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Solaris Reborn Event


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#121 Void Angel

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Posted 15 April 2025 - 07:14 AM

Reproducibility is a keystone of science.

But not computer science.

Computer science is sorcery.

#122 CFC Conky

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Posted 15 April 2025 - 08:36 AM

Well, I reaaaaly hate Warthogs now.

Good hunting,
CFC Conky

#123 CFC Conky

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Posted 15 April 2025 - 12:36 PM

QP is kinda boring now. Posted Image

Good hunting,
CFC Conky

#124 pald84

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Posted 16 April 2025 - 06:22 AM

Where can I see the leaderboard?

#125 CFC Conky

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Posted 16 April 2025 - 09:01 AM

View Postpald84, on 16 April 2025 - 06:22 AM, said:

Where can I see the leaderboard?


Not out yet.

Good hunting,
CFC Conky

#126 pald84

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Posted 16 April 2025 - 11:09 AM

View PostCFC Conky, on 16 April 2025 - 09:01 AM, said:


Not out yet.

Good hunting,
CFC Conky


Ok thanks :)

#127 Gasboy

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Posted 16 April 2025 - 02:51 PM

Hopefully soon. :D

#128 Void Angel

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Posted 17 April 2025 - 02:33 AM

I didn't even bother with the leaderboard for Lights. My ping and slowing reflexes hurt me more and more as the 'mech sizes go down (and agility goes up.)

#129 Gasboy

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Posted 17 April 2025 - 04:00 AM

View PostVoid Angel, on 17 April 2025 - 02:33 AM, said:

I didn't even bother with the leaderboard for Lights. My ping and slowing reflexes hurt me more and more as the 'mech sizes go down (and agility goes up.)


Yeah, I feel you. It wasn't as bad as you might think. I thank comp play for keeping me sharp, though.

#130 Void Angel

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Posted 17 April 2025 - 07:17 AM

I didn't find it too bad. I mostly enjoyed it. It just turned into a staring contest most times, and with my internet situation right now, I was reacting a quarter-second later than my opponent. The more agile the 'mechs, the more that hurts.

#131 TheMadTypist

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Posted 17 April 2025 - 02:24 PM

It will be neat to see what the leaderboards look like, or any other data about chassis/variants they might've gathered.

1v1 is a great solaris format, if it were a small 2v2 or 4v4 scenario I'd never experiment for fear of letting down the team. 1v1 means I can die and learn and try again immediately, which is a big draw to me.

The Steiner Arena is the best map. Not only long, but wide. Lots of open sightlines, but lots of options for cover. You can maneuver to try and force a long range engagement, and you have options and cover to maneuver for forcing close range. The width and length of the map and variety of the positions available means that mobility matters, too. What matters most is what the players do with it, and I like that best.

that snow map, that was my second favorite. A bit too narrow to really allow for mobility to shine, though. A long range phase and a short range phase to most fights, and the rolling hills as passable cover give options to try and flank/close, as well as a position to spot but also be spotted for longer ranges. The trouble is, only short range machines have a reason to move, because the narrow-ness of the map means any movement tends to shorten the combat range, and the best long range position is basically right at the start. Still, it had minimal visual clutter and I could understand how most machines were meant to work on it.

The tree map is alright. I didn't play it much. More visual clutter than I generally like, but there were multiple options to play it depending on what you brought.

The Cave map and the Garage map have the advantage of making maneuverability matter with generally short sight lines and lots of small short passages, but I spent way to long on these maps just hunting for the other player, and so liked these the least. They felt the most constrained in what builds and approaches worked well. It felt like these were the easiest to lose in the mechlab, rather than on the field.

On the whole I enjoyed the event a lot more than I expected I would and I hope they do more events like it in the future.

#132 Gasboy

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Posted 22 April 2025 - 03:43 PM

Come on PGI, let's see those leaderboards.

#133 Xypherious

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Posted 25 April 2025 - 03:41 PM

View PostTheMadTypist, on 17 April 2025 - 02:24 PM, said:

It will be neat to see what the leaderboards look like, or any other data about chassis/variants they might've gathered.

1v1 is a great solaris format, if it were a small 2v2 or 4v4 scenario I'd never experiment for fear of letting down the team. 1v1 means I can die and learn and try again immediately, which is a big draw to me.

The Steiner Arena is the best map. Not only long, but wide. Lots of open sightlines, but lots of options for cover. You can maneuver to try and force a long range engagement, and you have options and cover to maneuver for forcing close range. The width and length of the map and variety of the positions available means that mobility matters, too. What matters most is what the players do with it, and I like that best.

that snow map, that was my second favorite. A bit too narrow to really allow for mobility to shine, though. A long range phase and a short range phase to most fights, and the rolling hills as passable cover give options to try and flank/close, as well as a position to spot but also be spotted for longer ranges. The trouble is, only short range machines have a reason to move, because the narrow-ness of the map means any movement tends to shorten the combat range, and the best long range position is basically right at the start. Still, it had minimal visual clutter and I could understand how most machines were meant to work on it.

The tree map is alright. I didn't play it much. More visual clutter than I generally like, but there were multiple options to play it depending on what you brought.

The Cave map and the Garage map have the advantage of making maneuverability matter with generally short sight lines and lots of small short passages, but I spent way to long on these maps just hunting for the other player, and so liked these the least. They felt the most constrained in what builds and approaches worked well. It felt like these were the easiest to lose in the mechlab, rather than on the field.

On the whole I enjoyed the event a lot more than I expected I would and I hope they do more events like it in the future.


I liked the mech factory the most! Hunting for each other sucked, but maneuvers mattered. Snow map was the worst, just a shooting gallery woo so much fun....

It would be interesting if PGI reproduced the Steiner map from tabletop with the raising/lowering walls....

If there's a next time, legends/heroes need to be banned.





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