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Lots Of Griefing...

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#1 The Masked Luchador

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Posted 22 May 2025 - 09:56 PM

I didn't want to post but after last night and tonight I have to come and say something. Lately my matches have just had a lot of griefing. I've been in my slow 48.6 kph assaults (trying the free Bullshark) and by the time our lance and I make it up to the front we are down 3 or 4 to 0 already. These players will quickly then leave the match. This has resulted in some really lopsided matches and brutal losing streaks. I then decide to get in one of my go-to mechs and have the same result. Just lots of griefing and players that don't pay attention to objectives then leave. Any good units recruiting or something? This makes for a pretty miserable game experience.

#2 Drenzul

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Posted Yesterday, 12:34 AM

How is this griefing? I don't think you understand what the term means! ;)

If you are in a slow assault, there are many ways people have plenty of time to die through legit gameplay before you get into close range with the enemy.

Scouts encounter multiple other scouts.
Flanker encounters enemy main force in an unexpected location.

Also if someone dies early are you seriously expecting them to sit there and watch the rest of the battle?

#3 The Masked Luchador

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Posted Yesterday, 08:31 AM

View PostDrenzul, on 23 May 2025 - 12:34 AM, said:

How is this griefing? I don't think you understand what the term means! Posted Image

If you are in a slow assault, there are many ways people have plenty of time to die through legit gameplay before you get into close range with the enemy.

Scouts encounter multiple other scouts.
Flanker encounters enemy main force in an unexpected location.

Also if someone dies early are you seriously expecting them to sit there and watch the rest of the battle?


It's griefing because it's aiding the opponent. Giving the opponent a 3 or 4-0 cushion before some mechs even enter the fight in counterintuitive at best. Perhaps you should familiarize yourself with the term. And no, but I don't want to play a game where people don't like the map or think their lil comedians and just suicide and leave within a minutes time. I guess if you like poor quality matches, and it appears that you do, then that's on you.

#4 Jon Gotham

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Posted Yesterday, 09:30 AM

View PostDrenzul, on 23 May 2025 - 12:34 AM, said:



Also if someone dies early are you seriously expecting them to sit there and watch the rest of the battle?

Yes they could learn something.

#5 Ilfi

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Posted Yesterday, 09:47 AM

LMAO!

Sorry bud, but as much as I'd love to kick half my team back to the MechLab for piloting god awful builds, playing the game poorly is not griefing. They can play however they want so long as they're not shooting teammates in the back or spewing sewage in chat. Moreover, expecting people to spectate fellow MechDads is laughable. Go watch tournament replays if you actually want to learn something.

My advice: pull your weight as best you can and ignore the failings of your teammates. When you're dead, clock out and requeue. You are wasting your time by spectating the average MWO player.

#6 Drenzul

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Posted Yesterday, 10:35 AM

View PostThe Masked Luchador, on 23 May 2025 - 08:31 AM, said:

It's griefing because it's aiding the opponent. Giving the opponent a 3 or 4-0 cushion before some mechs even enter the fight in counterintuitive at best. Perhaps you should familiarize yourself with the term. And no, but I don't want to play a game where people don't like the map or think their lil comedians and just suicide and leave within a minutes time. I guess if you like poor quality matches, and it appears that you do, then that's on you.


No, it would be only be griefing if they were deliberately getting themselves killed. Sometimes this happens without even making a mistake if a lance is trying to flank and runs into their entire team.

Griefing definition:
Griefing, in the context of online gaming and online communities, refers to the act of deliberately annoying or disrupting other players or community members

Playing badly is not griefing as its not been done to deliberately annoy people.
Otherwise all those people who land the killing blow on the mechs I stripped all the armour off are griefing me Posted Image

Also if you are playing a slow stompy and short ranged mech, its kinda your job to get into the fight as quickly as possible. If you are taking a more roundabout route to get to a more optimal position... well then that is kinda on you.

End of the day, its quick play. Saying people are griefing because they don't play how YOU want them to play is nonsense.

#7 martian

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Posted Yesterday, 11:11 AM

View PostThe Masked Luchador, on 22 May 2025 - 09:56 PM, said:

Lots Of Griefing...

I didn't want to post but after last night and tonight I have to come and say something. Lately my matches have just had a lot of griefing. I've been in my slow 48.6 kph assaults (trying the free Bullshark) and by the time our lance and I make it up to the front we are down 3 or 4 to 0 already. These players will quickly then leave the match. This has resulted in some really lopsided matches and brutal losing streaks. I then decide to get in one of my go-to mechs and have the same result. Just lots of griefing and players that don't pay attention to objectives then leave. Any good units recruiting or something? This makes for a pretty miserable game experience.

1) The reward BSK-3 Bull Shark runs the 300-rated engine that gives is the 51.1 km/h top speed.

2) You have downgraded your Bull Shark's engine down to the 285-rating which gives it the 48.6 km/h top speed. Your already slow 'Mech is even slower now.

3) Now you are complaining that a third of your team is killed before you get close enough to start fighting? Perhaps you deploying in a slow 'Mech has something to do with it?

4) The least what you can do is to re-equip the original 300-rate engine and return to the original speed that your Bull Shark used to have. It could help.

5) What if it does not help?

6) Your BSK-3 Bull Shark can accomodate engines up to the 360-rated size. You would go 61.3 km/h with the 360-rated engine, thus making it up to the front sooner and helping those faster 'Mechs, while they are still alive.

#8 KursedVixen

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Posted Yesterday, 11:33 AM

View Postmartian, on 23 May 2025 - 11:11 AM, said:

1) The reward BSK-3 Bull Shark runs the 300-rated engine that gives is the 51.1 km/h top speed.

2) You have downgraded your Bull Shark's engine down to the 285-rating which gives it the 48.6 km/h top speed. Your already slow 'Mech is even slower now.

3) Now you are complaining that a third of your team is killed before you get close enough to start fighting? Perhaps you deploying in a slow 'Mech has something to do with it?

4) The least what you can do is to re-equip the original 300-rate engine and return to the original speed that your Bull Shark used to have. It could help.

5) What if it does not help?

6) Your BSK-3 Bull Shark can accomodate engines up to the 360-rated size. You would go 61.3 km/h with the 360-rated engine, thus making it up to the front sooner and helping those faster 'Mechs, while they are still alive.
Let's not shift all of the blame on the OP.... i'm sure some of the blame can fairly be put on teammates who made the wrong move or are using new mechs, are new players, are just bad players.

buying a new mech can put you at a huge disatvantage if you don't have any GSP to spare to put into skills

#9 Swamp Ass MkII

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Posted Yesterday, 01:15 PM

Sometimes, it's the mentality of the playstyle, (I am guilty for sure). Nascar, in turn leave firepower that could have been used in the fight to die off, and well you know from there. The times that this works is when say, the "slow lance" counters the rotato, and the rest of the rotating team gets into the rear of the rotatoe, it generaly work. A wall one direction and a wave the other. A recieve and a push. In general, this is writen elseware about 2 globs instead of one giant one. Same concept.

And there are times, that I, practice patience. And I truely try to be patient. But, then everyone stops! Oh ****, we are in a really REALLY bad spot to stop. Here comes the rotato, from the rear, everyone turns around to meat rotato, oh, then the wall that WAS waiting, comes into the NOW backs of the stopped mechs that turned around to revcieve the rotato. Game over.

Yeah, you gotta keep moving. But trying to convince many of that, is near impossible. The really hard part, is trying to get things working from 12 diferent view points without well... There are many many MANY reasons for this. Too many to keep on carrying on about.

Sometimes, I just shrug, do as much damage against something as I can possibly muster, die, and move on to the next round...

#10 martian

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Posted Yesterday, 08:48 PM

View PostJon Gotham, on 23 May 2025 - 09:30 AM, said:

Yes they could learn something.

If I have noticed anything in the game since the first day of MWO, it is that the majority of MWO players is unwilling or unable to learn, repeating the same mistake(s) game after game, day after day, year after year.

#11 The Masked Luchador

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Posted Yesterday, 09:28 PM

View Postmartian, on 23 May 2025 - 11:11 AM, said:

1) The reward BSK-3 Bull Shark runs the 300-rated engine that gives is the 51.1 km/h top speed.

2) You have downgraded your Bull Shark's engine down to the 285-rating which gives it the 48.6 km/h top speed. Your already slow 'Mech is even slower now.

3) Now you are complaining that a third of your team is killed before you get close enough to start fighting? Perhaps you deploying in a slow 'Mech has something to do with it?

4) The least what you can do is to re-equip the original 300-rate engine and return to the original speed that your Bull Shark used to have. It could help.

5) What if it does not help?

6) Your BSK-3 Bull Shark can accomodate engines up to the 360-rated size. You would go 61.3 km/h with the 360-rated engine, thus making it up to the front sooner and helping those faster 'Mechs, while they are still alive.


Lots of leaps and assumptions were made here. I am trying the Bullshark, still with stock engine. Most of my assaults are slower however.

#12 The Masked Luchador

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Posted Yesterday, 09:32 PM

View PostKursedVixen, on 23 May 2025 - 11:33 AM, said:

Let's not shift all of the blame on the OP.... i'm sure some of the blame can fairly be put on teammates who made the wrong move or are using new mechs, are new players, are just bad players.

buying a new mech can put you at a huge disatvantage if you don't have any GSP to spare to put into skills


That's the only thing I can think of, with the event going on people are jumping in for Scouting credit, getting trounced, and leaving. Pretty bad strategy but who knows. I have personally been at odds with it as I'm on the top fringe of Tier 5 and fee like having the bulk of my matches being this way that I may never see Tier 4.

#13 martian

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Posted Yesterday, 09:45 PM

View PostThe Masked Luchador, on 23 May 2025 - 09:28 PM, said:

Lots of leaps and assumptions were made here. I am trying the Bullshark, still with stock engine. Most of my assaults are slower however.


You said this:

View PostThe Masked Luchador, on 22 May 2025 - 09:56 PM, said:

... I've been in my slow 48.6 kph assaults (trying the free Bullshark) and by the time our lance and I make it up to the front we are down 3 or 4 to 0 already. ...


If you always arrive after the battle is lost, use faster 'Mechs. On top of that, you ought head straight towards the spot where the fighting is going on.

#14 KursedVixen

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Posted Yesterday, 10:12 PM

View Postmartian, on 23 May 2025 - 09:45 PM, said:


You said this:


If you always arrive after the battle is lost, use faster 'Mechs. On top of that, you ought head straight towards the spot where the fighting is going on.
or maybe the team needs to learn to not leave people behind... again, let's not put full blame on the OP. You act as if the other players are not human..

#15 Meep Meep

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Posted Yesterday, 11:22 PM

Events where you have counters for in game actions tend to attract the yolo crowd who load in yolo out then immediately hop into the next open mech. This is an old world of tanks behavior.

#16 Davegt27

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Posted Yesterday, 11:34 PM

OP at least I understand what your trying to say

that is 2 or 3 mechs will die in the first 2 mins
which almost guarantee a loss and all this before you fire your weapons

I am also one that is dead in nothing flat as I get one shot in my Jager (not a head shot)
sometimes lights take off in an effort to scout or put up an UAV then the get killed

these people on the forums either don't play the game or they are brain dead

when I started the experienced beat it into me to 1) join up (your stronger as a 12 man the a few solos) 2) hit R to target
3) new players

part of the problem is power creep the other is low player numbers
also there is what I call the PGI tax (that is when you log on an you lose 5 or more matches in a row
then you start to win

I often say when we drop "lets not die in the first 3 mins"
try to be a help to the team and not a lone ranger
say I got 3 mechs in E3 or something like we got a sniper up high

if some one calls for help I will try to go help

we can all learn to be better team players

#17 Drenzul

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Posted Today, 12:44 AM

View PostKursedVixen, on 23 May 2025 - 10:12 PM, said:

or maybe the team needs to learn to not leave people behind... again, let's not put full blame on the OP. You act as if the other players are not human..


Yeah, expecting that in QP is asking for miracles lol.
There again if people actually communicate in voice, often people do listen. Perhaps OP should try communicating (and by that I don't mean screaming abuse) at the start of the map and try and co-ordinate their team instead of not doing anything and then complaining the team isn't organised.

Also several mechs do thrive on high risk/reward strats. If the enemy goes to the wrong place they are screwed but if they don't, they can score big. You get a few of those on your team who get caught in the wrong place and its basically game over anyway. Same applies to any slower brawler caught at long range with little cover, snipers caught by lights etc.

#18 TELEFORCE

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Posted Today, 09:21 AM

Any idea if the LBX spread skills affect the confetti HAGs or Gauss rifles on Leviathan?

Edited by TELEFORCE, Today, 09:21 AM.


#19 KursedVixen

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Posted Today, 09:57 AM

View PostTELEFORCE, on 24 May 2025 - 09:21 AM, said:

Any idea if the LBX spread skills affect the confetti HAGs or Gauss rifles on Leviathan?
i don't think so when hypwe Gauss was new it had no splash damage and a bit less spread.... i wish they had left the damage as is and just added more spread.

#20 martian

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Posted Today, 10:21 AM

View PostKursedVixen, on 23 May 2025 - 10:12 PM, said:

or maybe the team needs to learn to not leave people behind... again, let's not put full blame on the OP. You act as if the other players are not human..

You can not typically expect that random Quick Play players will behave as you would like them to. That is something you can usually not influence much.

However, picking the right engine (and thus the right speed) and the right route for your 'Mech is something what you can do.





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