Some off the top of my head notes, which may include repeated info. I'll write this up into something more organized later:
* This is probably the most fun (or maybe more) I've had since CS Q, and for very similar reasons; there was an unusually high proportion of close matches even though there was no match maker, and while there were stomps, they weren't so frequent that it felt unplayable, and/or I could at least find 'fair fights' inside the stomps e.g. go fight smalls at a side cap with my fast mech or something, and even on Alpine, it was fun to try and disrupt the early spawn camp with some purpose-made decks.
* Overall, it did feel like there was a concerted effort to ensure there was 'something for everyone'. The only thing I noticed "missing" was some kind of 3v3 to 10v10 mediums only format, but I assume something like that is coming in a future rotation .
* Extreme dissipation did end up being a little more build diverse in the end once people got a feeling for it.
* Appreciate the tuning of tonnage on HPG from 400 to 300t, went from 2-3x waves of assault basement brawl to a more balanced game.
* I don't remember how FWC's 6v6 tonnage was tweaked, but it did feel like it made it slightly less dynamic, I'm not sure on this though. Less assaults, for sure.
* The balance and contrast between having more 'regular' Alpine and HPG tonnages (similar to QP) vs FWC's and Rubellite's was nice.
* The heavy 2x armor event felt like a generally fun, chill mode.
* Rubellite had more stomps due to the fast speed it felt like, but at the same time, I don't know if changing stuff would really help, and it was such a unique format that it'd be nice to preserve it or only slightly modify it. It could have also been due to the map.
* Queue times were mostly alright throughout the whole event, though naturally they lengthened a bit on the second event cycle. Group queue times did feel significantly longer.
Some ideas from previous EQs that I remember being fun which could be worth exploring (
https://mwomercs.com...nt-queue-modes/): [I am not sure how these would work out with beams/XPL, maybe remove dissipation]
GLASS CANNONS 6v6 No Groups Medium, Heavy Only 4 'Mech Drop Deck Grim Plexus Domination Extreme Heat Dissipation, 1.25x 'Mech Speed, No Armor 20 Minute Match
BURLY LIGHTS? I don't remember the name. It was the very first one, I think. 4v4? 6v6? I can't remember Solo (No groups) Lights only 4 mech drop deck? Don't remember max tonnage Crimson Strait - but it could work on any map Assault 2X armor, near-infinite heat dissipation, unlimited JJ fuel 15 min