pbiggz, on 02 May 2025 - 10:58 AM, said:
That's the hawken approach. There is something to that, because hawken was fun as hell, and it felt great to play, BUT its not a one-to-one comparison. Hawken was a first person shooter first and foremost. Care has to be taken to translate those systems.
Ttly, on 02 May 2025 - 10:30 AM, said:
No more overheat shutdowns (or only heat shutdown at 150% so your average ghost heating 12C-ERML Nova-Prime or accidental Warhawk-Prime 4C-ERPPC alphas don't blow up all the time) but overheating instead locks you out of firing weapons at all (or only zero heat weapons like MGs/TAGs if possible)
Wooosh, overheating is now a lot less punishing, yay, you can still reposition and twist around or what have you while in the state.
This is the approach MW5 already took. It's alright, I don't feel like it's as engaging of a punishment though, the way I like to think of it, overheating should be like going into debt, you shouldn't come out of it without paying some interest somehow (damage, slower movement, reduce equipment cooldown rate, slower dissipation rate, etc are all penalties that are solid for override). Without override on I toyed with the idea of it just behaving like energy in other games, you just can't fire your guns if you don't have the capacity, it simplifies the overheat situation as there's no way to avoid punishment, but having weapons locked until you cooldown is a solid option.
Ttly, on 02 May 2025 - 10:30 AM, said:
But hey, zero engineering hours and stuff I guess, which is enough to have transparent minimap when arm lock goes through it though.
This is something Navid put together, it is likely similar to an XML edit like balance changes. That's different than touching code.
pbiggz, on 02 May 2025 - 10:58 AM, said:
You can also do things like introduce weapons/mechs/equipment that gains bonuses from staying as cool as possible, encouraging you to run excessive heatsinks and under-gunning because the quirks carry you where other mechs might just need more dakka.
I don't think this is a good idea, you'll then run into the issue where you invalidate having to really manage heat MGs/Gauss currently do. If you are avoiding a core mechanic of the game, then you have entered similar territory like MWO lock-on territory. Like I said, Run Hot or Die is a legit thing, you have heat capacity, you shouldn't be disincentivized from using it.