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Vitric Station


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#1 Blown Head Gasket

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Posted 01 June 2025 - 02:38 PM

Would you knuckleheads quit choosing this map unless you are willing to do whatever it take to control the top!

#2 epikt

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Posted 01 June 2025 - 03:11 PM

Still better than Solaris City.

#3 Meep Meep

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Posted 01 June 2025 - 04:08 PM

I like vitric especially the ones that go top. Much easier to farm them from the flanks.

#4 Ttly

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Posted 01 June 2025 - 04:16 PM

Hmm yes, I will go to the top where there isn't much cover and an opportunity to use the speed of a light or medium.
I think the whole thing is as stupid as people that blindly reverse NASCAR.

#5 Ilfi

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Posted 01 June 2025 - 04:52 PM

I'm happy as long as the knuckle-draggers don't rope me into an Alpine Peaks coin flip.

#6 Bud Crue

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Posted 01 June 2025 - 07:25 PM

I love Vitric (/s). If you follow the "good players" it plays out like HPG almost every time:

Comp wannabe (roughly one second after drop): "Want to win? Everybody go top; high ground wins".

Me: "um, I'm snubs and srms, going top is suicide for me and mine".

Comp wannabe: "Long range play is barely relevant in this game. Nobody snipes these days. You'll be fine. Take top".

Me (roughly 25 seconds later after me and 2-3 other idiot/brawlers (me and mine) who followed the call are dead or cored): "Whelp, we followed your stupid call and new your down (3-4) mechs. Good luck".

Comp wannabe: "Maybe next time bring some range".

Me: "YOU JUST SAID NOBODY SNIPES"!!


So no. I'm not taking top. And if this map get chosen, me and mine might just push left, low ground, to get the match over as fast as possible because, well, we can.

#7 Blown Head Gasket

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Posted 01 June 2025 - 08:49 PM

Go top, push the opponent off the top, them farm the remainder from the top.

#8 Saved By The Bell

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Posted 01 June 2025 - 09:47 PM

I never go top, everybody would shoot you from all sides.

If you long range, you can shoot from top. In that case you ll be probably outgunned 1 to 6 plus you dont have cover and enemies have.

If you snubs or srm-streaks, then things even more complicated. Must to hide and wait for prey.

Which people bad on this simple small map?
1) You only rotating without choosing good place to stand and shoot.
2) Slow potato behind try to rotate, don't hide and eaten by fast mechs.

Edited by Saved By The Bell, 01 June 2025 - 09:58 PM.


#9 CFC Conky

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Posted 02 June 2025 - 09:35 AM

*Shrugs*

Sometimes going to the roof is better, other times staying low is the winning move. Generally, the more I shoot the better my drop.

Good hunting,
CFC Conky

#10 Djinnhammer

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Posted 07 June 2025 - 02:32 AM

I have a higher success rate having high ground.

#11 Ghut Callian the 2nd

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Posted 07 June 2025 - 02:52 AM

You should only go top if you have jump jets, it makes for an easy getaway and surprising angles that you can use to attack the enemy. But I drive a light so…Posted Image

#12 martian

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Posted 07 June 2025 - 11:15 PM

View PostSwamp A s s MkII, on 01 June 2025 - 02:38 PM, said:

Would you knuckleheads quit choosing this map unless you are willing to do whatever it take to control the top!

The problem is not with holding the top or holding the ground.

I have seen both strategies work.

Posted Image

The problem is whether your team is aggresive enough to win:

1) I have seen at least hundred times how my team goes to the top, climbs there and then just stands there without daring to shoot enemy 'Mechs they can see down on the ground in the open.
Or when my "friendly" players run away from the top because they would have to fight one or two enemy 'Mechs that happen to be also on the top.

2) I have seen at least hundred times how my team decides to take the ground, rushes forward and then - approximately halfway through the longer edge of the map - declares "Code Brown" and starts hiding behind various buildings. Typically, that means that the game is lost because those "friendly" players are just standing there still, without firing and without even the slightest attempt to hit enemy 'Mechs that they can see standing on the platform without cover. The enemy team is then free to spam artillery strikes on their 'Mechs and their cover, and to punish those timid players whenever they show even a fraction of their 'Mech.

#13 nanashi0110

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Posted 08 June 2025 - 03:03 AM

Yeah, I completely agree!
I feel that many people have lost the concept of “area/position” compared to the past. This is especially true in this map.
I know it's wrong to force this concept on others, but it brings tears to my eyes when I see people actively trying to lose...


Serious answer,
In today's gaming environment, it is more important to make pinpoint alpha strikes(PPAS?PPFS?) than to fight for position. I think that many people don't care or don't think about it because it is more important to decide

#14 Blown Head Gasket

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Posted 08 June 2025 - 05:26 PM

Games in the recent weeks on this map have IMPROVED!

#15 LordNothing

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Posted 15 June 2025 - 09:48 PM

top works if enough people go up there, but the second they get hit they drop down and the team follows like lemmings. i think most of the frustration people have with this game is how redily players will throw away an advantageous position for a weaker one the second they start to take damage.

#16 Quicksilver Aberration

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Posted 15 June 2025 - 10:15 PM

View PostBud Crue, on 01 June 2025 - 07:25 PM, said:

I love Vitric (/s). If you follow the "good players" it plays out like HPG almost every time:

So no. I'm not taking top. And if this map get chosen, me and mine might just push left, low ground, to get the match over as fast as possible because, well, we can.

Even if you are brawl, you have to threaten the top whether it be from one of the side ramps or the middle ramps that normally have one or two people that actively poke it within short range. There's nothing more scary than being overly aggressive on the middle ramps and finding a warlord just waiting for you to poke your head out so it can get clobbered.

If you are just wanting to run at people then going middle top is the best place to situate yourself waiting for the opportunity to either push over or drop down on some poor fools. Too many wannabe brawlers just cower behind a corner and never look to pressure/zone the enemy or just want to suicide rush at the enemy without any support or possibility of being traded.

#17 Drenzul

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Posted 16 June 2025 - 12:42 AM

Honestly taking the top or not isn't the biggest issue, problem is no-one defends the left, leaving people who go up the top very easy to surround and get shot in the back.

Almost every time I go top with a heavier mech, i'll be fighting the ones ahead and get shot in the back by a light... so basically end up spending most of fight trying to not get stabbed in the back.

Top only works if the team actually helps the people up top.

#18 Blown Head Gasket

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Posted 16 June 2025 - 08:59 AM

Top works if you are willing to push the opponents off the top, by cresting over the top, and either kill the defenders outright, or push them off. This doesn't mean sitting at the back waiting for targets to pop up. If the entire team pushes the top and doesn't give in to being scared of some scratched paint, it works.

I have been on several occassions, the only one on top, firing a few blue lasers. The enemy, dropped! Fired at the next one, they dropped. It's like holy ****, I am the only one up here, and ya''l are scared! WOW!

But, it's honestly liek every othere game. Too many times, I am in possition toYeah, I might be first to die, but somehow I manage 400+ damage in a very short amouint of time.

#19 Bud Crue

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Posted 16 June 2025 - 04:03 PM

View PostQuicksilver Aberration, on 15 June 2025 - 10:15 PM, said:

Even if you are brawl, you have to threaten the top whether it be from one of the side ramps or the middle ramps that normally have one or two people that actively poke it within short range. There's nothing more scary than being overly aggressive on the middle ramps and finding a warlord just waiting for you to poke your head out so it can get clobbered.

If you are just wanting to run at people then going middle top is the best place to situate yourself waiting for the opportunity to either push over or drop down on some poor fools. Too many wannabe brawlers just cower behind a corner and never look to pressure/zone the enemy or just want to suicide rush at the enemy without any support or possibility of being traded.


Couldn't agree more regarding middle top, but that often means crossing half the map low, which certain players will whine about seeing you "abandon" the top. We almost always go low center then up the middle ramps unless we are in particularly fast mechs, then we try and get behind the enemy (also ending up top), but that too is often/nearly always cause for complaint.

#20 Quicksilver Aberration

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Posted 17 June 2025 - 09:26 AM

View PostBud Crue, on 16 June 2025 - 04:03 PM, said:

Couldn't agree more regarding middle top, but that often means crossing half the map low, which certain players will whine about seeing you "abandon" the top. We almost always go low center then up the middle ramps unless we are in particularly fast mechs, then we try and get behind the enemy (also ending up top), but that too is often/nearly always cause for complaint.

There's limited space on the ramps, so you don't want all brawlers to go low, particularly bigger/slower mechs which get harassed even easier on the low side and can't afford the time wasted. Approaching middle from the top is most of the time a two-fold problem:
  • You aren't pathing well which allows you to get shot at through the middle ramps overly much.
  • Team doesn't have enough long range presence up top to stop them from harassing on approach.
Typically if the problem is the latter, the match is already lost barring the enemy making a big mistake because that means they effectively have map control.


The biggest problem with a lot of brawlers is being scared of taking damage on approach. You have extra armor for a reason, the worst mistake you can make is running away from an engagement until you have nothing left anyway. We saw it a lot in 2016 CS qualifiers, some team took brawlers and spent their entire match running away because they took a little damage and seemed to think the only successful brawl push was one where you didn't take any damage on approach, whereas good brawl teams know you might lose one or two mechs on the approach but you can still win thanks to having better DPS.

Edited by Quicksilver Aberration, 17 June 2025 - 09:30 AM.






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