

Game Balance
#1
Posted 22 February 2025 - 09:12 PM
#2
Posted 23 February 2025 - 01:30 PM
Also the "Light 'mechs are OP" is a bit of an old complaint.
#4
Posted 28 April 2025 - 09:24 PM
Grand Master Urbi killed me yesterday. Poor me.
#5
Posted 29 April 2025 - 01:45 AM
https://youtu.be/DK1...hSL0ISEax18H051
https://youtu.be/ZtV...J1n88TXxAGeR3ES
#6
Posted 29 April 2025 - 05:22 AM
Duke2019, on 22 February 2025 - 09:12 PM, said:
No, they're not. An assault alpha can delete them in one shot. Most heavier mechs can easily leg a light in one go and then the light is doomed.
Stick with some of your team mates, and if you're jumped by a light, ask for assistance.
#7
Posted 29 April 2025 - 09:42 PM
#8
Posted 29 April 2025 - 11:58 PM

At the end of the day good light pilots are just good. Those guys can easily take out a fresh assault by themselves. That in itself doesn't make lights OP though as it's already been mentioned how vulnerable they are. Lasers for legging them, getting the shot prediction right for ballistics can be an instant core and streaks are their total kryptonite.
Lights are fine as they are.
#10
Posted 30 April 2025 - 06:47 AM
pbiggz, on 30 April 2025 - 04:49 AM, said:
For most light mech players this is accurate, solid to good light mech players can be a PitA tho. The LCT-3V in particular has crazy amounts of DPS that if you don't land a couple of good shots and understand how to maneuver so you can get a shot on that light mech, you're done for. The maneuverability difference can be tough to overcome if they manage to close the distance and get at your feet. Especially if you are on flat terrain and can't get the light mech to get up on higher ground so you can hit with all your weapons.
To be clear, lights aren't OP like most assault only pilots in the low tiers claim they are (ie invincible) but if they can close the gap the fight can feel really one-sided which isn't great which is really the problem (this is similar to the LRMs OP issues we use to run into). However that's kinda hard to make not feel awful given the constraints (ie no engineering time). This mostly has to do with 20-30 tonners though, 35-40 tonners (outside maybe the Assassin and Vulcan) are much less of a problem.
Ultimately scenarios in the game that makes players feel helpess make the game feel awful, and it's something that has troubled this game since the beginning whether it be the old 8 SPL Firestarter or LRMs that used to terrorize lower tiers.
Edited by Quicksilver Aberration, 30 April 2025 - 06:57 AM.
#11
Posted 30 April 2025 - 07:24 AM
I am not interested in a game that everyone fights each other (that is how bad its getting)
I hope they find a solution
Edited by Davegt27, 30 April 2025 - 09:55 PM.
#12
Posted 30 April 2025 - 07:47 AM
Davegt27, on 30 April 2025 - 07:24 AM, said:
Streaks 100% work, if you're picking the right mechs that is. Picking some slow mech with no JJs typically doesn't make for a good streak mech. That and picking the correct lights to fight, you typically aren't going to do well against a ranged light, but pretty much any other mech should be able to deal with them, your job is to protect against anklebiters, particularly 20-30 tonners (that aren't urbies).
Edited by Quicksilver Aberration, 30 April 2025 - 07:48 AM.
#13
Posted 30 April 2025 - 09:33 AM
Davegt27, on 30 April 2025 - 07:24 AM, said:
I not interested in a game that everyone fights each other (that is how bad its getting)
I hope they find a solution
You dont get to just pepper streaks onto other builds just in case you run into a light. Either you build around streaks with ECM and active probe, or, you get better at shooting. Those are your options.
Edited by pbiggz, 30 April 2025 - 09:33 AM.
#14
Posted 30 April 2025 - 10:16 AM
Duke2019, on 22 February 2025 - 09:12 PM, said:
A player expert in any class of mech will be extremely dangerous.
To use a WW2 aviation analogy, one single-engine fighter could take down the largest, most well-armed bomber if the pilot was good enough and/or the bomber was isolated. On the other hand a formation of bombers was a much tougher nut to crack for a single fighter.
Light mechs are a little like WW2-era Japanese fighters. Most were fast enough and very maneuverable but easily destroyed if they could be hit.
Good hunting,
CFC Conky
Edited by CFC Conky, 30 April 2025 - 10:21 AM.
#15
Posted 30 April 2025 - 11:00 AM
So there are right moving lights and bad moving lights.
#16
Posted 30 April 2025 - 12:18 PM
Saved By The Bell, on 30 April 2025 - 11:00 AM, said:
So there are right moving lights and bad moving lights.
Urbies are medium mechs pretending to be lights. They are slower and heavier on guns and armour. Treat them as such.
#17
Posted 30 April 2025 - 12:35 PM
CFC Conky, on 30 April 2025 - 10:16 AM, said:
A player expert in any class of mech will be extremely dangerous.
To use a WW2 aviation analogy, one single-engine fighter could take down the largest, most well-armed bomber if the pilot was good enough and/or the bomber was isolated. On the other hand a formation of bombers was a much tougher nut to crack for a single fighter.
Light mechs are a little like WW2-era Japanese fighters. Most were fast enough and very maneuverable but easily destroyed if they could be hit.
Good hunting,
CFC Conky
fire moth took 3x 5LL salvos walked through it kill my anni in 5 seconds, what a joke
#18
Posted 30 April 2025 - 12:52 PM
its supposed to be like the oraboros, the snake that eats its own tail. thus symmetry is obtained. its one of the best things pgi did to the mechwarrior franchise to try and stifle assault dominance that has plagued mechwarrior games since the beginning. of course this made a lot of people angry, nerfs came, and this is why we cant have nice things.
#19
Posted 30 April 2025 - 01:07 PM
DoucheNugg3t, on 30 April 2025 - 12:35 PM, said:
did the whole thing connect or did you just sweep the target? why am i even asking? a clean burn can usually kill a light in one shot. a partial burn may as well be spitballs.
ppfld i think is a lot better for lights. srms can really mess up a light too. be sure to lead by about a mech width, adjust as needed.
any laser without good duration quirks may as well not be considered an anti-light weapon. if quirks are not available use pulse. pulse+quirks if you can. but there are a lot of mechs with real good duration quirks that can dump a lot of damage in a short time. you want maximum damage per game tick. lowest duration and highest damage, not necessarily dps.
streaks are admitting defeat. besides lots of lights carry ecm and stealth, and you are just feeding them by carrying lock on weapons.
one more thing. i find that when a group of 3 or more players are chasing a light. they make a serious mistake that compromises their aim, they try to follow it. its hard to hit a fast moving target from a stationary position, its harder to hit a fast moving target from a moving position. provided there arent any other mechs shooting at you, pump the breaks, take good aim, and fire. light mechs also have a hard time attacking (and defending) stationary targets, it usually requires slowing down. speed is a light's armor and so this makes it easier for your team mates to help you.
i say it a million times, if you want to understand how to kill lights effectively, run them, use them. try tactics that piss you off when you are in an assault. learn their capabilities and weaknesses. understand the light and you can defeat it.
i do kind of wish pgi would do an e-pod consumable or equipment. for lights that get too close to your legs. set it off, boom! aoe damage within a certain radius of your legs, does not harm you (but can cause team damage). useful on those tall mechs like the anni. where lights can hang out under your belly with impunity. there was one patch where they (accidentally?) buffed collision damage, and i crushed so many light mech before the hotfix. some of them were the enemy.
Edited by LordNothing, 30 April 2025 - 01:18 PM.
#20
Posted 30 April 2025 - 01:35 PM
DoucheNugg3t, on 30 April 2025 - 12:35 PM, said:
Steam has a recording option.
You can clip, and link the relevant gameplay segment immediately after closing your client for the next 1.5 hours.
You no longer have to go out of your way to find dedicated recording software, and a host.
Post the clip, or admit your hyperbole.
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