

Crapquest
#1
Posted 19 March 2025 - 10:41 PM
#2
Posted 19 March 2025 - 11:02 PM
Quest the only gives chance to weak team against whale snipers premades.
#3
Posted 20 March 2025 - 04:28 AM
I always vote for conquest :-)
#5
Posted 20 March 2025 - 05:18 AM
Ken Harkin, on 20 March 2025 - 04:28 AM, said:
I always vote for conquest :-)
Also no mode has a more useless objective than conquest, i wish we got something out of the cap points, slow repair? consumable refill? Ammo reload? but we GET NOTHING From capping points, at least nothing worth anything later...
Then again domination is kinda bad too as it forces you out in the open..
I always vote against conquest, and rarely use my cap acell mechs as I nevr get conquest when using them. anyway.
Edited by KursedVixen, 20 March 2025 - 05:19 AM.
#6
Posted 20 March 2025 - 06:47 AM
Can we get rid of Domination too? Because Domination is an abomination that completely cuts away all possible form of tactics, strategy, and/or human thought and instead forces all players to simply Ape Mode in the center of the map so victory is determined by completely random coin flip?
Or maybe - hear me out here - we leave Conquest and Domination both in the game, I quietly accept it when people vote for Domination and do my best to tolerate Ape Mode matches where not one single neuron fires in the entire thing, and I get to occasionally enjoy a Conquest match where things like Movement/Mobility, Paying Attention, and Target Prioritization are actually a factor, where engagements or occasionally smaller, more dynamic, and more fun than 12v12 Brainless Blob Battles are physically capable of being can happen, and MWO can feel like a proper MechWarrior game?
#7
Posted 20 March 2025 - 07:52 AM
Remover of Obstacles, on 20 March 2025 - 04:56 AM, said:
Maybe that should be the first topic to get addressed.
The first topic to be addressed is the mentality of posters like the op.
Deliberate avoidance of tactical play, just wants to killzorz. I'd suspect one of the reasons pgi just gave up. What's the point if your playerbase can't think past killzorz shoot robbitz.
#8
Posted 20 March 2025 - 08:35 AM
#9
Posted 20 March 2025 - 09:03 AM
#10
Posted 20 March 2025 - 10:11 AM
Equuleus, on 20 March 2025 - 09:03 AM, said:
And yet even that 'basic strategy' is far more dynamic than a typical, utterly boring Brainless Blob Battle in any other game mode. The 'losing' team that has only two points needs to take a point, and it will maneuver and split off to do that. Meanwhile the 'winning' team needs to keep on top of its victory condition, lest the roles flip. The tussle to be the team on top with three or more cap points makes the game fundamentally and intrinsically more interesting to play than Domination, Assault, or Skirmish can ever be.
#11
Posted 20 March 2025 - 10:53 AM
You pick your mech before you pick the map and the game mode, Which leaves a very slow assault and some heavies that are not long range as useless turtle turrets.
As they are required to go places they should not go and therefore they never get there.
It is like saying this is the battle on huge board, now go be a turret.
None of that is battle sim like to me and frankly they could spend a little time with those features instead of making it all like a sports arena feel outside of the game and while joining it and playing it. It should not feel like this is vegas and what goes to vegas dies in vegas. Too bad I stuck money into the wrong slot machine war.
#12
Posted 20 March 2025 - 11:53 AM
I would rather see it like this.
You choose a weight class to join the game, then the map vote and mode is picked and then you choose mech from whatever you have in your entire garage in that weight class and then the game starts.
That way there is more strategy in building mechs and owning them because when you start to have a bunch, as it is now, you end up doing the same thing and building it so it will average a best score everywhere it plays. Instead of building a special mech for a special purpose per map and game mode.
#13
Posted 20 March 2025 - 07:41 PM
Saved By The Bell, on 19 March 2025 - 11:02 PM, said:
Quest the only gives chance to weak team against whale snipers premades.
Not my experience at least in t1 lobbies. All conq does is spread the team out to make it even easier for the wall snipers to farm them one by one. Casuals don't conq they press w and look for mechs to shoot.
#14
Posted 20 March 2025 - 11:13 PM
1453 R, on 20 March 2025 - 06:47 AM, said:
Can we get rid of Domination too? Because Domination is an abomination that completely cuts away all possible form of tactics, strategy, and/or human thought and instead forces all players to simply Ape Mode in the center of the map so victory is determined by completely random coin flip?
Or maybe - hear me out here - we leave Conquest and Domination both in the game, I quietly accept it when people vote for Domination and do my best to tolerate Ape Mode matches where not one single neuron fires in the entire thing, and I get to occasionally enjoy a Conquest match where things like Movement/Mobility, Paying Attention, and Target Prioritization are actually a factor, where engagements or occasionally smaller, more dynamic, and more fun than 12v12 Brainless Blob Battles are physically capable of being can happen, and MWO can feel like a proper MechWarrior game?
Nope... I play all kinds of mechs... I hate Crapquest because the idea is so stupid... "Remember your training men! When we get to the planet run around and find the flashing square and stand in it for two mins and we win the war!"
...and speaking of Assaults, why don't we call Conquest what it actually is... Leave Your Assaults Behind To Die
#15
Posted 20 March 2025 - 11:24 PM
Jon Gotham, on 20 March 2025 - 07:52 AM, said:
Deliberate avoidance of tactical play, just wants to killzorz. I'd suspect one of the reasons pgi just gave up. What's the point if your playerbase can't think past killzorz shoot robbitz.
Jon Gotham, on 20 March 2025 - 07:52 AM, said:
Deliberate avoidance of tactical play, just wants to killzorz. I'd suspect one of the reasons pgi just gave up. What's the point if your playerbase can't think past killzorz shoot robbitz.
I signed up to shoot at things. There is no tactics to Conquest and I question the mentality of anyone who thinks that there is. Its just run around all willy-nilly and stand in a square and run away and let the other guys come take it back. Its also the only mode where you can win the battle and still lose the game. This is just dumb crap and it belongs in event queue with the other fluffy garbage.
Xypherious, on 20 March 2025 - 08:35 AM, said:
By move I assume you mean run around aimlessly and leave the rest of your team behind to die.
#16
Posted 21 March 2025 - 02:31 AM
JL_Gotrocks, on 19 March 2025 - 10:41 PM, said:
Event Queue, no. Notice how everyone in this thread supporting Conquest are hyping the "teamwork" angle of the game mode? Well there's a place for those super high levels of teamwork in MWO, it's called Faction Play, and it's where Conquest, as well as the game mode that actually was removed (I forget it's name) need to be moved over to.
#17
Posted 21 March 2025 - 09:17 AM
JL_Gotrocks, on 20 March 2025 - 11:24 PM, said:
I signed up to shoot at things. There is no tactics to Conquest and I question the mentality of anyone who thinks that there is. Its just run around all willy-nilly and stand in a square and run away and let the other guys come take it back. Its also the only mode where you can win the battle and still lose the game. This is just dumb crap and it belongs in event queue with the other fluffy garbage.
By move I assume you mean run around aimlessly and leave the rest of your team behind to die.
You proved the point the poster made with this response.Mentality.
#19
Posted 21 March 2025 - 01:36 PM
#20
Posted 21 March 2025 - 01:56 PM
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