

Factions Idea
#1
Posted 05 May 2025 - 07:59 AM
That would bring meaning even without FP.
#2
Posted 05 May 2025 - 08:42 AM
We don't need more of those threads. ever again.
#3
Posted 06 May 2025 - 02:17 AM
#4
Posted 06 May 2025 - 06:03 AM
#5
Posted 08 May 2025 - 07:25 AM
What are you talking about?
People are confused/giving you sass because you haven't suggested anything!
Are you saying that players should be forced to choose a faction and then, once chosen, only players in the same faction can be made into a team? I.e. every single match of MWO is "Faction X vs. Faction Y"? If so, that is an unbelievably terrible idea.
What is the actual system you are proposing here, guy?
#6
Posted 08 May 2025 - 10:16 PM
#7
Posted 14 May 2025 - 11:14 AM
Saved By The Bell, on 06 May 2025 - 06:03 AM, said:
i suggested something like that back when fp was new. part of the contention from less coordinated players was that fp was given loot trees exclusive to the mode. idea was if you let players fly a faction flag, even in qp, they could earn points to rank up their trees. the idea became more compelling as we moved into phase 3, in that perhaps by earning points in qp you could support your faction teams waving the same flag. eg giving you long tom strikes or what not. scouting ended up driving this instead. but it was an idea to allow different types of players a chance to interact even though they were playing in different queues.
now i really dont care one way or the other. game is in hospice right now. screwing with either mode is a recipe for making those players that still play them leave.
Edited by LordNothing, 14 May 2025 - 11:16 AM.
#8
Posted 14 May 2025 - 07:28 PM
#9
Posted 17 May 2025 - 12:10 PM
#10
Posted 17 May 2025 - 05:37 PM
#11
Posted 17 May 2025 - 06:47 PM
Saved By The Bell, on 06 May 2025 - 06:03 AM, said:
In a parallel universe where MWO weren't a MVP and poor PGI a dollar short every day since October 2012, QP could've picked two houses or clans, skin each group in one of a dozen faction colors, and make that match a battle wherever. Just a little flavor. Wouldn't really matter if 'Mechs didn't match up, although theme days could inspire players to go in one direction and hope they get on the right side. Maybe a few days out of the week so players can show off their colors the rest of the time.
I mean, it's a step above "hey, we got a lobby working."
Like, it's not as if CoD isn't among the most popular game and players are automatically assigned OpFor or Spetsnaz or whatever, and still have opportunities for personal expression.
#12
Posted 18 May 2025 - 05:09 AM
fortunately lore is full of alliances and betrayals. so you could turn 10 buckets into four where each alliance is at war with the other 3. then the players left and that became impossible. what we have now is a 2 bucket system and thats not even tenable and it never solved the popular faction problem either (for awhile you could spawn multiple matches with the surplus players on one side or the other). knocking it down to one bucket would solve the popular faction problem and might up the spawn rate, but you couldn't call it fp anymore. a victory point system perhaps but the map just becomes a scoreboard.
fp was never going to exist in any meaningful way without your typical pugs. it was just spread too thin. pgi and the better fp players though they could change the players, and when they couldnt do that they just walled off the garden from the peasants. and with no-one to spread manure around the flowers died. rather than being a draw for players it became a monument to failure. fp deserved better than that.
Edited by LordNothing, 18 May 2025 - 05:10 AM.
#13
Posted 18 May 2025 - 08:08 AM
Edited by Saved By The Bell, 18 May 2025 - 08:09 AM.
#14
Posted 18 May 2025 - 10:04 PM
LordNothing, on 18 May 2025 - 05:09 AM, said:
The bigger problems were the lack of endgame progression and the manipulability of the guild system, I think.
I mean, sure - there were the faction rank rewards. But they weren't meaningful to a lot of people because they were just a rep grind. People wanted tangible rewards for winning planets, and the design of Faction Warfare didn't really allow for that.
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