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Patch Notes - 1.4.307.0 - 18-March-2025


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#81 martian

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Posted 17 March 2025 - 11:11 AM

View PostKursedVixen, on 15 March 2025 - 09:13 AM, said:

pretty sure i'm gonna skip on it too because it's gonna be nerfed next patch
It is your personal choice to buy or not to buy something. I think that the upcoming Vulture will find its buyers.

View PostKursedVixen, on 15 March 2025 - 09:13 AM, said:

because clans can't have nice things...
LOL

Clan Bullshark, Clan Stone Rhino, the WD 'Mechpack, "Dreadnought", "Moonwalker", "Bane", "Scaleshot" and two dozens of other strong (or at least solid) Clan BattleMechs and OmniMechs prove how wrong you are.

View PostKursedVixen, on 15 March 2025 - 09:13 AM, said:

clans can't have nice things... happened with the hyper gauss
The last time I checked, hyper-assault Gauss rifle is still a long-range low-heat direct-fire weapon that can do up to 40 points of damage, while needing just one ballistic hardpoint. The IS has no such comparable weapon.

View PostKursedVixen, on 15 March 2025 - 09:13 AM, said:

clans can't have nice things... happend when clans were first introduced...
When the Clans were first introduced in MechWarrior Online a decade ago, they were massively unbalanced. For example, their lasers outranged the comparable IS weapons by hundreds of metres in some cases. etc.

You really have no idea what "a fun, balanced game" means, since such games were absolutely no fun or balanced for IS players.

Edited by martian, 17 March 2025 - 11:44 AM.


#82 Samziel

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Posted 17 March 2025 - 11:20 AM

View PostBlueDevilspawn, on 17 March 2025 - 09:54 AM, said:


This is how I would build it as well. Clan XL and cERML though ;-)


Oh man I never get used to building custom mechs in MechDB. Fixing. At least the weights are correct Posted Image

#83 KursedVixen

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Posted 17 March 2025 - 11:40 AM

View PostWill9761, on 17 March 2025 - 08:09 AM, said:

You are the most ungrateful person I have ever met (next to that other guy who constantly complained about "Clanner Crap" in clan threads). PGI has given the Clans new mechs: Bane, Commando IIC, Stone Rhino and the recently released Fire Moth. But that's not worth it in your eyes. PGI gives the Clans new weapons: HAGs, Beam Lasers, AP Gauss Rifle, Plasma Cannon, but nope can't be happy about that. Legendary Clan fitted-IS Mechs (which are now for MC by the way): Gausszilla, UrbanMech IIC, Wolfhound IIC and not to mention the Wolf's Dragoons Mechs from their Mechpack. And now we finally get a Jumping Mad Dog and still it's not good enough for you. As a Clan player, I thought you would be happy with the Clans being given a bone with the new influx of weapons and mechs that's been coming, but obiviously you want to ignore the good and remain in the past because they're not to your liking. Good grief, be greatful that the clans are getting way more content than the Inner Sphere and grow up.
hyper guass nerfed and don't count because they don't do the damage listed on the tin.... Also don't see anyone else complaining.

ALSO X-PULSE

Edited by KursedVixen, 17 March 2025 - 12:27 PM.


#84 Will9761

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Posted 17 March 2025 - 01:35 PM

View PostKursedVixen, on 17 March 2025 - 11:40 AM, said:

hyper guass nerfed and don't count because they don't do the damage listed on the tin.... Also don't see anyone else complaining.

ALSO X-PULSE

Only you are. Even with the nerfs Clan weapons and mechs can still dominate. You're complaint is, "If it doesn't fit tabletop, then it doesn't suit me." It's as simple as that.

Edited by Will9761, 17 March 2025 - 01:35 PM.


#85 Will9761

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Posted 17 March 2025 - 02:38 PM

View Postmartian, on 17 March 2025 - 11:11 AM, said:

It is your personal choice to buy or not to buy something. I think that the upcoming Vulture will find its buyers.

I agree with you completely. If you mix the Sigma hardpoints with the Revenant, you can make the Mad Dog S out of it.

View Postmartian, on 17 March 2025 - 11:11 AM, said:

LOL

My thoughts exactly with that statement. He's spewing major BS at this point.

View Postmartian, on 17 March 2025 - 11:11 AM, said:

Clan Bullshark, Clan Stone Rhino, the WD 'Mechpack, "Dreadnought", "Moonwalker", "Bane", "Scaleshot" and two dozens of other strong (or at least solid) Clan BattleMechs and OmniMechs prove how wrong you are.


Don't forget the Fire Moth. While it's not an Assault Mech, it was a very popular mech that people wanted for years now due to its fast speed.

View Postmartian, on 17 March 2025 - 11:11 AM, said:

When the Clans were first introduced in MechWarrior Online a decade ago, they were massively unbalanced. For example, their lasers outranged the comparable IS weapons by hundreds of metres in some cases. etc.

I myself loved the Clan Mechs and when I played them during their debut, even I agreed with how unfair they were against the IS. I get that they were supposed to represent different playstyles: IS- Get-in-your-face brawling, Clans - more range and damage at the expense of heat. Now I do believe that the Clans should be powerful, but not to the extent of TableTop values.

View Postmartian, on 17 March 2025 - 11:11 AM, said:

You really have no idea what "a fun, balanced game" means, since such games were absolutely no fun or balanced for IS players.

His idea of a "fun balanced game" is, "The Clans should be a dominant and powerful force in MWO just like the Tabletop." After all, he labels himself as a "BT Purist", hence why he is roleplaying as a Clan player acting like this. Whenever you have the phrase, "BattleTech and Mechwarrior are one in the same, balanced for a fun game." That translates to, "Mechwarrior and BattleTech are the same thing and I don't know the difference between the two, so I have no idea what I'm talking about."

Still, the guy should be happy that the Clans are getting more content than the Inner Sphere. Saying that the Clans, "can't have nice things" is just snobby, disrespectful and ungrateful especially after all PGI is doing to keep the game alive.

Edited by Will9761, 17 March 2025 - 10:00 PM.


#86 Tiy0s

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Posted 17 March 2025 - 02:47 PM

View PostKursedVixen, on 17 March 2025 - 11:40 AM, said:

hyper guass nerfed and don't count because they don't do the damage listed on the tin.... Also don't see anyone else complaining.

ALSO X-PULSE


They do, however a portion of it is splash damage and the alpha readout in the mechlab does not show that while the endgame damage does.

If you put a HAG40 on a mech, the mechlab will tell you your firepower stat is 32. However if you shoot someone with a HAG40 in optimal you will deal 40 damage and the endgame damage screen will reflect that. 32 damage pinpoint plus 4 damage to each adjacent component. 4 damage pinpoint plus 0.5 to each adjacent component per HAG bullet, all HAGs follow this convention.

It's actually pretty annoying with HAGs, we all agreed that 40 consistent damage per hardpoint was too much and that was the core root of its balance issues. But it has 40 in the name, so it has to deal that 40 damage. Splash was the only way we could alleviate it. Life would have been easier if they were named Light HAG, Medium HAG, and Assault HAG.

#87 KursedVixen

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Posted 17 March 2025 - 03:15 PM

View PostTiy0s, on 17 March 2025 - 02:47 PM, said:


They do, however a portion of it is splash damage and the alpha readout in the mechlab does not show that while the endgame damage does.

If you put a HAG40 on a mech, the mechlab will tell you your firepower stat is 32. However if you shoot someone with a HAG40 in optimal you will deal 40 damage and the endgame damage screen will reflect that. 32 damage pinpoint plus 4 damage to each adjacent component. 4 damage pinpoint plus 0.5 to each adjacent component per HAG bullet, all HAGs follow this convention.

It's actually pretty annoying with HAGs, we all agreed that 40 consistent damage per hardpoint was too much and that was the core root of its balance issues. But it has 40 in the name, so it has to deal that 40 damage. Splash was the only way we could alleviate it. Life would have been easier if they were named Light HAG, Medium HAG, and Assault HAG.
A light Hag or a Hag 10 would be a nice clan version of the light gauss.

also if i recall it was only 40 damage on a component if all pellets hit the same location which i believe was what was intially tried by slowing down the pellets and increasing the spread.

Edited by KursedVixen, 17 March 2025 - 03:18 PM.


#88 w0qj

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Posted 17 March 2025 - 03:52 PM

Just to be clear:

Clan: HAG40 / HAG30 / HAG20 (Hyper Assault Gauss Rifle)
~~HAG40: Total damage+splash profile: 4 / 32 / 4 (source: as above!)
~~HAG30: Total damage+splash profile: 3 / 24 / 3
~~HAG20: Total damage+splash profile: 2 / 16 / 2

#89 KursedVixen

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Posted 17 March 2025 - 03:59 PM

How does that apply if shooting an arm? or a side torso with no arm left? i really think the mechlab needs to lable splash damage in the readout and the turrets in the acadmy need something to register splash damage..

Edited by KursedVixen, 17 March 2025 - 03:59 PM.


#90 Voice of Kerensky

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Posted 17 March 2025 - 04:53 PM

View Postmartian, on 17 March 2025 - 11:11 AM, said:

LOL

Clan Bullshark, Clan Stone Rhino, the WD 'Mechpack, "Dreadnought", "Moonwalker", "Bane", "Scaleshot" and two dozens of other strong (or at least solid) Clan BattleMechs and OmniMechs prove how wrong you are.



The Bullshark falls out of the row of the mechs you listed Posted Image
Five of the seven Bullsharks are designed for the IS. Moreover, these five modifications allow you to build any of the types of boats (ballistic, energy, missile), as well as any mixed builds. I also hasten to remind you that of the two Clan Bullsharks, only one is available for the CB, while all five Spheroid Bullsharks are available for the CB.
Therefore, in this case, it is not worth saying that the Clans were given something special. Here, the Bullshark rather plays for the Spheroids.

#91 LavaDa1shi

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Posted 17 March 2025 - 06:14 PM

View PostTtly, on 17 March 2025 - 12:39 AM, said:

What, you mean like this? Pretend it's with the Revenant CT.
I just don't really see it being more durable than LBK-H, and while it is colder it's not like by that much on account of LBK-H's heat quirks.


Just look at the hitboxes, Linebacker has a massive CT and massive side torsos that can easily be hit even while the mech is twisted.

While the Maddog has well rounded hitboxes that are easy to shield with torso twisting, and by that I mean you can shield the RT with the LT and vice versa, and you can shield the CT with either side torso since the CT doesn't stick out almost at all from the side, and from the front all torsos are relatively the same size.

(Hitboxes link)
https://mwomercs.com...localization-2/

Edited by LavaDa1shi, 17 March 2025 - 06:35 PM.


#92 Khalcruth

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Posted 17 March 2025 - 07:01 PM

View PostBlueDevilspawn, on 16 March 2025 - 11:11 AM, said:



Mauler hitboxes/geo have always been easy to pick apart so losing survival HP that would be gone quickly anyway in exchange for massive glass cannon offensive quirks was a reorientation of the mech’s capabilities.


That is a absolutely awful trade. No thanks. Put it back the way it was please.

#93 Meatywand

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Posted 17 March 2025 - 08:06 PM

Well, I'm pleasantly surprised. A useful HUD feature and some more dialing down of a few notable mechs, even if I'll miss the lower heat in the Jenner IIC-2 and that tiiiiny bit of extra cooldown on my Heavy Gauss Sleipnir, shooting and twisting that thing is too much fun

I don't have one, but I'm glad to see the Gorewing get some love, it kind of felt like something was missing, and the Grasshopper being a bit more jumpy is a change I wanted for a while, thank you for that. I like poptarting with it, but it always felt sluggish on the jets

Plenty of changes I don't have experience or knowledge to weigh in about, so I won't comment on those (at least until my ST gets evaporated by a Mauler for the billionth time lol), just wanted to give a small thank you for working to balance and improve the game while not cranking everything to 1000, there's so much firepower stomping around nowadays that piloting some mechs feels like some kind of whack-a-mole and I'm not the one holding the hammer

#94 CSJ Edward

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Posted Yesterday, 01:12 AM

The Summoner is one of my favorite MECHS, I am happy to see the buffs.

#95 KursedVixen

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Posted Yesterday, 04:22 AM

View PostWill9761, on 17 March 2025 - 01:35 PM, said:


Only you are. Even with the nerfs Clan weapons and mechs can still dominate. You're complaint is, "If it doesn't fit tabletop, then it doesn't suit me." It's as simple as that.

Nope you started this whole thing with

View PostWill9761, on 17 March 2025 - 08:09 AM, said:


You are the most ungrateful person I have ever met (next to that other guy who constantly complained about "Clanner Crap" in clan threads). PGI has given the Clans new mechs: Bane, Commando IIC, Stone Rhino and the recently released Fire Moth. But that's not worth it in your eyes. PGI gives the Clans new weapons: HAGs, Beam Lasers, AP Gauss Rifle, Plasma Cannon, but nope can't be happy about that. Legendary Clan fitted-IS Mechs (which are now for MC by the way): Gausszilla, UrbanMech IIC, Wolfhound IIC and not to mention the Wolf's Dragoons Mechs from their Mechpack. And now we finally get a Jumping Mad Dog and still it's not good enough for you. As a Clan player, I thought you would be happy with the Clans being given a bone with the new influx of weapons and mechs that's been coming, but obiviously you want to ignore the good and remain in the past because they're not to your liking. Good grief, be greatful that the clans are getting way more content than the Inner Sphere and grow up.

But instead of being a "Grown up" and ignoring me you had to comment on it and start something else, even butting in on another conversation that had nothing to do with you to do it.... Maybe your the one that needs to grow up.... I rest my case this conversation serves no further purpose.





So moving on

Edited by KursedVixen, Yesterday, 05:30 AM.


#96 KursedVixen

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Posted Yesterday, 05:31 AM

.How do ya'll feel about the sigma is it even a good buy? I don't, even the gargoyle has more weapons than it... though the side torsos might be useful but i'm sure the big quirks for the lasers are a set of 8

#97 Will9761

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Posted Yesterday, 09:23 AM

View PostKursedVixen, on 18 March 2025 - 04:22 AM, said:

Nope you started this whole thing with

But instead of being a "Grown up" and ignoring me you had to comment on it and start something else, even butting in on another conversation that had nothing to do with you to do it.... Maybe your the one that needs to grow up.... I rest my case this conversation serves no further purpose.





So moving on

Normally, I would move on and wouldn't bat an eyelash if someone else has a disagreement with game balance. But sometimes I heard something so ignorant and disrespectful, I have to respond and this is one of those times. So really you started it with that, "Clans can't have anything nice" comment, when that's a complete lie. So if you don't like me and other people calling you out for being ungrateful, too bad. Sure I know, nerfs to favorite mechs and weapons sucks, but clan equipment have been given a large influx during the past 2 years now, especially thanks to Mechwarrior 5: Clans and the newly released Fire Moth. So its rude to say something like that to PGI when they have been busting their tails to keep the game alive. You've proven time after time again that you're not capable of accepting change unless it benefits you. You opposed my IS OmniMech thread out of entitlement to your faction instead a reasonable claim. And you think that you prove a point with your words when wiser people counter you. If you were a respectful and decent person, no one would have problems with you, but you're not.

The thing is I embrace change because I want MWO and PGI to succeed and grow, you deny change because it doesn't fit your goals as a "BT Purist". So you grow up, learn to not look a gift horse in the mouth and get your head out of the past. But I rest my case. I won't derail this thread further by talking to a brick wall.

Edited by Will9761, Yesterday, 10:29 AM.


#98 Ttly

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Posted Yesterday, 10:06 AM

You know, I just realized that you can have 47 head structure on the Summoner thanks to the FB Struct quirk.
47 head structure, chat, this is real.

Anyway I guess you can just dearmor stuff to get more ammo on it now just because of the raw hitpoints you'd still have anyway even if it's in form of structure.

Edited by Ttly, Yesterday, 10:09 AM.


#99 Will9761

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Posted Yesterday, 10:38 AM

I can't wait to see someone make the Mad Dog S out of the Sigma, just to see how it would fair in MWO.
Here's what I'm thing

Mad Dog Revenant, keep the mech, but swap the legs and the torsos with that of the Sigma and boom! Mad Dog S.

#100 BlueDevilspawn

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Posted Yesterday, 10:42 AM

View PostWill9761, on 18 March 2025 - 10:38 AM, said:

I can't wait to see someone make the Mad Dog S out of the Sigma, just to see how it would fair in MWO.
Here's what I'm thing

Mad Dog Revenant, keep the mech, but swap the legs and the torsos with that of the Sigma and boom! Mad Dog S.


People can import the mech in the mechlab to try out in testing grounds. The two builds I've built using the new torsos will be very good.

Stock with redistributed armor
A0kL<5>1|l^pf0L]7|PC|l^qf0J]7|PC|l^|n<2rF0I]7|l^|l^sX0M]7|k<2th0N]7|l^uh0O]7|l^vB0H]7w202020

Jumping regular lasvom Revenant (C empty torso for tankiness)
Ah:L=:>1|0Cpf0L]7|0C|l^|l^qf0CJ7rX02U7|lB|lB|lB|l^sX07H7|lB|lB|lB|l^|l^tX0_X7|l^uX0`X7|l^v<0YX7w202020

Brawl Revenant with JJs, .max reds, and 3 SRM6a
Ah:L=:>1|LC|LCpf0nG7|?C|?C|?C|YR|YRqf0J]7|YR|l^|l^|LCrX02U7|nB|nB|nB|l^sX07H7|nB|nB|nB|l^|l^te0_X7|l^ue0`X7|l^v?0YX7w202020

2 ERPPC 8 ERuL
Ah:L=:>1|LC|LCpf0L]7|l^|l^|1Cqf0J]7|1C|l^|l^rX02U7|l^|LC|LC|LCsX07H7|l^|l^|LC|LC|LCtX0_X7|l^uX0`X7|l^v<0YX7w202020

Edited by BlueDevilspawn, Yesterday, 11:00 AM.






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