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Noble - New Legend


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#21 epikt

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Posted 24 May 2025 - 06:56 AM

View PostWARRIOR PSIX, on 24 May 2025 - 06:13 AM, said:

I wanted to report a mistake. When you take your right hand from another chassis (P or Prime), the amount of ammunition does not increase.

The ammo quirk from right arm does not apply to AC/20. Probably because on the regular Shadow Cat you don't have enough room to mount a 9 slots weapon.
Should it apply now that the Noble mounts an AC20? Maybe a little, but it should not make the So8 quirk useless.

#22 ScrubbinBubbles

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Posted 24 May 2025 - 10:17 AM

View PostKursedVixen, on 23 May 2025 - 08:28 PM, said:

could you elaborate? I was able to get my shadowcat noble esily....

it's a fixed Inner spher Ac 20 that uses C-ac20 ammo.


So for some reason my file was corrupted on patch and the mech loaded up in mechbay without the fixed inner sphere AC20. The clan ammo was in the head, but there was no gun and it functioned like a regular torso pod. The game would boot me for invalid loadout no matter what i did or didnt put in the RT since I was unable to actually equip an inner sphere AC20.


Swapping the pods out for better cooldown is the only real way to make this playable for me averaging 400-600 damage with a high of 869 today, and it feels like a ballistic meta-build-Mishipeshu with AC20 1 ton ammo, and 6 AP Gauss with a ton and half of ammo. I'm finding a way to use it after about 12 games, though it's a shame you have to remake the whole build to get any decent workings. 2 Plasma is... not great for heat. 2 medium pulse wasn't terrible, but again heat and need for face-timing quickly became a problem.
Some heat or cooldown quirks would go a long way to make it more viable. If they made it a Clan version of the Raven 4X quirks I'd be pretty okay with it without swapping pods.

#23 WARRIOR PSIX

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Posted 24 May 2025 - 01:21 PM

Overall, the fur turned out to be good, but a working modifier on the arm would be a nice bonus.

Edited by WARRIOR PSIX, 24 May 2025 - 01:21 PM.


#24 BlueDevilspawn

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Posted 24 May 2025 - 02:25 PM

View PostKursedVixen, on 23 May 2025 - 08:33 PM, said:

yes no matter what Rt omnipod you put in the Ac20 remains..... i think that's a bug... it seems this custom ac-20 is fixed to the chassis.... which it's suppose to be but i don't think you should be able to change the omnipod and keep the ac 20...

Posted Image


The Shadow Cat is very much top meta in both QP and comp. And yet one of its weaknesses is tonnage shortage for which people would like to put in more cooling or ammo. This was a deliberate decision to balance the mech otherwise you’d have extra spare tonnage to use with a smaller engine and two fewer JJ. If one put ECM and 2 ERPPC on it for example, it would invalidate the standard ERPPC SHC.

View PostWARRIOR PSIX, on 24 May 2025 - 06:13 AM, said:

I wanted to report a mistake. When you take your right hand from another chassis (P or Prime), the amount of ammunition does not increase.


Not knowing your build I can’t give a complete answer (and if there’s a pic it’s not loading for me). But if you break so8 you lose the so8 ammo quirk.

#25 BlueDevilspawn

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Posted 24 May 2025 - 02:29 PM

View PostScrubbinBubbles, on 24 May 2025 - 10:17 AM, said:


So for some reason my file was corrupted on patch and the mech loaded up in mechbay without the fixed inner sphere AC20. The clan ammo was in the head, but there was no gun and it functioned like a regular torso pod. The game would boot me for invalid loadout no matter what i did or didnt put in the RT since I was unable to actually equip an inner sphere AC20.


Swapping the pods out for better cooldown is the only real way to make this playable for me averaging 400-600 damage with a high of 869 today, and it feels like a ballistic meta-build-Mishipeshu with AC20 1 ton ammo, and 6 AP Gauss with a ton and half of ammo. I'm finding a way to use it after about 12 games, though it's a shame you have to remake the whole build to get any decent workings. 2 Plasma is... not great for heat. 2 medium pulse wasn't terrible, but again heat and need for face-timing quickly became a problem.
Some heat or cooldown quirks would go a long way to make it more viable. If they made it a Clan version of the Raven 4X quirks I'd be pretty okay with it without swapping pods.


If you break the so8 and run the prime RA and B RT the mech will inherit something like 22.5% cooldown quirks and since AC20/APG is a cold build, you can swap heat gen nodes for cooldown nodes, pushing your cooldown quirk to over 30%

#26 MossySnake

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Posted 24 May 2025 - 04:14 PM

this might be the single most worthless purchase I've ever made on this game, absolutely unusable at its job as a poptart bc it has no range. it NEEDS a 10% range quirk buff at absolute minimum to be functional So8, and without So8 your ammo's in the ******* and you're still stuck with that AC/20 eating half ur limited tonnage

#27 martian

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Posted 25 May 2025 - 03:56 AM

View PostMossySnake, on 24 May 2025 - 04:14 PM, said:

this might be the single most worthless purchase I've ever made on this game, absolutely unusable at its job as a poptart bc it has no range. it NEEDS a 10% range quirk buff at absolute minimum to be functional So8, and without So8 your ammo's in the ******* and you're still stuck with that AC/20 eating half ur limited tonnage

Did not you know before buying that it is armed with a short-ranged IS AC-20 as its primary weapon?

#28 Haman Karn

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Posted 25 May 2025 - 07:01 AM

View PostMossySnake, on 24 May 2025 - 04:14 PM, said:

this might be the single most worthless purchase I've ever made on this game, absolutely unusable at its job as a poptart bc it has no range. it NEEDS a 10% range quirk buff at absolute minimum to be functional So8, and without So8 your ammo's in the ******* and you're still stuck with that AC/20 eating half ur limited tonnage


Don't use it as a poptart then?

Is there another small mech that has MASC, mega JJ and an AC20? Im sure i remember the design philosophy of Legends is to give you something different from the normal builds.

#29 MossySnake

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Posted 25 May 2025 - 07:32 PM

View Postmartian, on 25 May 2025 - 03:56 AM, said:

Did not you know before buying that it is armed with a short-ranged IS AC-20 as its primary weapon?

I was aware - the problem is that they don't show the quirks on the website store. I assumed that, being a Shadow Cat and the gimmick of "single shot damage IS AC", it would be a functional poptart with a range quirk to make its game plan actually functional.

View PostHaman Karn, on 25 May 2025 - 07:01 AM, said:

Don't use it as a poptart then?

Is there another small mech that has MASC, mega JJ and an AC20? Im sure i remember the design philosophy of Legends is to give you something different from the normal builds.


2/3 of these would make it a perfect poptart and the third would be awesome too if it could actually have range (great jumps, great mobility, single shot damage)
Its a Shadow Cat. It's not gonna brawl because its got low armor/structure, and its just big enough to be a bit shakey as a striker

It needs to abandon So8 entirely to be a decent flanker w/ ECM shoulder (and lose ammo / wep hardpoints), and at that point I'd rather just run the actual base ECM variant that can spec harder into the role.

Outside of being a mediocre-at-best flanker, I'm not seeing what this mech offers without some kind of range quirk to make that AC/20 + eJJ combo actually threatening (or at least, worth running over mechs that already exist). It doesn't need to be godly broken, but it feels very undertuned at the moment.

Edited by MossySnake, 25 May 2025 - 07:32 PM.


#30 WARRIOR PSIX

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Posted 26 May 2025 - 03:12 AM

In my opinion, this mech is only missing a couple of elements. Additional ammo from the P or Prome variant arms, as well as the Center Torso Jump Jets heat -20% bonus. All other variants have this bonus, but for some reason, the legendary version doesn’t. As for the extra ammo, I don’t think there needs to be a lot. Even if the arm provided just add 8 rounds, that would be very nice and open up more room for creativity. Personally, I’d also like this mech’s legs to give a +5 structure bonus.

Edited by WARRIOR PSIX, 26 May 2025 - 03:13 AM.


#31 martian

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Posted 26 May 2025 - 11:32 AM

View PostMossySnake, on 25 May 2025 - 07:32 PM, said:

I was aware - the problem is that they don't show the quirks on the website store. I assumed that, being a Shadow Cat and the gimmick of "single shot damage IS AC", it would be a functional poptart with a range quirk to make its game plan actually functional.

It is often a good idea to wait with the purchase of a new 'Mech until the quirks are known.

#32 ScrubbinBubbles

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Posted 26 May 2025 - 04:23 PM

View PostMossySnake, on 24 May 2025 - 04:14 PM, said:

this might be the single most worthless purchase I've ever made on this game, absolutely unusable at its job as a poptart bc it has no range. it NEEDS a 10% range quirk buff at absolute minimum to be functional So8, and without So8 your ammo's in the ******* and you're still stuck with that AC/20 eating half ur limited tonnage


It's a terrible poptart and a **** Shadowcat. It's a fun enough mech in it's own way though.

I've found 2 ways to use this mech so far, one being as a far ranging scout with at least 2 other light fast medium mechs that run the same range weaponry like Warthog, Pirahna or Locusts. You become a backstabbing assault gobbling force that ruins the enemy LRM boats and with ECM bubble friends it helps keep you safer.

Otherwise stick close to your Assaults and Heavy team, work with your big guys and be the fast reactive counter pokes that people don't expect when they try to move in on your Dire wolf or Bane brethren.

Out of the gate the mech is crap, but you can make it function by swapping nearly every pod to suit your tastes and not playing it like a Shadowcat.

#33 WARRIOR PSIX

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Posted 27 May 2025 - 07:03 AM

I hope the developers will pay attention to the problem and improve this mech just a little bit.

#34 BlueDevilspawn

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Posted 27 May 2025 - 08:41 AM

What builds are you using? The most effective ones thus far are

1. AC20 (1 ton ammo) and 2 Plasma in the LT. Strip arms fully, head mostly, and legs to make up the tonnage difference.
2. AC20 (1 ton ammo) and 5 APG (can go to 6). Use the B-RT and Prime-RA because the quirks transfer over to provide massive cooldown benefit (plus some heat). 1 ton AC20 ammo in the head, 1.5-2 tons APG ammo (depending on your armor strip) in the LT (to crit pad the APG). Strip RA fully, head mostly, legs to make up the tonnage difference.

The whole point of the Noble (and why it was called Noble frankly) was to avoid the 2 ERPPC ECM last mech alive playstyle. The strongest Shadow Cat builds have not used ECM in the last 3 years anyway.

#35 epikt

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Posted 27 May 2025 - 10:45 AM

View PostBlueDevilspawn, on 27 May 2025 - 08:41 AM, said:

1. AC20 (1 ton ammo) and 2 Plasma in the LT. Strip arms fully, head mostly, and legs to make up the tonnage difference.

I used to run 1 ton, but 1/2 ton is usually enough and you don't have to strip the armor too much.
(striping armor on the legs, you mad man !!!)

#36 BlueDevilspawn

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Posted 27 May 2025 - 11:37 AM

View Postepikt, on 27 May 2025 - 10:45 AM, said:

I used to run 1 ton, but 1/2 ton is usually enough and you don't have to strip the armor too much.
(striping armor on the legs, you mad man !!!)


I usually don't strip much legs on poptarts, but due to the closer range engagements, I don't need to air as high to get long lines for ERPPCs. Therefore, the pops are far more controlled and minimal exposure, which conveniently helps with the survival.

#37 epikt

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Posted 27 May 2025 - 06:55 PM

View PostBlueDevilspawn, on 27 May 2025 - 11:37 AM, said:

I usually don't strip much legs on poptarts, but due to the closer range engagements, I don't need to air as high to get long lines for ERPPCs. Therefore, the pops are far more controlled and minimal exposure, which conveniently helps with the survival.

There's not only the pops, but the fact legs are often primary targets on a ShadowCat.
Anyway, armor allocation should be tailored by personal playstyle and experimentation - too each their own I guess, my build mainly remove armor from the CT (still dies from legs and sides most of the time)

#38 WARRIOR PSIX

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Posted 28 May 2025 - 12:27 AM

That's why I suggested the changes I wrote about above. Because right now it looks even worse than the classic (free) Shadow cat. And this one is being sold for money.

Edited by WARRIOR PSIX, 28 May 2025 - 03:55 AM.


#39 Al_Bundy

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Posted 04 June 2025 - 10:10 AM

So, unfortunately, I bought the mech, but the way it is right now, it's really a pain to play, and certainly not worth 15 bucks.

Putting a 320m mech like that on maps that mostly focus on range is really disappointing, and you can't even get rid of these crappy AC20s.

Guys: my advice: save your money until the devs at least improve this mech a bit—currently, it's 0 fun for 15 bucks.

#40 WARRIOR PSIX

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Posted 14 June 2025 - 08:24 AM

I've been playing with this mech for a while, and I've come to the conclusion that it requires the following changes:

SHC-NO Center Torso:
base armor (CT) +8
Jump Jets heat -20%

SHC-NO Left Torso:
base armor (LT) +5
laser duration -10%

SHC-NO Right Torso:
Cooldown -7.5%
Range +7.5%
base armor (RT) +9

SHC-NO Left Arm:
base armor (LA) +8
Range +2.5%

SHC-NO Right Arm:
base armor (RA) +8
Energy Range +5.0%
Laser Cooldown -5.0%

Edited by WARRIOR PSIX, 16 June 2025 - 03:28 AM.






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