.

By the end of the year, I doubt you will see more than one in a game.

I just lost 75% of a tier bar testing builds and playing it. .

#74 GreyNovember

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Posted 26 February 2025 - 07:57 PM

View PostBlueDevilspawn, on 26 February 2025 - 07:15 PM, said:

2SRM6 1 SRM4 on any CT


Is there a marked difference compared to just 3SRM6 + 1 Ton of ammo?

#75 Ttly

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Posted 26 February 2025 - 08:43 PM

View PostGreyNovember, on 26 February 2025 - 07:57 PM, said:

Is there a marked difference compared to just 3SRM6 + 1 Ton of ammo?

SRM18 FMT
SRM16 FMT
Well the difference is just the armor really, though with fullbody structure (coupled with 20t getting like +40% structure from skill nodes) affecting everything down to the head it's not really that much of a loss.
There's also the fact that SRM6 has more spread I guess but meh.

Edited by Ttly, 26 February 2025 - 08:48 PM.


#76 1453 R

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Posted 27 February 2025 - 07:29 AM

View PostJoshua Obrien, on 26 February 2025 - 05:36 PM, said:

So we let something be broken, and not fix it for the sake of the it being broken keeping it viable...What kind of League of Legends balancing ideology is that?


Is the thing actually broken?

Or is this more "SMOL ROBIT BAD!!!" yowling from assault bros with no Mobility skills who don't think it's fair that their "invincible(!!!)" giant fat supertank with eighty tons of guns and sixty tons of armor can get henpecked to death by a little guy or three?

Don't get me wrong, I'm open to the idea that something's not working as intended. But I, and every other player who's been here for any length of time, are always immediately suspicious of "SMOL ROBIT BUSTED!" claims. Especially when they're backed by statements that if the 'mechs are rendered nonviable/unplayable by proposed "fixes" then that's simply the way it should be because light 'mechs should be banned anyways.

Don't like getting your spine chewed out? Get out of the LB/X-500 Stone Rhino and pilot something better able to defend itself.

#77 Meep Meep

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Posted 27 February 2025 - 10:40 AM

View Post1453 R, on 27 February 2025 - 07:29 AM, said:

Is the thing actually broken?

Or is this more "SMOL ROBIT BAD!!!" yowling from assault bros with no Mobility skills who don't think it's fair that their "invincible(!!!)" giant fat supertank with eighty tons of guns and sixty tons of armor can get henpecked to death by a little guy or three?


Been watching a few streams where said streamer is used to rolling out in something large and menacing and collecting heads and salt. These certain streamers are not very happy with the state of affairs atm. Not so much about the fire moth directly but more of how its the straw that broke the big meany face mech metas back. They can no longer reliably roll out in a doom splat assault and get 600+ match score and their 'agency' has been dramatically reduced. This segment wants a general nerfageddon across the board to bring back balance to the force. I've got my popcorn waiting. Posted Image

#78 GreyNovember

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Posted 27 February 2025 - 02:23 PM

View PostMeep Meep, on 27 February 2025 - 10:40 AM, said:

They can no longer reliably roll out in a doom splat assault and get 600+ match score and their 'agency' has been dramatically reduced.


And it really only works that way if they get seperated.

Because GODS, I can't do ANYTHING against an enemy that moves in pairs, always has their backs, and calls you out first go.

Might as well have nothing in my arms if I can't get within 150m without being cored out.

#79 Eidoloth

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Posted 27 February 2025 - 06:31 PM

View Post1453 R, on 27 February 2025 - 07:29 AM, said:

Is the thing actually broken?

Or is this more "SMOL ROBIT BAD!!!" .....blah blah


If something gets hit to everyone playing the game, flashes, plays animation that it got hit, but then reports 0 damage. Yeah. It's broken. No other mech in the game has this problem, nor has one EVER had this problem.

I haven't posted on the forums in YEARS. I'm only here because we need to call something out when it's there.

Edited by GETREKT4K, 27 February 2025 - 06:32 PM.


#80 GreyNovember

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Posted 27 February 2025 - 06:45 PM

View PostGETREKT4K, on 27 February 2025 - 06:31 PM, said:


If something gets hit to everyone playing the game, flashes, plays animation that it got hit, but then reports 0 damage. Yeah. It's broken. No other mech in the game has this problem, nor has one EVER had this problem.

I haven't posted on the forums in YEARS. I'm only here because we need to call something out when it's there.


You literally killed me in a Firemoth hours ago.

Frozen City.

I was legged.

You cried out in all chat, "GET REKT".





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