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Needed Things Ingame


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#1 CheeseBurger4Ever

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Posted 22 April 2025 - 04:46 PM

  • Bulk Consumable Purchase: I don't know why I voted against this, it's So necessary
  • I can't buy a Crusader Hero and a 'Mech Bay 'coz I'm short 2 MC, really? you're going to be this stingy? Can you give 1 MC for every match won with a Positive Skill Rating?
  • Make total Magazine Capacity Skills +25%
  • Make Structure 85% of Armor for all 'Mechs.
  • Give more armor to all 'Mechs: +2.5% with each Armor Skill for Assaults, +3% for Heavies, +4% for Medium and +5% for Lights. Same for Structure.
  • Give +12(91+12=103) Skill so we can purchase more Consumables, it's good for the game, and good for your Finances, think about it.
  • Damage registering is mediocre, improve it: in the game I hit well, but the server won't validate it; send more UDP packets reflecting the damage done in the period of the UDP packet.
  • Stop Mixing the Sensors: You have to buy skills you don't want/need, just to get to the ones that you want/need.
  • ECM is not even 120m, is 80, with the 2 +20% ECM improvement skills. Make ECM= 180 m.
  • Make AMS Great Again: make it smart: Only shot when the missile is gonna hit a team mate, being that LRM Friend or Foe; every other detection is a false positive and a waste of AMS Ammo; 90% of AMS is wasted to false positives, and no amount of AMS ammo is enough this way; besides some AMS Ammo is wasted on LRMs that are not going to hit the teammate, they get detroyed just 'coz they're closer.
  • Make 0.1 T of Ammo.
  • Make IS 2 Slot Double HS.
  • Make possible for Double HS to be spread on different Chassis parts.
  • Give more slots to 'mechs, I leave that part up to you.
  • Use the newest CryEngine or switch to Unreal Game Engine; and use DirectX 12.x Ultimate or Vulkan or OpenGL latest, but something modern, that use the full capabilities of modern GPUs, for more efficient gaming: more FPS less Power usage.
  • Some 'Mechs don't have AMS nor ECM for a number of reasons, so make possible to have ECM on any Leg and AMS on the Head; this way they can defensive capabilities and be useful to the team.
  • Make Endo Steel and Ferro Ferrous 7 slots just like the Clans

Edited by CheeseBurger4Ever, 15 May 2025 - 03:40 PM.


#2 SockSlayer

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Posted 12 May 2025 - 11:49 AM

They already do give out alot of MC if you catch events like Lucky Charms, I got alot of new stuff recently. Damage registering can be worse on fast moving mechs so that is an issue I have noticed at times too. 180m for ECM has historically been way overpowered, with 90m being maybe a little too small of a zone, flamers are also only 90m, are very hard to use most of the time, and Its crazy to think a mech with 65% extra small laser range is allowed, but 15% is all we can get for flamers. Not really having an issue with the armor or sensor issues, but at times 0.1 ammo or 2 slot IS Double heat sinks would be nice since the feet could use them.

Edited by SockSlayer, 12 May 2025 - 11:50 AM.


#3 CheeseBurger4Ever

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Posted 15 May 2025 - 03:54 PM

Sure they give a lot of MC, but 1 or 2 MC short it's not fair and there's no way to earn it or exchange it. OK maybe it's too much to ask, but it happened to me, so

#4 simon1812

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Posted 19 May 2025 - 08:10 AM

"
  • Use the newest CryEngine or switch to Unreal Game Engine; and use DirectX 12.x Ultimate or Vulkan or OpenGL latest, but something modern, that use the full capabilities of modern GPUs, for more efficient gaming: more FPS less Power usage.
"
-pretty sure this will happen...in the future...when another publisher/devs pick the IP and decides to make MWO2...if that....

#5 martian

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Posted 23 May 2025 - 10:51 PM

View PostCheeseBurger4Ever, on 22 April 2025 - 04:46 PM, said:

Needed Things Ingame
  • ECM is not even 120m, is 80, with the 2 +20% ECM improvement skills. Make ECM= 180 m.
  • Some 'Mechs don't have AMS nor ECM for a number of reasons, so make possible to have ECM on any Leg and AMS on the Head; this way they can defensive capabilities and be useful to the team.


The result would be removing literally all guided missiles from the game.

#6 KursedVixen

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Posted 24 May 2025 - 12:31 AM

View PostCheeseBurger4Ever, on 22 April 2025 - 04:46 PM, said:

  • Make Endo Steel and Ferro Ferrous 7 slots just like the Clan
  • Make IS 2 Slot Double HS.
those two would severly upset balance you got light ferro.
For some clan battlemechs it can be better to use single heat sinks

#7 Xylonic

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Posted Yesterday, 04:29 PM

View PostCheeseBurger4Ever, on 22 April 2025 - 04:46 PM, said:

  • Bulk Consumable Purchase: I don't know why I voted against this, it's So necessary
  • I can't buy a Crusader Hero and a 'Mech Bay 'coz I'm short 2 MC, really? you're going to be this stingy? Can you give 1 MC for every match won with a Positive Skill Rating?
  • Make total Magazine Capacity Skills +25%
  • Make Structure 85% of Armor for all 'Mechs.
  • Give more armor to all 'Mechs: +2.5% with each Armor Skill for Assaults, +3% for Heavies, +4% for Medium and +5% for Lights. Same for Structure.
  • Give +12(91+12=103) Skill so we can purchase more Consumables, it's good for the game, and good for your Finances, think about it.
  • Damage registering is mediocre, improve it: in the game I hit well, but the server won't validate it; send more UDP packets reflecting the damage done in the period of the UDP packet.
  • Stop Mixing the Sensors: You have to buy skills you don't want/need, just to get to the ones that you want/need.
  • ECM is not even 120m, is 80, with the 2 +20% ECM improvement skills. Make ECM= 180 m.
  • Make AMS Great Again: make it smart: Only shot when the missile is gonna hit a team mate, being that LRM Friend or Foe; every other detection is a false positive and a waste of AMS Ammo; 90% of AMS is wasted to false positives, and no amount of AMS ammo is enough this way; besides some AMS Ammo is wasted on LRMs that are not going to hit the teammate, they get detroyed just 'coz they're closer.
  • Make 0.1 T of Ammo.
  • Make IS 2 Slot Double HS.
  • Make possible for Double HS to be spread on different Chassis parts.
  • Give more slots to 'mechs, I leave that part up to you.
  • Use the newest CryEngine or switch to Unreal Game Engine; and use DirectX 12.x Ultimate or Vulkan or OpenGL latest, but something modern, that use the full capabilities of modern GPUs, for more efficient gaming: more FPS less Power usage.
  • Some 'Mechs don't have AMS nor ECM for a number of reasons, so make possible to have ECM on any Leg and AMS on the Head; this way they can defensive capabilities and be useful to the team.
  • Make Endo Steel and Ferro Ferrous 7 slots just like the Clans


There is so much to unpack here that it's kind of silly. I would start by suggesting you look at the lore of Mechwarrior/Battletech and take note that though there are differences for the sake of balance, the devs try to stick to lore. (Some examples are ghost heat, how they implemented Omni Tech, and weapon slots for each frame/model of mech).

Lights don't need better armor, their armor is speed. You shouldn't face tank with a light, and an assault should (and does) generally have issues against a light if the light is used effectively.

Skills are a choice, if you want more consumables then you have to give something up for it. That's the nature of a skill tree unless you want to be ubermech and that's not a fun time in a multiplayer game (see also: game balance)

As for AMS, aside from the technical implementation (which I would imagine to be a complete nightmare) AMS systems even in the real world work comparable to how MWO works them. If it's in a certain radius it gets shot. This is an improvement over the table top, in which AMS only protects the equipped mech.

The ammo addition is...pointless for several reasons. Some ammo types would only have 1 round in that bin. The only potential application for such a small ammo tonnage would be MG's or AMS and you want significantly more ammo than that for those systems. If you have tonnage left over that's that small, either deal with it or adjust your build. Again, rules of the system. I would also note that the table top only allows for 1/2 ton bins of MG ammo, no other types.

IS 2 slot double HS never existed. The clans have better/smaller tech than the IS so they get that advantage. The same thing can be said about endo and ferro.

Taking up multiple locations with the same piece of equipment is VERY rare in lore and only a few pieces of equipment get that privilege. Implementing this would alter game balance significantly and break the immersion that bring players that want battletech/mechwarrior as opposed to a generic stompy robot shooter.





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