

Free Mechs!
#1
Posted 01 June 2025 - 08:50 AM
For any newbies don't miss out!!!!
MWO: Special Events
#2
Posted 01 June 2025 - 04:22 PM
grognards: free mech bays!
#3
Posted 02 June 2025 - 10:25 AM
good event
Edited by Davegt27, 03 June 2025 - 02:08 AM.
#4
Posted 02 June 2025 - 12:55 PM
Artists, feel free to draw this.
#5
Posted 02 June 2025 - 08:28 PM
Kodiak-Spriit Bear- Clanner mech so likely will never use but gonna keep it just in-case
Battlemaster-1G- already have one so likely will just sell it. (i think mine is still running an experimental build with 2 BLCs and 3 ER MLs)
Bullshark-3- starts with LRM (i like LRM) but without velocity quirks makes a lack lust LRM boat. might see what i can do with MRMs though
Edited by VeeOt Dragon, 02 June 2025 - 08:30 PM.
#6
Posted 03 June 2025 - 03:56 AM
LRMs? You can go 3LRM15+3LRM5s I guess, or 3LRM20, though I'd just stick with 2LRM15+4LRM5 to afford 6ERML+TAG instead on the energy which can actually threaten stuff.
MRMs? 2MRM40, and then for the rest of the 4 missile hardpoints you can use 4MRM10s or LRM5s? And then you can stick in ERSLs instead on the energy. And then you'd still have to deal with the MRM40s' long burst duration and low velocity of MRMs, oh and heat.
SRMs? Go play the MAD-4HP.
Anyway, really wish it would just ditch the +HSL for an array of regular quirks/stronger quirks instead. Likewise with the HGN-IIC.
Edited by Ttly, 03 June 2025 - 04:37 AM.
#7
Posted 03 June 2025 - 12:08 PM
Ttly, on 03 June 2025 - 03:56 AM, said:
LRMs? You can go 3LRM15+3LRM5s I guess, or 3LRM20, though I'd just stick with 2LRM15+4LRM5 to afford 6ERML+TAG instead on the energy which can actually threaten stuff.
I'm not sure why you are so scared of triggering ghost heat for 4 LRM15/4 TBolt 3 which is partly why I'm pretty sure why it has the HSL. 4 MRM30s are in a similar boat where the ghost heat thanks to the HSL should be fairly reduced.
#8
Posted 03 June 2025 - 12:13 PM
But it's still annoyingly more heat that kills sustain even if it doesn't overheat you immediately like your average energy ghostheat triggers.
#9
Posted 03 June 2025 - 12:16 PM
Edited by Quicksilver Aberration, 03 June 2025 - 12:17 PM.
#10
Posted 03 June 2025 - 02:38 PM
"oh look there's another nice fat juicy Assault who's not paying attention to me... *120 points of BAAAARRRRRRRRFFFFF*"
#11
Posted 04 June 2025 - 11:03 AM
BSK-3 (2 MRM-40 (5t ammo), 5 MLs, running an LE-325 with 9 DHS)
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i tried a few other combos for the MRMs but everything i wanted to try still triggered the ghost heat limit. (started with the idea of 6 10s, then 2 20s and 4 10s.) just gonna have ta deal with the long burst. haven't run it in any matches yet but it is what it is.
with LRMs you sadly need a pretty hefty velocity bons to make them viable these days (something like a total bonus of 45%). i like Tbolts but i already have a really good Tbolt mech in my Wolf Phoenix. most of my other assault mechs that field MRMs use a pair of 30s with some energy back up or a mix of MRMs and AC/LBx-10s (or a pair of L-AC/10s if i have the slots)
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