hi guys , has anyone seen the mess the Nova has with LRM's, thay are unplayable...
its like they hit part of the mech and or looking like drunk missles from another game from the 90's...anyone else seen this????


Lrm's On The Nova
Started by DarthMoo, Mar 15 2025 07:35 PM
4 replies to this topic
#1
Posted 15 March 2025 - 07:35 PM
#3
Posted 19 April 2025 - 10:56 PM
If you use the 50ton Nova's LT/LA/RA all with missile hardpoints, you can get up to:
(Caveat: the Hero Nova's Left Arm with the dual missile hardpoints on it is almost mandatory for any missile build)
a) > 100% more ammo per ton
b ) +Missile Cooldown
c) -Missile heat
d) -Missile spread
These are pretty sweet bonuses for a smaller missile boat.
Its 50ton limit is where things start to fall short. 4xLRM15 allows you limited ammo and not enough tonnage for BAP to counter enemy ECM jamming.
The main issue is that there are lots of other mechs that can be a missile boat too.
Even a slightly heavier mech would let you pair the new ASP (Advanced Sensor Package) equipment with that almost mandatory BAP, giving you self spotting ability due to greatly increased sensor range. A heavier mech can also house more missile ammo.
But the Nova itself is a competent LRM boat in its own right. It's quick to reposition too.
Personally I would prefer heavier LRM boats in the Heavy or even Assault (!) weight class. But that's just me.
(Caveat: the Hero Nova's Left Arm with the dual missile hardpoints on it is almost mandatory for any missile build)
a) > 100% more ammo per ton
b ) +Missile Cooldown
c) -Missile heat
d) -Missile spread
These are pretty sweet bonuses for a smaller missile boat.
Its 50ton limit is where things start to fall short. 4xLRM15 allows you limited ammo and not enough tonnage for BAP to counter enemy ECM jamming.
The main issue is that there are lots of other mechs that can be a missile boat too.
Even a slightly heavier mech would let you pair the new ASP (Advanced Sensor Package) equipment with that almost mandatory BAP, giving you self spotting ability due to greatly increased sensor range. A heavier mech can also house more missile ammo.
But the Nova itself is a competent LRM boat in its own right. It's quick to reposition too.
Personally I would prefer heavier LRM boats in the Heavy or even Assault (!) weight class. But that's just me.

Edited by w0qj, 19 April 2025 - 11:13 PM.
#4
Posted 27 April 2025 - 06:04 AM
Tag + CAP/BAP + Targeting Comp 1 + Adnaved sensor package. Having all of these on you lurm boat will help a lot in lock on, maintaining locks, sensor range, locking stealth, knocking out ECM, and I do believe the tageting comp helps wit velocity as well?
#5
Posted 27 April 2025 - 10:43 AM
I love when the people posting on a tread obviously haven't read the opening post... 
I think I see what you mean: the missiles are kind of shooting backward, a bit like fireworks, and are missing the target. The first time I noticed that was with the BlackHawk-Ku, and its arms and the Nova's seems particularly prone to this bug.
That being said: does it happen in quick play?
As far as I know, it mostly happen in the testing ground, especially if you tag/narc your target - happened to me with a Hunchback-4J I recently refitted (I have tried it in an actual game), missiles were normal when I was only shooting them alone, but all wonky when I was tagging the target.

DarthMoo, on 15 March 2025 - 07:35 PM, said:
hi guys , has anyone seen the mess the Nova has with LRM's, thay are unplayable...
its like they hit part of the mech and or looking like drunk missles from another game from the 90's...anyone else seen this????
its like they hit part of the mech and or looking like drunk missles from another game from the 90's...anyone else seen this????
I think I see what you mean: the missiles are kind of shooting backward, a bit like fireworks, and are missing the target. The first time I noticed that was with the BlackHawk-Ku, and its arms and the Nova's seems particularly prone to this bug.
That being said: does it happen in quick play?
As far as I know, it mostly happen in the testing ground, especially if you tag/narc your target - happened to me with a Hunchback-4J I recently refitted (I have tried it in an actual game), missiles were normal when I was only shooting them alone, but all wonky when I was tagging the target.
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