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#1
Posted Yesterday, 08:21 PM
#2
Posted Yesterday, 08:41 PM
Not what we're going to get of course, but still.
#3
Posted Yesterday, 10:00 PM
That's why I'd rather have the underpowered stuff be buffed if anything.
And nerfing the equipments themselves seems like even more of an headache.
#4
Posted Yesterday, 10:35 PM
#5
Posted Yesterday, 10:53 PM
Saved By The Bell, on 27 February 2025 - 10:35 PM, said:
How many momths old are the Bullshark and Sovereign's ballistic arm pods (I've still legit never seen a real So8 4C-ERPPC Sovereign by the way) are again? It's pretty ridiculous how the former has only gotten nerfs now that it's out for cbux, and the latter hardly gotten any nerfs.
Really not beating the p2w allegations, and that's the thing stopping them from getting nerfs probably.
Anyway really though, up to me I'd just get rid of the Sovereign's So8 C-ERPPC HSL+2 (they're so hot that HSL+2 on them still needs you to max the -heat% skill nodes to even alpha without pretty much overheating apparently), nerf its armor quirk (it's more than the ANH that it shares speed profile with, also it has JJs even if it has worse hitbox than the ANH's monoboob, also it has actual torso twist speed for once so why the hell does it even have this much armor?), give it some heat quirks, and velocity, oh and get rid of the ballistic cooldown on the B-A pods (neither the BSK or the ANH needs -b.cd apparently so neither should it right?), just to see one that isn't just an UAC/LBboat.
There's also the MADII-Alpha being pretty much a better KGC-000B I guess that should probably be nerfed/KGC getting buffed.
You can run near similar loadouts on either the Alpha or the 000B yet the Alpha has better quirks+JJs.
Edited by Ttly, Today, 12:35 AM.
#6
Posted Today, 05:31 AM
and that guy probably thinks, he is god of MWO or something
#7
Posted Today, 06:08 AM
Ttly, on 27 February 2025 - 10:00 PM, said:
That's why I'd rather have the underpowered stuff be buffed if anything.
And nerfing the equipments themselves seems like even more of an headache.
This "Buff everything ALL THE TIME and NEVER nerf anything because buffs are more fun!" approach is how you arrive at a MWO where every 'Mech moves 150+ KPH, has over two thousand points of armor, carries Dire Whale level weaponry and has the agility of a Flea.
At some point it's time to stop, reassess, rebalance, and pull back. If we've reached that point? Cool. My worries over M.A.S.C. adjustment are totally allayed if that's where we are.
#8
Posted Today, 06:42 AM
Ttly, on 27 February 2025 - 10:53 PM, said:
Really not beating the p2w allegations, and that's the thing stopping them from getting nerfs probably.
Anyway really though, up to me I'd just get rid of the Sovereign's So8 C-ERPPC HSL+2 (they're so hot that HSL+2 on them still needs you to max the -heat% skill nodes to even alpha without pretty much overheating apparently),
Bullshark should've been nerfed ages ago. And the Sovereign could use more nerfs. Btw, the ERPPC HSL+2 is probably meant for 2ERPPC+2Gauss rifles since their GH group is linked. Thats much cooler. But its not that good due the arms being so low.
#9
Posted Today, 12:55 PM
Meep Meep, on 27 February 2025 - 08:21 PM, said:
What streams are you watching that suggest that there is a consensus that "overall power creep" has gone to far or for that matter that it even exists?
What mechs are so problematic that hurting all of the down stream mechs via "global nerfs" are justified? We really need to nerf the Panther 10P because some assault ballistic boat is OP?
Back in the day when Chris would slash and burn whole weapons systems (often repeatedly) because of one or maybe two over performing outlier mechs (usually the ones that had more and/or higher hard points than any others), all it did was ensure that the outliers remained superior while other non-optimal mechs that relied on the weapon system(s) in question became even less viable than they were before.
Yes there is power creep which I am sure some will argue and that perhaps the data even supports is demonstrable in select mechs (mostly on the extreme ends of the tonnage scale) but I can't see how "global nerfs" will do anything to address those select mech's perceived power creep, while history has shown that global nerfs is a guaranteed way to make everything other than those over performing outliers less viable and less fun to play relative thereto. As low as the population is atm, I can't see how making more mechs less fun to play (possibly the majority of mechs) will do the game any favors.
Edited by Bud Crue, Today, 12:58 PM.
#10
Posted Today, 12:58 PM
Bud Crue, on 28 February 2025 - 12:55 PM, said:
What mechs are so problematic that hurting all of the down stream mechs via "global nerfs" are justified? We really need to nerf the Panther 10P because some assault ballistic boat is OP?
Back in the day when Chris would slash and burn whole weapons systems (often repeatedly) because of one or maybe two over performing outlier mechs (usually the ones that had more and/or higher hard points than any others), all it did was ensure that the outliers remained superior while other non-optimal mechs that relied on the weapon system(s) in question became even less viable than they were before.
Yes there is power creep which I am sure some will argue and that perhaps the data even supports is demonstrable in select mechs (mostly on the extreme ends of the tonnage scale) but I can't see how "global nerfs" will do anything to address those select mech's perceived power creep, while history has shown that global nerfs is a guaranteed way to make everything other than those over performing outliers less viable and less fun to play relative thereto. As low as the population is atm, I can't see how making more mechs less fun to play (possibly the majority of mechs) will do the game any favors.
I said growing and no names cause that's rude. This isn't to call anyone out it's just to gauge how our dear forumites feel about the subject. They have their own sweaty version going on in the discords.
#11
Posted Today, 01:18 PM
Meep Meep, on 28 February 2025 - 12:58 PM, said:
I said growing and no names cause that's rude. This isn't to call anyone out it's just to gauge how our dear forumites feel about the subject. They have their own sweaty version going on in the discords.
"growing" gotcha. Growing or shrinking or whatever, I think the historical consensus is that making global nerfs in this game is more often than not a bad idea. Yes, we can play around with what "global" means here, but I think more often than not big broad across the board nerfs (i.e. global nerfs) have almost always resulted in merely maintaining the status quo (in terms of what mechs are considered OP, meta, get played the most, or whatever metric we are using here, while making everything else less fun to play. There are certainly exceptions (e.g., I think one can argue ghost heat as a "global system" made sense, and maybe even made the game better in some ways; and yet, even here, HSL modifiers were instituted to help deal with the exceptionally bad or give some mechs a niche that the global nerf would have otherwise made impossible).
I really don't want to see us fall back to the 2016-2018 era of the game where we get month after month of nerfs to entire weapons systems or whatever because of one or two perceived OP mechs, while all others not part of the problem were rendered into dross. That's what I fear "global nerfs" will do (again).
#12
Posted Today, 01:31 PM
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