i heard *
that they nerfred every bodys speed cause of an Inc with 4 missle hard points and a speed of 150 or something .
in my 1700 hours of play , i have never met this mech . they said it was terren every body up
90% of my time im in an INC , we are not that tuff of a mech , we are large for a light , and while we can sotra hit heavy , are way out classed agesnt warthog , pranna , and locust .
secondly , none of the INC types have 4 missle hard points .
the most is 3 .
im kinda confused hear .
im am at a loss of understanding cause , i realy enjoy playing a fast mech .
and speed is essential for light mech survival .
one leg and your dead .
i see people be able to target down faster mechs , how is this mythical INC slowing every body down .


Inc Nerf ?
Started by RookClayBard, Apr 25 2025 05:43 PM
9 replies to this topic
#1
Posted 25 April 2025 - 05:43 PM
#2
Posted 26 April 2025 - 10:01 PM
I'm not an expert on the Incubus mech (as an Assault Mech pilot myself), but you can check out the MWO Patch History here:
https://mwomercs.com...auldron-changes
~Search for "Incubus" and you'll find out which patches had affected Incubus
FYI, the patches affecting the Incubus are:
~Mar-2025
~Jan-2023
~Oct-2022
~Sept-2021
~Aug-2021
(Note that MWO gave Incubus major buffs in Aug'2021 patch).
https://mwomercs.com...auldron-changes
~Search for "Incubus" and you'll find out which patches had affected Incubus
FYI, the patches affecting the Incubus are:
~Mar-2025
~Jan-2023
~Oct-2022
~Sept-2021
~Aug-2021
(Note that MWO gave Incubus major buffs in Aug'2021 patch).
#3
Posted 27 April 2025 - 10:21 AM
ty , after some general research , he simply just got my goat .
#4
Posted 27 April 2025 - 11:02 AM
I don't remember any general speed nerf - this sounds like one of the professionally disgruntleds' conspiracy theories.
The Incubus is a top-tier 'mech, but part of its strength comes from those high hardpoints as well as raw speed.
The Incubus is a top-tier 'mech, but part of its strength comes from those high hardpoints as well as raw speed.
#6
Posted 28 April 2025 - 01:06 PM
You might have been mishearing people, prior to a few months ago, telling you that MWO's engine wasn't able to handle the Fire Moth, which has historically been considered to be faster than MWO's netcode and hit registration systems could tolerate. The Fire Moth's Prime configuration is SRM-heavy, and super zippy rocket-car 'Mechs are historically known to favor SRMs (though the FMT is actually remarkably mediocre as an SRM platform). MWO's speed is "nerfed" in that 'Mechs that move too swiftly cannot be implemented without breaking hit reg.
Obviously, as the Fire Moth now exists in MWO, the problem has beensolved sidestepped. Turns out it wasn't raw groundspeed that caused the problem, but acceleration/deceleration. 'Mechs can be Fire Moth speeds mostly just fine so long as they don't accelerate or decelerate faster than a Flea can, so the FMT was implemented with pretty savagely pre-nerfed M.A.S.C. and relatively poor agility values for a 20-tonner, feeling more like an MLX with a case of the zoomies than a Clan Superflea. The 'Mech's strength is instead its absolutely frognuts groundspeed, able to hit 209kph with M.A.S.C. running. Nothing else in the game comes remotely close, and it affords the FMT a range of tactics nothing else can do.
Obviously, as the Fire Moth now exists in MWO, the problem has been
#7
Posted 28 April 2025 - 10:09 PM
You might be right about that, Laser. Technically it's the MASC that was nerfed, rather than the 'mech's speed.
#8
Posted Yesterday, 05:28 AM
1453 R, on 28 April 2025 - 01:06 PM, said:
Obviously, as the Fire Moth now exists in MWO, the problem has been solved sidestepped. Turns out it wasn't raw groundspeed that caused the problem, but acceleration/deceleration. 'Mechs can be Fire Moth speeds mostly just fine so long as they don't accelerate or decelerate faster than a Flea can, so the FMT was implemented with pretty savagely pre-nerfed M.A.S.C. and relatively poor agility values for a 20-tonner, feeling more like an MLX with a case of the zoomies than a Clan Superflea. The 'Mech's strength is instead its absolutely frognuts groundspeed, able to hit 209kph with M.A.S.C. running. Nothing else in the game comes remotely close, and it affords the FMT a range of tactics nothing else can do.
The Fire Moth is going to be an absolute menace in comp play once it's allowed. It'll be able to take far caps and get back before the fight's over.
I'm just happy to finally have all of the 3050 TRO Clan omnis in the game now.
Void Angel, on 28 April 2025 - 10:09 PM, said:
You might be right about that, Laser. Technically it's the MASC that was nerfed, rather than the 'mech's speed.
No might about it, he's correct. It is acceleration that borks things up and that's why the Fire Moth's masc is heavily nerfed.
#9
Posted Yesterday, 07:10 AM
Gasboy, on 29 April 2025 - 05:28 AM, said:
The Fire Moth is going to be an absolute menace in comp play once it's allowed. It'll be able to take far caps and get back before the fight's over.
I'm just happy to finally have all of the 3050 TRO Clan omnis in the game now.
No might about it, he's correct. It is acceleration that borks things up and that's why the Fire Moth's masc is heavily nerfed.
I know why it was nerfed and all that - I was referring to the speculation that the OP was hearing people talk about that nerfed MASC.
In any case, yeah: I'm not a compie or anything, but the Firemoth's ability to rapidly relocate constantly catches people off-guard, even in quick play - and I also am glad to have all of the original OmniMechs for the
#10
Posted Yesterday, 07:48 AM
I can't think of anything else that would have people talking about "nerfing speed". Like, I know the Incubus Sabre's got three missile hardpoints and actually pretty fierce SRM quirks (love my Sabre, even if I'm terrible at piloting it), but it's not remotely that big a deal. The ACW-1 or ACW-2 are both dramatically more powerful as high-velocity SRM carriers. Frankly, the Jenner-IIC is a much better high-speed SRM platform in terms of Clan light 'Mechs, whatever one thinks of how it stacks up against Scaleshot. None of them would have people talking about global speed nerfs, though. The only "global speed nerf" I can remotely think of is the deprecated "Fire Moth too fast!" issue, and that hasn't really been a thing for the last five-odd months since we've known the durn thing was coming.
Very strange.
Very strange.
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