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The Great Nerfageddon.

Balance Metagame

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#1 Meep Meep

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Posted Yesterday, 08:21 PM

So, watching a few of the sweaty streams there seems to be a growing consensus that the overall power creep might have went just a wee bit too far and is in need of reining in. Would you fine fellows like a nice round of global nerfs to relevel the playing field even if it means your chosen playstyle and mech fits might need some retuning and that some fits that are very strong might get normalized?

#2 1453 R

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Posted Yesterday, 08:41 PM

Sure. If everything gets reined back, then no singular nerf will be nearly as painful. I honestly prefer sweeping, large-scale Nerf Patches that whammy half the game (whatever game it is) to individual stabs here and there. Huge whammies that hit half the game shake things up, makes stuff spicy again; individual nerfs mostly just suck.

Not what we're going to get of course, but still.

#3 Ttly

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Posted Yesterday, 10:00 PM

If it's unquirking everything, wouldn't stuff that already has no/little quirks because they're pretty strong already would dominate?
That's why I'd rather have the underpowered stuff be buffed if anything.

And nerfing the equipments themselves seems like even more of an headache.

#4 Saved By The Bell

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Posted Yesterday, 10:35 PM

just debuff little most played mechs (of elitists guys).

#5 Ttly

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Posted Yesterday, 10:53 PM

View PostSaved By The Bell, on 27 February 2025 - 10:35 PM, said:

just debuff little most played mechs (of elitists guys).

How many momths old are the Bullshark and Sovereign's ballistic arm pods (I've still legit never seen a real So8 4C-ERPPC Sovereign by the way) are again? It's pretty ridiculous how the former has only gotten nerfs now that it's out for cbux, and the latter hardly gotten any nerfs.
Really not beating the p2w allegations, and that's the thing stopping them from getting nerfs probably.

Anyway really though, up to me I'd just get rid of the Sovereign's So8 C-ERPPC HSL+2 (they're so hot that HSL+2 on them still needs you to max the -heat% skill nodes to even alpha without pretty much overheating apparently), nerf its armor quirk (it's more than the ANH that it shares speed profile with, also it has JJs even if it has worse hitbox than the ANH's monoboob, also it has actual torso twist speed for once so why the hell does it even have this much armor?), give it some heat quirks, and velocity, oh and get rid of the ballistic cooldown on the B-A pods (neither the BSK or the ANH needs -b.cd apparently so neither should it right?), just to see one that isn't just an UAC/LBboat.

There's also the MADII-Alpha being pretty much a better KGC-000B I guess that should probably be nerfed/KGC getting buffed.
You can run near similar loadouts on either the Alpha or the 000B yet the Alpha has better quirks+JJs.

Edited by Ttly, Today, 12:35 AM.


#6 Saved By The Bell

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Posted Today, 05:31 AM

well you know how hard to fight against Executor, full of lbx5, 1 vs 1

and that guy probably thinks, he is god of MWO or something

#7 1453 R

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Posted Today, 06:08 AM

View PostTtly, on 27 February 2025 - 10:00 PM, said:

If it's unquirking everything, wouldn't stuff that already has no/little quirks because they're pretty strong already would dominate?
That's why I'd rather have the underpowered stuff be buffed if anything.

And nerfing the equipments themselves seems like even more of an headache.


This "Buff everything ALL THE TIME and NEVER nerf anything because buffs are more fun!" approach is how you arrive at a MWO where every 'Mech moves 150+ KPH, has over two thousand points of armor, carries Dire Whale level weaponry and has the agility of a Flea.

At some point it's time to stop, reassess, rebalance, and pull back. If we've reached that point? Cool. My worries over M.A.S.C. adjustment are totally allayed if that's where we are.

#8 Samziel

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Posted Today, 06:42 AM

View PostTtly, on 27 February 2025 - 10:53 PM, said:

How many momths old are the Bullshark and Sovereign's ballistic arm pods (I've still legit never seen a real So8 4C-ERPPC Sovereign by the way) are again? It's pretty ridiculous how the former has only gotten nerfs now that it's out for cbux, and the latter hardly gotten any nerfs.
Really not beating the p2w allegations, and that's the thing stopping them from getting nerfs probably.

Anyway really though, up to me I'd just get rid of the Sovereign's So8 C-ERPPC HSL+2 (they're so hot that HSL+2 on them still needs you to max the -heat% skill nodes to even alpha without pretty much overheating apparently),


Bullshark should've been nerfed ages ago. And the Sovereign could use more nerfs. Btw, the ERPPC HSL+2 is probably meant for 2ERPPC+2Gauss rifles since their GH group is linked. Thats much cooler. But its not that good due the arms being so low.

#9 Bud Crue

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Posted Today, 12:55 PM

View PostMeep Meep, on 27 February 2025 - 08:21 PM, said:

So, watching a few of the sweaty streams there seems to be a growing consensus that the overall power creep might have went just a wee bit too far and is in need of reining in. Would you fine fellows like a nice round of global nerfs to relevel the playing field even if it means your chosen playstyle and mech fits might need some retuning and that some fits that are very strong might get normalized?


What streams are you watching that suggest that there is a consensus that "overall power creep" has gone to far or for that matter that it even exists?

What mechs are so problematic that hurting all of the down stream mechs via "global nerfs" are justified? We really need to nerf the Panther 10P because some assault ballistic boat is OP?

Back in the day when Chris would slash and burn whole weapons systems (often repeatedly) because of one or maybe two over performing outlier mechs (usually the ones that had more and/or higher hard points than any others), all it did was ensure that the outliers remained superior while other non-optimal mechs that relied on the weapon system(s) in question became even less viable than they were before.

Yes there is power creep which I am sure some will argue and that perhaps the data even supports is demonstrable in select mechs (mostly on the extreme ends of the tonnage scale) but I can't see how "global nerfs" will do anything to address those select mech's perceived power creep, while history has shown that global nerfs is a guaranteed way to make everything other than those over performing outliers less viable and less fun to play relative thereto. As low as the population is atm, I can't see how making more mechs less fun to play (possibly the majority of mechs) will do the game any favors.

Edited by Bud Crue, Today, 12:58 PM.






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