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Firemoth Defense


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#1 Douglas grizzly

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Posted 19 February 2025 - 06:25 PM

i know that several people have different methods of defense against firemoths and i will discuss a couple but i will showcase mine and you guys can comment as well.
1 some decide streaks or srms are good and that works against the ones going straight line only because of lock on or flight time.
2 dacca works well but requires flight time and or lead time and if the terrain varies it nullifies the dakka round.
3 lasers work well but require recycle time and that can be alot even with standard pulse lasers.
4 my personal favorite that i have experimented with is x pulse lasers and it works well even with varying terrain though you still have to compensate with lead though keep in mind fire moth legs do barbeque quite well with x pulse lasers.

#2 Stonefalcon

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Posted 19 February 2025 - 06:42 PM

Dual Heavy Gauss gets the job done in one shot.

#3 Douglas grizzly

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Posted 19 February 2025 - 07:11 PM

View PostStonefalcon, on 19 February 2025 - 06:42 PM, said:

Dual Heavy Gauss gets the job done in one shot.

agreed but you have to consider lead time and terrain

#4 SafeScanner

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Posted 19 February 2025 - 09:51 PM

Lock, Spot and ask for help

Low Intel? cry for 'help'!

2+ vs 1 will beat or force away any light mech

#5 Meep Meep

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Posted 19 February 2025 - 10:51 PM

Shoot the legs. Seriously they are thicc and easy to hit with near anything.

#6 Samziel

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Posted Yesterday, 12:38 AM

At times it feels like I get hit nowhere else than the legs. They're always open before anything else.

#7 LordNothing

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Posted Yesterday, 01:49 AM

same as any other light, shoot it. might need a bit more lead though.

View PostSamziel, on 20 February 2025 - 12:38 AM, said:

At times it feels like I get hit nowhere else than the legs. They're always open before anything else.


thats because people who shoot at lights are looking to take away their primary defense, its speed. that means its leg day. a light without a leg has a lifespan measured in seconds.

Edited by LordNothing, Yesterday, 01:50 AM.


#8 Samziel

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Posted Yesterday, 01:50 AM

View PostLordNothing, on 20 February 2025 - 01:49 AM, said:

same as any other light, shoot it. might need a bit more lead though.



thats because people who shoot at lights are looking to take away their primary defense, its speed. that means its leg day.


Yeah I know. But with many other lights it feels like the damage spreads more evenly. It's as if Firemoth leg hitboxes were half its body.

Edited by Samziel, Yesterday, 01:51 AM.


#9 Meep Meep

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Posted Yesterday, 02:45 AM

It has huge legs for a light. Almost crusader bulky just proportioned on a smaller mech.

#10 Djinnhammer

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Posted Today, 11:27 AM

View PostDouglas grizzly, on 19 February 2025 - 06:25 PM, said:

i know that several people have different methods of defense against firemoths and i will discuss a couple but i will showcase mine and you guys can comment as well.
1 some decide streaks or srms are good and that works against the ones going straight line only because of lock on or flight time.
2 dacca works well but requires flight time and or lead time and if the terrain varies it nullifies the dakka round.
3 lasers work well but require recycle time and that can be alot even with standard pulse lasers.
4 my personal favorite that i have experimented with is x pulse lasers and it works well even with varying terrain though you still have to compensate with lead though keep in mind fire moth legs do barbeque quite well with x pulse lasers.

#1 I have just been locked up and alpha'd by a streak mech,m whilst i was cutting angle at 200+. He had less than lock on time of contact yet still managed it lol.





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