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Initial Feedback On The Firemoth
#1
Posted 18 February 2025 - 12:54 PM
I'd be curious about an event queue where the MASC goes back to default values, just to see how much faster it could go.
So far, it's been great fun.
Can recommend the Prime with 3x4srm, the Hero with 6 AP gauss & ECM worked well and ditching the Taco from the 9 heavy small variant and increasing it's armor has also resulted in some great games.
Have fun speeding and do snack a couple of assault mech backs for me!
#2
Posted 18 February 2025 - 02:47 PM
#3
Posted 18 February 2025 - 04:08 PM
Edited by Mechsniper, 18 February 2025 - 04:08 PM.
#4
Posted 18 February 2025 - 04:38 PM
Mechsniper, on 18 February 2025 - 04:08 PM, said:
I hit one 3 times with 7 er medium lasers and a binary and only managed to take a torso off. Granted my shots were across the entire torso, but that is a lot of damage to take for as little armor as it has.
**EDIT**
Just had another match and the Firemoth was open everywhere, with the exception of one leg. I got a solid burn with all 7 ER Medium lasers and the Binary and all it did was change it from yellow to red?!? I call ********.
Edited by 1Exitar1, 18 February 2025 - 06:20 PM.
#5
Posted 18 February 2025 - 07:07 PM
probably not a world-beater in my hands but 200 kph is a lot of fun. No spine left unchewed. Biggest weakness seems to be laser sweeps to the legs, if you can't tap it with a high alpha. Missiles would probably work as well, if you can get a reliable lock, but I think legbreaking is the better bet.
#6
Posted 18 February 2025 - 07:51 PM
Oh there are also the occasional 4HML+ECM I guess dishing out more hurt than the FLE-20 (ECM Flea) could dream of. Seriously, that's a lot of -duration quirks on them.
The MG+Laser and missile ones are whatevers.
Edited by Ttly, 18 February 2025 - 07:59 PM.
#7
Posted 19 February 2025 - 04:37 AM
#8
Posted 19 February 2025 - 06:05 AM
well, no streaks mechs around
#9
Posted 19 February 2025 - 06:19 AM
how do I, with 250+ms ping, going to hit that ..
#10
Posted 19 February 2025 - 06:32 AM
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#11
Posted 19 February 2025 - 06:59 AM
Saved By The Bell, on 19 February 2025 - 06:05 AM, said:
well, no streaks mechs around
Streaks actually aren't that big a problem for Fire Moth pilots who have the foggiest idea what they're doing. The 'Mech is so fast it can duck and weave through cover more quickly than typical streakboats can acquire lock, and even if they do get a salvo off on you, the Fire Moth is good at spreading damage even without Streak Spread. Streak boats require me to approach the fight differently and avoid engagements in open spaces, but generally I want to be doing those things anyways.
Beam lasers, on the other hand, are frickin' horrifying. Laser-based chip damage is always the bane of lights in lower tiers, that crap adds up, and beam lasers have effectively infinite uptime and very high chip damage rates. Any sign of beam lasers and I take myself mothing off to a different flame in, ideally, a different zip code. X-Pulse lasers are also bad, but not as bad as beam lasers.
And of course the real answer is "hit with with condensed damage like autocannons or PPCs", but if you cannot reliably do that for entirely understandable reasons of high ping, rough connections, or simply not being that good at clicking on robits? Beam lasers and/or X-Pulse (and tell me how you get beam lasers and X-pulse), not Streaks.
#12
Posted 19 February 2025 - 07:19 AM
Other wise a fun light but it's best wait til the MM goes back to normal the games are extra terrible right now
#13
Posted 19 February 2025 - 08:18 AM
#14
Posted 19 February 2025 - 09:17 AM
feels like it's got a bit too much armour and/or structure for a 20ton mech...
DWF-A(P): 6x LBX5 + 2x Plasma Canons
(so 3x volleys of LBX5, and 2x volleys of Plasma Canons)
#15
Posted 19 February 2025 - 09:28 AM
#16
Posted 19 February 2025 - 09:52 AM
8 ERSL is very warm and can't be used for sustained damage. You fire 2-3 and then you leave until your heat dips below 50%.
4 SPL is sustainable but meh.
As you'd expect, arms evaporate, and your legs go quickly. The side skirt being flared out is probably helping a LOT with that.
I'm not particularly afraid of laser burn from a distance, if I'm moving parallel. I don't think anyone ever really keeps a 100% burn on their target regardless of what they claim, and this gets lower if I juke left and right while feathering MASC. Can't actually tell if the higher top speed is actually helping me survive more; feels about the same as when running at 150 in other 20 tonners. Locust oddly enough survives MORE because it's so compact.
What I AM terrified of is anyone carrying snubs or similar close range, high damage, pinpoint weaponry.
But this assumes I'm trying to engage something 1v1.
This never happens. Everyone is moving as a group-ish, you cannot isolate an opponent reliably, and the sheer base level competence means any opening volley is immediately answered by their teammates helping them out, as they should.
... So it's Light mechs as usual. Excellent fun if you can find a duel in the backline, but 90% of your opponents aren't lobotimzed and know how call you out, if they can't hit you outright.
#17
Posted 19 February 2025 - 11:13 AM
w0qj, on 19 February 2025 - 09:17 AM, said:
feels like it's got a bit too much armour and/or structure for a 20ton mech...
DWF-A(P): 6x LBX5 + 2x Plasma Canons
(so 3x volleys of LBX5, and 2x volleys of Plasma Canons)
To be fair, it's also way bigger than a typical 20-tonner. It's got, like...twice the frontal profile of a Flea. Sure some of that is in its iconic backwards uppy arms, but if you compare it side by side with a Mist Lynx, you'll see they're basically identical in size. The Fire Moth's upturned arms theoretically give it better hitboxes than a Meth Linux because people miss to the sides more often than they miss up-and-down and so being taller and skinnier is usually better than being short and wide, but there's only so far that gets you. Given how much bigger it is and how much less mobile/agile/nimbly-bimbly, a certain degree of bonus ruggedness is likely a good idea.
Might it be a little overdone right now? Possibly, I can squeak out of scrapes I really feel like I maybe shouldn't sometime...but I also get to do that once, maybe twice a game before I simply don't have anything left to scrape out of a jam with. Gotta pick your dives super carefully on a Fire Moth, all that speed advantage erodes swiftly when multiple enemies are trying to Bug Zapper you.
#18
Posted 19 February 2025 - 01:10 PM
#19
Posted Yesterday, 07:21 AM
I believe the best AVERAGE damage for an AVERAGE player will be in the 250-300 realm.
Better players who know how to play lights will AVERAGE 350-400.
These mechs are not game-breaking. They are scary right now because they are fast and there are lots of them running around.
VERY few of them are getting multiple-kill games.
I pilot lights almost exclusively and enjoy the high speed. An average game for me is 2 kills and 500 damage. I have multiple 6,7 & 8 kill, 900-1000 damage games. For every one of those, I have a game where I die with no kills and 200 or less damage. It is the nature of lights.
Give it until the end of summer, after they go on sale for Cbills and the excitement wears off. Then you will see fewer of them because they will not appeal to any but the dedicated light player.
#20
Posted Yesterday, 10:48 AM
that and iv been making a mess with my heat management and shuttingdown too much skill issues i tell you!
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