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Initial Feedback On The Firemoth


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#1 Ben Morgan

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Posted 18 February 2025 - 12:54 PM

Thanks Piranha Games, it's exactly what I hoped for.

I'd be curious about an event queue where the MASC goes back to default values, just to see how much faster it could go.

So far, it's been great fun.

Can recommend the Prime with 3x4srm, the Hero with 6 AP gauss & ECM worked well and ditching the Taco from the 9 heavy small variant and increasing it's armor has also resulted in some great games.

Have fun speeding and do snack a couple of assault mech backs for me!

#2 Boldkill

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Posted 18 February 2025 - 02:47 PM

I really like it! I max the armor, but minus 4 points off the head on all the variants. My favorite custom build so far is 4 ER Small Lasers and a Plasma Cannon.

#3 Mechsniper

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Posted 18 February 2025 - 04:08 PM

This thing is ridiculously over armored. I am taking over 80 to 100 clan streaks with cap to kill them throwing in some particle cannon damage to boot.

Edited by Mechsniper, 18 February 2025 - 04:08 PM.


#4 1Exitar1

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Posted 18 February 2025 - 04:38 PM

View PostMechsniper, on 18 February 2025 - 04:08 PM, said:

This thing is ridiculously over armored. I am taking over 80 to 100 clan streaks with cap to kill them throwing in some particle cannon damage to boot.


I hit one 3 times with 7 er medium lasers and a binary and only managed to take a torso off. Granted my shots were across the entire torso, but that is a lot of damage to take for as little armor as it has.

**EDIT**
Just had another match and the Firemoth was open everywhere, with the exception of one leg. I got a solid burn with all 7 ER Medium lasers and the Binary and all it did was change it from yellow to red?!? I call ********.

Edited by 1Exitar1, 18 February 2025 - 06:20 PM.


#5 TheMadTypist

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Posted 18 February 2025 - 07:07 PM

The first time I took it out, a dual Heavy Gauss mech took a side torso off immediately and I spent the rest of the match trying to make a single medium pulse work. However, what this thing lacks in durability, or potentially firepower, it makes up for in positioning, in spades. I had a match where I effectively got to repeatedly driveby a group of assaults, peeling rear armor, moving too fast for them to reverse me into their scopes.

probably not a world-beater in my hands but 200 kph is a lot of fun. No spine left unchewed. Biggest weakness seems to be laser sweeps to the legs, if you can't tap it with a high alpha. Missiles would probably work as well, if you can get a reliable lock, but I think legbreaking is the better bet.

#6 Ttly

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Posted 18 February 2025 - 07:51 PM

Well as expected, the all energy variants with laserboat builds are pretty much running the show since they're pretty much FLE-17 2.0s trading away small hitbox+agility for a lot more structure points (and cXL) since 20ts gets a lot from skill nodes.
Oh there are also the occasional 4HML+ECM I guess dishing out more hurt than the FLE-20 (ECM Flea) could dream of. Seriously, that's a lot of -duration quirks on them.

The MG+Laser and missile ones are whatevers.

Edited by Ttly, 18 February 2025 - 07:59 PM.


#7 SafeScanner

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Posted 19 February 2025 - 04:37 AM

Least they can't stealth otherwise so far they are pretty nice

#8 Saved By The Bell

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Posted 19 February 2025 - 06:05 AM

just use streaks, no problem

well, no streaks mechs around

#9 Krucilatoz

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Posted 19 February 2025 - 06:19 AM

i was spectate someone using firemoth and he run 200+ kph,... like, what the ???
how do I, with 250+ms ping, going to hit that ..

#10 Bigbacon

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Posted 19 February 2025 - 06:32 AM

yea I'm waiting a week or so to even log in and play them....I love light mechs but I don't want to see the MM right now :)

#11 1453 R

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Posted 19 February 2025 - 06:59 AM

View PostSaved By The Bell, on 19 February 2025 - 06:05 AM, said:

just use streaks, no problem

well, no streaks mechs around


Streaks actually aren't that big a problem for Fire Moth pilots who have the foggiest idea what they're doing. The 'Mech is so fast it can duck and weave through cover more quickly than typical streakboats can acquire lock, and even if they do get a salvo off on you, the Fire Moth is good at spreading damage even without Streak Spread. Streak boats require me to approach the fight differently and avoid engagements in open spaces, but generally I want to be doing those things anyways.

Beam lasers, on the other hand, are frickin' horrifying. Laser-based chip damage is always the bane of lights in lower tiers, that crap adds up, and beam lasers have effectively infinite uptime and very high chip damage rates. Any sign of beam lasers and I take myself mothing off to a different flame in, ideally, a different zip code. X-Pulse lasers are also bad, but not as bad as beam lasers.

And of course the real answer is "hit with with condensed damage like autocannons or PPCs", but if you cannot reliably do that for entirely understandable reasons of high ping, rough connections, or simply not being that good at clicking on robits? Beam lasers and/or X-Pulse (and tell me how you get beam lasers and X-pulse), not Streaks.

#12 Battlemaster56

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Posted 19 February 2025 - 07:19 AM

I say I give the arms a 5% missle spread quirks, it doesn't bring a mass enough missiles to offset the terrible spread the clan srms have.

Other wise a fun light but it's best wait til the MM goes back to normal the games are extra terrible right now

#13 SafeScanner

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Posted 19 February 2025 - 08:18 AM

Now its been Mentioned i don't think armor is a issue but i do think its got a tad too much structure for what it can do and the speed it goes

#14 w0qj

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Posted 19 February 2025 - 09:17 AM

It took three full volleys (with almost all of it full frontal hit) to kill a fresh Fire Moth variant (non-ECM, not sure what it was)...
feels like it's got a bit too much armour and/or structure for a 20ton mech...

DWF-A(P): 6x LBX5 + 2x Plasma Canons
(so 3x volleys of LBX5, and 2x volleys of Plasma Canons)

#15 SafeScanner

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Posted 19 February 2025 - 09:28 AM

if it was a core kill your looking at 34 structure and around 25 armor if maxed out (i would assume lbx spread was against you with a small target like that)

#16 GreyNovember

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Posted 19 February 2025 - 09:52 AM

As of the time of dropping people are abnormally on guard, so this is arguably the GREATEST time to really test how well it performs against maximum stressors.

8 ERSL is very warm and can't be used for sustained damage. You fire 2-3 and then you leave until your heat dips below 50%.

4 SPL is sustainable but meh.

As you'd expect, arms evaporate, and your legs go quickly. The side skirt being flared out is probably helping a LOT with that.

I'm not particularly afraid of laser burn from a distance, if I'm moving parallel. I don't think anyone ever really keeps a 100% burn on their target regardless of what they claim, and this gets lower if I juke left and right while feathering MASC. Can't actually tell if the higher top speed is actually helping me survive more; feels about the same as when running at 150 in other 20 tonners. Locust oddly enough survives MORE because it's so compact.

What I AM terrified of is anyone carrying snubs or similar close range, high damage, pinpoint weaponry.

But this assumes I'm trying to engage something 1v1.

This never happens. Everyone is moving as a group-ish, you cannot isolate an opponent reliably, and the sheer base level competence means any opening volley is immediately answered by their teammates helping them out, as they should.
... So it's Light mechs as usual. Excellent fun if you can find a duel in the backline, but 90% of your opponents aren't lobotimzed and know how call you out, if they can't hit you outright.

#17 1453 R

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Posted 19 February 2025 - 11:13 AM

View Postw0qj, on 19 February 2025 - 09:17 AM, said:

It took three full volleys (with almost all of it full frontal hit) to kill a fresh Fire Moth variant (non-ECM, not sure what it was)...
feels like it's got a bit too much armour and/or structure for a 20ton mech...

DWF-A(P): 6x LBX5 + 2x Plasma Canons
(so 3x volleys of LBX5, and 2x volleys of Plasma Canons)


To be fair, it's also way bigger than a typical 20-tonner. It's got, like...twice the frontal profile of a Flea. Sure some of that is in its iconic backwards uppy arms, but if you compare it side by side with a Mist Lynx, you'll see they're basically identical in size. The Fire Moth's upturned arms theoretically give it better hitboxes than a Meth Linux because people miss to the sides more often than they miss up-and-down and so being taller and skinnier is usually better than being short and wide, but there's only so far that gets you. Given how much bigger it is and how much less mobile/agile/nimbly-bimbly, a certain degree of bonus ruggedness is likely a good idea.

Might it be a little overdone right now? Possibly, I can squeak out of scrapes I really feel like I maybe shouldn't sometime...but I also get to do that once, maybe twice a game before I simply don't have anything left to scrape out of a jam with. Gotta pick your dives super carefully on a Fire Moth, all that speed advantage erodes swiftly when multiple enemies are trying to Bug Zapper you.

#18 Meep Meep

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Posted 19 February 2025 - 01:10 PM

When you kill one firemoth out of a lance.



#19 Flash Riprock

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Posted Yesterday, 07:21 AM

These mechs, I believe, are pretty balanced. I bought all of them and have played at least 50 matches, at this point, with most of them.
I believe the best AVERAGE damage for an AVERAGE player will be in the 250-300 realm.
Better players who know how to play lights will AVERAGE 350-400.
These mechs are not game-breaking. They are scary right now because they are fast and there are lots of them running around.
VERY few of them are getting multiple-kill games.
I pilot lights almost exclusively and enjoy the high speed. An average game for me is 2 kills and 500 damage. I have multiple 6,7 & 8 kill, 900-1000 damage games. For every one of those, I have a game where I die with no kills and 200 or less damage. It is the nature of lights.
Give it until the end of summer, after they go on sale for Cbills and the excitement wears off. Then you will see fewer of them because they will not appeal to any but the dedicated light player.



#20 SafeScanner

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Posted Yesterday, 10:48 AM

I gotta say these high arms are making me paranoid feel like people can still see me even when i am behind a hill think i might go back my locust for a bit see if i can't bag myself a moth (especially those ECM AL/B variants)

that and iv been making a mess with my heat management and shuttingdown too much skill issues i tell you!





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