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Crapquest


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#1 JL_Gotrocks

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Posted 19 March 2025 - 10:41 PM

This game was so much better when Crapquest wasn't one of the mode choices. Wish we could banish back to Wacky Mode(Event Queue) where it belongs.

#2 Saved By The Bell

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Posted 19 March 2025 - 11:02 PM

No.

Quest the only gives chance to weak team against whale snipers premades.

#3 Ken Harkin

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Posted 20 March 2025 - 04:28 AM

No mode is more strategy dependent than Conquest. Conquest requires actual coordination and teamwork more than any other mode. In other modes you can simply murder ball up and plow into the other team, occasionally run snipers who sit off to the side doing their thing. Conquest requires attention to the victory conditions and adaption to the current status. Only with Conquest will you see a nearly wiped out team pull out a win by staying focused against a bunch of tunnel visioned snipers and face punchers.

I always vote for conquest :-)

#4 Remover of Obstacles

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Posted 20 March 2025 - 04:56 AM

View PostSaved By The Bell, on 19 March 2025 - 11:02 PM, said:

...against whale snipers premades.



Maybe that should be the first topic to get addressed.

#5 KursedVixen

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Posted 20 March 2025 - 05:18 AM

View PostKen Harkin, on 20 March 2025 - 04:28 AM, said:

No mode is more strategy dependent than Conquest. Conquest requires actual coordination and teamwork more than any other mode. In other modes you can simply murder ball up and plow into the other team, occasionally run snipers who sit off to the side doing their thing. Conquest requires attention to the victory conditions and adaption to the current status. Only with Conquest will you see a nearly wiped out team pull out a win by staying focused against a bunch of tunnel visioned snipers and face punchers.

I always vote for conquest :-)

Also no mode has a more useless objective than conquest, i wish we got something out of the cap points, slow repair? consumable refill? Ammo reload? but we GET NOTHING From capping points, at least nothing worth anything later...

Then again domination is kinda bad too as it forces you out in the open..

I always vote against conquest, and rarely use my cap acell mechs as I nevr get conquest when using them. anyway.

Edited by KursedVixen, 20 March 2025 - 05:19 AM.


#6 1453 R

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Posted 20 March 2025 - 06:47 AM

Okay cool, you want Conquest gone because I assume you are an assault jock who considers 55kph to be scorching fast and has never met a Brainless Blob Battle you didn't unabashedly love.

Can we get rid of Domination too? Because Domination is an abomination that completely cuts away all possible form of tactics, strategy, and/or human thought and instead forces all players to simply Ape Mode in the center of the map so victory is determined by completely random coin flip?

Or maybe - hear me out here - we leave Conquest and Domination both in the game, I quietly accept it when people vote for Domination and do my best to tolerate Ape Mode matches where not one single neuron fires in the entire thing, and I get to occasionally enjoy a Conquest match where things like Movement/Mobility, Paying Attention, and Target Prioritization are actually a factor, where engagements or occasionally smaller, more dynamic, and more fun than 12v12 Brainless Blob Battles are physically capable of being can happen, and MWO can feel like a proper MechWarrior game?

#7 Jon Gotham

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Posted 20 March 2025 - 07:52 AM

View PostRemover of Obstacles, on 20 March 2025 - 04:56 AM, said:



Maybe that should be the first topic to get addressed.

The first topic to be addressed is the mentality of posters like the op.
Deliberate avoidance of tactical play, just wants to killzorz. I'd suspect one of the reasons pgi just gave up. What's the point if your playerbase can't think past killzorz shoot robbitz.

#8 Xypherious

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Posted 20 March 2025 - 08:35 AM

Conquest is my favorite! It forces players to...... MOVE! (the horror!)

#9 Equuleus

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Posted 20 March 2025 - 09:03 AM

IMO, Basic strategy for conquest is pretty much always the same, hold three spots and do not gamble for more. After you have three spots you should then go back to a murder ball, so to speak. The murder ball then should try to hold the most valuable spot which is usually theta. That does not mean stand on it but rather guard it from a good defensive position. If the enemy takes another peripheral spot, then you send out a capture party, to take one back and that should be one that is farthest from where you think the most enemies are. So the capture party is not running into enemy murder balls. So you are basically rotating around while holding theta which is closet to all the other spots. There are more strategies than this one but I think it is KISS and easiest to team formulate in your mind while playing.

#10 1453 R

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Posted 20 March 2025 - 10:11 AM

View PostEquuleus, on 20 March 2025 - 09:03 AM, said:

IMO, Basic strategy for conquest is pretty much always the same, hold three spots and do not gamble for more. After you have three spots you should then go back to a murder ball, so to speak. The murder ball then should try to hold the most valuable spot which is usually theta. That does not mean stand on it but rather guard it from a good defensive position. If the enemy takes another peripheral spot, then you send out a capture party, to take one back and that should be one that is farthest from where you think the most enemies are. So the capture party is not running into enemy murder balls. So you are basically rotating around while holding theta which is closet to all the other spots. There are more strategies than this one but I think it is KISS and easiest to team formulate in your mind while playing.


And yet even that 'basic strategy' is far more dynamic than a typical, utterly boring Brainless Blob Battle in any other game mode. The 'losing' team that has only two points needs to take a point, and it will maneuver and split off to do that. Meanwhile the 'winning' team needs to keep on top of its victory condition, lest the roles flip. The tussle to be the team on top with three or more cap points makes the game fundamentally and intrinsically more interesting to play than Domination, Assault, or Skirmish can ever be.

#11 Equuleus

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Posted 20 March 2025 - 10:53 AM

I enjoy the conquest game mode and think it is okay on some maps, usually the mid - sized maps or smaller maps, I do not think it works very well on the larger maps for the following reasons.

You pick your mech before you pick the map and the game mode, Which leaves a very slow assault and some heavies that are not long range as useless turtle turrets.

As they are required to go places they should not go and therefore they never get there.

It is like saying this is the battle on huge board, now go be a turret.

None of that is battle sim like to me and frankly they could spend a little time with those features instead of making it all like a sports arena feel outside of the game and while joining it and playing it. It should not feel like this is vegas and what goes to vegas dies in vegas. Too bad I stuck money into the wrong slot machine war.

#12 Equuleus

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Posted 20 March 2025 - 11:53 AM

Since this thread is sort of about game mode, and about strategy, I think that the entire strategy of the game is completely disregarded by how you join the game and even the drop deck system is hokey. How many mech variants can you actually make and own in this game? That is a large number? Yet what do most people do? They build the meta stuff or they build what is going to work best on average as to how the game mode and map choice works. So, it can try to function everywhere and in all game modes and maps. Yet to me if the idea is to have so many variants, first you have to have a reason to choose that one?

I would rather see it like this.

You choose a weight class to join the game, then the map vote and mode is picked and then you choose mech from whatever you have in your entire garage in that weight class and then the game starts.

That way there is more strategy in building mechs and owning them because when you start to have a bunch, as it is now, you end up doing the same thing and building it so it will average a best score everywhere it plays. Instead of building a special mech for a special purpose per map and game mode.

#13 Meep Meep

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Posted 20 March 2025 - 07:41 PM

View PostSaved By The Bell, on 19 March 2025 - 11:02 PM, said:

No.

Quest the only gives chance to weak team against whale snipers premades.


Not my experience at least in t1 lobbies. All conq does is spread the team out to make it even easier for the wall snipers to farm them one by one. Casuals don't conq they press w and look for mechs to shoot.

#14 JL_Gotrocks

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Posted 20 March 2025 - 11:13 PM

View Post1453 R, on 20 March 2025 - 06:47 AM, said:

Okay cool, you want Conquest gone because I assume you are an assault jock who considers 55kph to be scorching fast and has never met a Brainless Blob Battle you didn't unabashedly love.

Can we get rid of Domination too? Because Domination is an abomination that completely cuts away all possible form of tactics, strategy, and/or human thought and instead forces all players to simply Ape Mode in the center of the map so victory is determined by completely random coin flip?

Or maybe - hear me out here - we leave Conquest and Domination both in the game, I quietly accept it when people vote for Domination and do my best to tolerate Ape Mode matches where not one single neuron fires in the entire thing, and I get to occasionally enjoy a Conquest match where things like Movement/Mobility, Paying Attention, and Target Prioritization are actually a factor, where engagements or occasionally smaller, more dynamic, and more fun than 12v12 Brainless Blob Battles are physically capable of being can happen, and MWO can feel like a proper MechWarrior game?


Nope... I play all kinds of mechs... I hate Crapquest because the idea is so stupid... "Remember your training men! When we get to the planet run around and find the flashing square and stand in it for two mins and we win the war!"

...and speaking of Assaults, why don't we call Conquest what it actually is... Leave Your Assaults Behind To Die

#15 JL_Gotrocks

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Posted 20 March 2025 - 11:24 PM

View PostJon Gotham, on 20 March 2025 - 07:52 AM, said:

The first topic to be addressed is the mentality of posters like the op.
Deliberate avoidance of tactical play, just wants to killzorz. I'd suspect one of the reasons pgi just gave up. What's the point if your playerbase can't think past killzorz shoot robbitz.


View PostJon Gotham, on 20 March 2025 - 07:52 AM, said:

The first topic to be addressed is the mentality of posters like the op.
Deliberate avoidance of tactical play, just wants to killzorz. I'd suspect one of the reasons pgi just gave up. What's the point if your playerbase can't think past killzorz shoot robbitz.


I signed up to shoot at things. There is no tactics to Conquest and I question the mentality of anyone who thinks that there is. Its just run around all willy-nilly and stand in a square and run away and let the other guys come take it back. Its also the only mode where you can win the battle and still lose the game. This is just dumb crap and it belongs in event queue with the other fluffy garbage.

View PostXypherious, on 20 March 2025 - 08:35 AM, said:

Conquest is my favorite! It forces players to...... MOVE! (the horror!)


By move I assume you mean run around aimlessly and leave the rest of your team behind to die.

#16 Tywren

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Posted 21 March 2025 - 02:31 AM

View PostJL_Gotrocks, on 19 March 2025 - 10:41 PM, said:

This game was so much better when Crapquest wasn't one of the mode choices. Wish we could banish back to Wacky Mode(Event Queue) where it belongs.


Event Queue, no. Notice how everyone in this thread supporting Conquest are hyping the "teamwork" angle of the game mode? Well there's a place for those super high levels of teamwork in MWO, it's called Faction Play, and it's where Conquest, as well as the game mode that actually was removed (I forget it's name) need to be moved over to.

#17 Asylum Choir

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Posted 21 March 2025 - 09:17 AM

View PostJL_Gotrocks, on 20 March 2025 - 11:24 PM, said:




I signed up to shoot at things. There is no tactics to Conquest and I question the mentality of anyone who thinks that there is. Its just run around all willy-nilly and stand in a square and run away and let the other guys come take it back. Its also the only mode where you can win the battle and still lose the game. This is just dumb crap and it belongs in event queue with the other fluffy garbage.



By move I assume you mean run around aimlessly and leave the rest of your team behind to die.

You proved the point the poster made with this response.Mentality.

#18 JL_Gotrocks

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Posted 21 March 2025 - 01:07 PM

View PostAsylum Choir, on 21 March 2025 - 09:17 AM, said:

You proved the point the poster made with this response.Mentality.


L O L!

#19 Meep Meep

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Posted 21 March 2025 - 01:36 PM

They won't get rid of conq but I think its weight should be reduced so it only shows up now and then as a pick.

#20 IDGAFF

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Posted 21 March 2025 - 01:56 PM

There is a reason Conquest is used in, well every tounement. It's called, stratagy. You can't just turtle up at this one spot, well you can to either recieve, or push, but, it's going to go one way or the other. Yes, there is room for a sniper, however, even they will have to get moving at some point.





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