Markoni, on 17 April 2025 - 08:35 AM, said:
Hello all, i kinda have few ideas about what things could be changed/added in game, dont take it extremely serious i guess due to age of the game some of it could not be possibly added:
Always fun to go over ideas regardless of implementation viability. Let's see.
Markoni, on 17 April 2025 - 08:35 AM, said:
1. Lower visual splash of rotary autocannons.
I take it you mean impact/received splash? I disagree, actually. Rapid-fire face stare weapons like rotary autocannons are already at a pretty severe defensive diadvantage. The visual noise they inflict is one of their only redeeming qualities defensively. Heh, want to see what you're doing? Stop getting rotary'd.
Markoni, on 17 April 2025 - 08:35 AM, said:
2. Change color from light blue to green in weapons group tab (Extremely hard to see).
I think there's a Colorblind mode in the game somewhere? if not, look up how to do config file edits for the game. You should be able to implement this yourself on your client end, I think.
Markoni, on 17 April 2025 - 08:35 AM, said:
3. If possible a game could have 12/24 players against bots (Base siege, base defense, last stand etc.) Players VS. Skynet

MW5: Mercenaries or MW5: Clans are your tickets here. Whole new single-player games with co-op capability. They serve the need quite well, I honestly thoroughly enjoyed my time with Mercs.
Markoni, on 17 April 2025 - 08:35 AM, said:
4. Fix/Revert Fafnir hitbox.
How do you mean? Fatnir is fat. Has it ever somehow not been fat?
Markoni, on 17 April 2025 - 08:35 AM, said:
5. Increased missile lock-on duration, or increased missile speed?
Lock-on missiles exist in a quantum state of overpowered and worthless at all times. It is physically impossible to balance missiles "properly" for both T5 potatoes who stand in the explosive rain like eighty-five ton turkeys and T1 superheroes who are never more than three steps from hard cover and always have at least 80% RaDerp. Just gonna have to accept that missiles will be wonky.
Markoni, on 17 April 2025 - 08:35 AM, said:
6. Collision damage against the enemy if the player's mech has a weapon bolt on equiped. (Could be an interesting game mechanism, since it is not possible to add melee any time soon due to game mechanics and age).
No reason to involve the bolt-on system.
Years ago I proposed a button that would effectively be a "Charge!" option. Press button, and for [X] seconds your 'Mech deals (and sustains) massively increased collision damage. Charging is a rule in the tabletop books - just physically smash into the other 'Mech. It would be a solution for the problem of Unarmed Sticks, as one of the most cardinal of cardinal sins in shooter game design is leaving the player unarmed and unable to attack. It's actually one reason why all modern FPS games include some sort of unlimited-use melee attack.
You could play around with the damage values of charging, possibly do a visual indicator or overlay on 'Mechs that are charging so you know when someone is looking to rugby tackle you, whatever else needs to happen. It is the only form of "Melee" that is still remotely feasible for MWO. And I guarantee we will never get it.
Markoni, on 17 April 2025 - 08:35 AM, said:
7. More iconic mechs (Chimera, Argus, Templar)
New 'Mechs have to be viable for all of Piranha's current games, which are MW5: Clans and MWO. They're a
big expense and quite difficult to justify. Any new 'Mech has to sell like crazy
and be viable for inclusion in Clans. MW4 Spheroid funkyboys missed the window.
Markoni, on 17 April 2025 - 08:35 AM, said:
8. More ammo per tonnage (For ballistics, and missile mechs).
Gee wouldn't that be fuggin' nice? Tabletop ammo loadouts should be viable in MWO. I should not EVER need four tons of ammunition for a single weapon system to get through
one god damned match.
Markoni, on 17 April 2025 - 08:35 AM, said:
9. Lower tonnage of IS NARC by 1 ton.
Why...?
Markoni, on 17 April 2025 - 08:35 AM, said:
10. Increased range of IS small pulse lasers.
Cauldron gonna Cauldron. Red lasers are super strong as is, the only thing constraining them is their short range. If iSPL are underperforming(???), they're not likely to receive a range buff. More likely to receive a heat or cycle rate buff.
Markoni, on 17 April 2025 - 08:35 AM, said:
11. Alpine Peaks removed.
Nah. Let the snipers have their very rare fun.