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Tier 1


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#1 Zadok7

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Posted 26 March 2025 - 09:30 PM

Stop putting me in tier 1 matches when I am dropping solo in tier 5.

#2 martian

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Posted 26 March 2025 - 09:34 PM

View PostUnit7, on 26 March 2025 - 09:30 PM, said:

Stop putting me in tier 1 matches when I am dropping solo in tier 5.

As far as I know, such situations happen very rarely.

How do you know that you are in a Tier 1 game?

#3 Ekson Valdez

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Posted 06 April 2025 - 09:45 PM



This thread was moved to General Discussion



#4 Saved By The Bell

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Posted 06 April 2025 - 11:35 PM

Give us screenshot with names.

#5 Ttly

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Posted Yesterday, 01:02 AM

It's a game without anti-smurfing system.
If some t1 player really can be bothered to, they can just make alts to seal club people on lower tiers.

#6 sycocys

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Posted Yesterday, 02:46 AM

You can get wide open MM matches, or you can get no matches. With around 1k peak population during high hours, there's only maybe 40-50 matches getting made at the same time during the best hours.

#7 crazytimes

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Posted Yesterday, 07:48 PM

Is this one of those "everyone with unit tags is tier 1"?

#8 a 5 year old with an Uzi

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Posted Yesterday, 09:31 PM

View Postsycocys, on 07 April 2025 - 02:46 AM, said:

You can get wide open MM matches, or you can get no matches. With around 1k peak population during high hours, there's only maybe 40-50 matches getting made at the same time during the best hours.


Math on it is actually kind of wild because "oh 1000 players sounds like a lot"

1000/24 = 41.666...

assuming they're not vegging in mechlab

then there's "I'll play on NA and EU but not OC" or whatever that complicates things, and group size juggling and tiers

I tend to play during off hours and man I see some funny s#!t (a match where my team had zero assaults and red had 4 I think, 2 of them SRs IIRC, boy that was weird) but I haven't caught it dumping T5 in with T1 yet to my knowledge



#9 LordNothing

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Posted Today, 02:45 AM

there is enough difference in skill between t5 and t3 where you dont need t1 to show up to mop the floor with the opfor.

Edited by LordNothing, Today, 02:45 AM.


#10 LordNothing

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Posted Today, 03:16 AM

View Posta 5 year old with an Uzi, on 07 April 2025 - 09:31 PM, said:

Math on it is actually kind of wild because "oh 1000 players sounds like a lot"

1000/24 = 41.666...

assuming they're not vegging in mechlab

then there's "I'll play on NA and EU but not OC" or whatever that complicates things, and group size juggling and tiers

I tend to play during off hours and man I see some funny s#!t (a match where my team had zero assaults and red had 4 I think, 2 of them SRs IIRC, boy that was weird) but I haven't caught it dumping T5 in with T1 yet to my knowledge


i factor in how long a match lasts and how many games a typical plays a season. the former i use the crude estimate of 15 minutes combined wait and play time, the latter i use the avg games/season from jarls. time in game is roughly 24/hrs per player per month (its pretty consistent actually). figure a third of that is searching... loading, and waiting for other players to connect. 8 hours a month waiting for games might be one of the reasons for player retention issues by itself (i shudder to even think what the fp number is). each player is only in game actual 16 hours a month. figure the total game hours of the entire player base is 189k, but games have 24 players so now you have 7867 hours of games a month or 327 days. divide by a month and i figure you have maybe 11 matches going on at any given time with 5 or 6 in queue. and of course there are peak times they clump around so thats why odd hour matches seem to get the same players every round.

its a roundabout way to figure things but it seems about right. you could just divide down the 11800ish players by 24 to figure potential matches/season and again by 30 to figure games/day in a less cerebral hemorrhaging way. but it doesnt account for wait time. figuring how much time my hobby wastes is kind of important, i have a lot of them. i didnt do a throughout accounting, im using numbers i remember from looking up jarls global stats the other day and crude estimates. jarls doesnt track time in the mechlab. i have a feeling fp and eq is not covered in those stats either.

Edited by LordNothing, Today, 03:28 AM.


#11 sycocys

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Posted Today, 04:09 AM

View Posta 5 year old with an Uzi, on 07 April 2025 - 09:31 PM, said:

Math on it is actually kind of wild because "oh 1000 players sounds like a lot"


The peak pop estimate is also very, very generous. More likely the stand alone launcher is half or less of the steam count not equal to it.

Enough players overall to probably keep the servers on, but that's going to continue to trend down as long as the match queue times are as long or longer than the matches.

Either way, nearly impossible for much if any tier separation with the MM during peak hours, pretty well impossible during off peak.

#12 Jelan

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Posted Today, 02:53 PM

I've been gaming the MM for a while now, clearly there is more to how it picks teams than just tier rating, despite what the others will say, evidence proves otherwise. I'd heard that PGI had tried to implement more variables to ensure you don't feel like you're being farmed all evening. (Which is a good thing btw).

I've stopped playing as many games in an evening and instead of just clicking QP after a game I've waited for a while between matches to reset the MM, win or lose. I've logged off if I get into a losing streak and waited for a while before logging back on or continuing to play if I get the MM on my side. I've done all of this solo and mostly in the same mech and its very obvious that its not just about Tier rating and you can certainly game it in the lower tiers
I've given it a maximum of 3 games to see what side of the coin I'm on. I avoid timezones with a smaller playerbase so you don't get farmed by Tier 1 players as much.

If I get farmed for 3 games then I dont play for the rest of the evening generally, by doing that I have moved up the tier rating quite significantly whereas before I struggled to get above Tier 4. However you will be told by the cauldron community that it will make no difference despite my experiment proving it very differently

Edited by Jelan, Today, 02:55 PM.


#13 LordNothing

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Posted Today, 03:32 PM

View Postsycocys, on 08 April 2025 - 04:09 AM, said:

The peak pop estimate is also very, very generous. More likely the stand alone launcher is half or less of the steam count not equal to it.

Enough players overall to probably keep the servers on, but that's going to continue to trend down as long as the match queue times are as long or longer than the matches.

Either way, nearly impossible for much if any tier separation with the MM during peak hours, pretty well impossible during off peak.


jarls list pulls data from the api. so it should cover both steam and non steam players. i technically play on steam when using my steam deck or if i buy something on steam. but i mostly play the stand alone client.





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