GreyNovember, on 21 May 2025 - 09:59 AM, said:
Is THAT what people are accusing me of when I spazz out and cant aim in the middle of a fight? As if this is somehow also to my advantage when I can't land anything twisting and turning, and I rubberband to different orientations?
Ignoring that wallhack / Seismic can be conflated?
Assuming that the ping indicators in game are something update real time with no appreciable delay, and you can reasonably look up, glance at, find the person you're fighting, and determine that something sussy is indeed happening.
its not that the ping was all over the place, its that it was rapidly switching by a factor of 10 at regular intervals, real network glitches are more random. intentionally sending packets out of order so as to confuse the server.
epikt, on 21 May 2025 - 07:03 PM, said:
It's a problem with hit registration, not cheating.
sometimes it is, sometimes its not. its not uncommon for small mechs to do this, but when its a slow hunchback you got to really do a double take. besides its obvious when your target starts teleporting.
besides breaking hitreg is kind of the point. if you cant fix the position or the timestamp correctly, then you cannot compute hitreg. that's just the way collision detection works.
its also easy to catch with a ping audit. i reported and i never saw the guy again.
Edited by LordNothing, 22 May 2025 - 08:33 AM.