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Patch Notes - 1.4.309.0 - 24-June-2025


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#81 martian

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Posted 23 June 2025 - 02:01 AM

View PostClan Star Adder Khan Zappy, on 22 June 2025 - 01:29 PM, said:

What do you mean by streamer hunt? You're looking for people to stream?


Read this description, please:

View PostInnerSphereNews, on 29 April 2021 - 10:02 PM, said:

Posted Image





The Great Streamer (and Dev) Hunt
**EARN 100 GSP PER BOUNTY KILL!**
Earn 100 GSP for every kill you make against any of the participating MWO Streamers listed below! Click on their names for the links to each of their Twitch channels. Earn a Dev Kill Medallion for every kill you make against any of the participating developers.


72 HOURS!
96 TOTAL POSSIBLE BOUNTY TARGETS!
1000's OF GSP BOUNTIES EARNED!


Starts: Friday, April 30th 12AM PST / 3AM EST / 7AM UTC
Ends: Sunday, May 2nd 11:59PM PST / 2:59AM EST / Sunday, May 3rd 6:59AM UTC


Streamers:


Hunt us, find us, kill us and WIN BOUNTY PRIZES! Good Luck, and Happy Hunting MechWarriors!

*Automated account prize injections will take place once per hour.
**If you are a MechWarrior Online content creator and would like a chance to be involved in future events, contact Daeron Katz#9864 on Discord.
***No, team kills DO NOT COUNT!


Essentially, you kill a streamer or a MWO staffer in the game, and you get some reward.

#82 Quicksilver Aberration

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Posted 23 June 2025 - 12:16 PM

View PostMayhem Lewis, on 20 June 2025 - 01:20 PM, said:

Once again as a tier one guy you don't know mate, its different game for the majority of us playing 3 or lower, sorry that upsets you. As for speaking for the rest? you tried that when you make broad blanket statements what is good or bad and you only play at the tier one with a fraction of the player base.

The foundation of your argument is that the meta is completely different. While there is some truth to this because of skill floors mattering more, it doesn't massively change the meta in the way that you think. A good mech in tier 1 WILL be a good mech in tier 5, the biggest difference is that weapons like LRMs because of skill floors (in the case of LRMs, which have both a low skill floor and ceiling) or lights performing in even less coordinated environments with even worse aim than you might see in a tier 1 match.

ECM hides doritos which has always made it strong in QP even in my matches because most people need the dorito to notice mechs (hell half the time I'll spectate and they'll ignore a mech even with a dorito). ECM is much like lights, it works great in less coordinated environments, but you can definitely do what they do with better mechs because most of them sacrifice firepower for ECM. Stealth makes it so you get no dorito (barring PPC/NARC/etc) but also hides the heat signature in thermal which would be more useful in higher tier matches than lower tier where people don't like even relying on their eyeballs.

That said, you are making some large assumptions that I've never played with tier 3-5 players ever (I used to group with some a few years ago) or that I only ever see tier 1 only lobbies (which might happen once in a blue moon, 99% of the time the floodgates open for tier 2/3 players such that I might be the only tier 1 on my team in QP). Or that I'm incapable of extrapolating, which you know is definitely a thing as well.

#83 Hawk819

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Posted 23 June 2025 - 02:58 PM

I didn't see this coming. Maybe we could get the Hauptmann next?

#84 Corporal Adrian Shephard

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Posted 24 June 2025 - 01:58 AM

Is it possible to add the ability to gift a mech to another player directly from the mech lab?

#85 Will9761

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Posted 24 June 2025 - 06:26 AM

View PostHawk819, on 23 June 2025 - 02:58 PM, said:

I didn't see this coming. Maybe we could get the Hauptmann next?

Due to the massive layoffs that happened at PGI, that is unlikely. I'd love to see that though.

View PostCorporal Adrian Shephard, on 24 June 2025 - 01:58 AM, said:

Is it possible to add the ability to gift a mech to another player directly from the mech lab?

That would be a cool feature to have! I don't know if it would be possible though, both due to the massive layoffs at PGI and the outdated engine. It seems not possible at this time.

#86 martian

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Posted 24 June 2025 - 06:32 AM

View PostHawk819, on 23 June 2025 - 02:58 PM, said:

I didn't see this coming. Maybe we could get the Hauptmann next?
Since the MechWarrior Online development is interconnected with the MechWarrior 5: Clans development, especially in the "all-new 'Mechs" department, I would expect that a possible all-new MWO 'Mech will be a Clan one.

#87 simon1812

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Posted 24 June 2025 - 06:44 AM

View PostHawk819, on 23 June 2025 - 02:58 PM, said:

I didn't see this coming. Maybe we could get the Hauptmann next?


...no...we will get an old mech with a different name and hardpoints, probably omnimech.

#88 D V Devnull

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Posted 24 June 2025 - 08:11 AM

View PostTiy0s, on 18 June 2025 - 02:53 PM, said:

Quick note: We are aware the Gauntlet 1OC has the wrong ammo equipped in the stock build. This will be fixed in the July patch.

Hello there, and sorry I didn't post about this sooner... Any chance you could please also look into why many I.S. & Clan Mechs seem unable to equip a whole passel of those Flag Bolt-Ons on various rear sections, and when there's nothing which should be stopping them? Many of those Flag Bolt-Ons are even failing to show up in the available choices at times, where there's no reason for them being missing. My own local MWO game client install is plain vanilla, and it always checks out perfectly when the Repair Tool is run, so I find myself unable to call it an issue on my end. I'm worried that a Bug may have slipped into MWO which is affecting people en masse, but nobody has felt pressured to bring up before now. :(






View PostCorporal Adrian Shephard, on 18 June 2025 - 09:17 PM, said:

bring back 60 seconds bad decision

Actually, for the Domination Game Mode we play, that's a very good decision... Who really wants to be stuck chasing down that last opponent, and particularly when they could simply finish a Match and totally move on? Let that last Mech Pilot sit in shame, and still have to carry a battle report home anyway! :P







View PostVoice of Kerensky, on 19 June 2025 - 12:44 AM, said:

P.S. I still can't enter the game. I hope that the upcoming patch will fix the problem...

Any chance you could start a fresh thread about your MWO access issue in an appropriate alternate section of the Forums so others can try at helping you fix it? ;)






View PostDuke Falcon, on 19 June 2025 - 10:50 PM, said:

And for the sake of the vile, Dark Gods! MW5 Clans + DLC for GoG at last!

You get a "+1" from me on that thought... I can only imagine all the Real $$$ which PGI is missing out on for failing to sell via GOG's website at this time! That lovely profit, and they aren't getting any... :D







~D. V. "dropping by with last-minute thoughts before Patch v1.4.309.0 smacks us all in the face" Devnull



[Quick Edit by the post's author for a bad pronoun assumption... it's fixed now...]

Edited by D V Devnull, 24 June 2025 - 08:19 AM.


#89 Will9761

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Posted 24 June 2025 - 11:25 AM

View Postsimon1812, on 24 June 2025 - 06:44 AM, said:


...no...we will get an old mech with a different name and hardpoints, probably omnimech.


For the IS side I could see:
Arctic Fox - IS Kit Fox
Avatar - IS Mad Dog
Blackjack Omni
Firestarter Omni

For the Clan Side I can see:
Night Chanter - Clan OmniCrab
Spirit Walker - Clan Omni Black Knight

#90 VixNix

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Posted 24 June 2025 - 02:56 PM

Question, why do two separate beam lasers share the same ventilation ramp up/cool down?

#91 MossySnake

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Posted 25 June 2025 - 12:33 PM

View PostVixNix, on 24 June 2025 - 02:56 PM, said:

Question, why do two separate beam lasers share the same ventilation ramp up/cool down?

Iirc when introduced, you had people gaming the heat gen / limit by *slightly* staggering fire, and even when fixed the damage a careful player could put out was still a bit too high, so making them share ramps was a shotgun solution.

Related opinion:
Beam Lasers are currently super awkward weapons, at least in T2/T1. Annoying to fight against since they take up so much screen space up close, but they don't feel super effective. They feel really hard to slot in to any kind of build due to their kinda-fat tonnage for what you're getting out of them. Maybe I just don't use them enough or I'm unaware of some chassis that makes them viable, but out of all weapon types in the game - potentially even including streaks - I can't help but think they're the least functional atm.

Edited by MossySnake, 25 June 2025 - 12:34 PM.


#92 MossySnake

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Posted 25 June 2025 - 12:50 PM

Also on the subject of the patch itself...

-I remember hearing something about a Panther buff in the pipeline, but as far as I'm aware it has yet to happen. Maybe it's a mis-memory, but god that mech is in a dire place rn and it needs some severe help. Slow brawl-y light with probably the worst weapon locations and geometry of that entire archetype, while it's added bulk isn't really enough to compensate for its other problems. (Being a Kuritan mech, it's also a goddamn hotbox. Seriously, you'd think these guys would be the Space-Finns with their sauna addiction)

-Noble buff is gonna do ******* nothing for it. It needs range or mobility (I'd rather have JJ thrust than JJ heat) because currently it's either a really **** poptart (AC/20 range is pathetic unquirked) or an extremely mediocre skirmisher since the Shadow Cat was always a stupid easy to hit target for what it's trying to be (imo - never had problems continuously hitting them or singling out its shoulders, and using the thing feels like a chore.)

-Expected BLK nerfs (where Trashbucket-5j nerfs lmao that thing is cancer and was laughably over-buffed. Puts the St Ives and Ares into worthless zone by existing)

-Rip free Submarine arm armor I guess? Nobody used those hardpoints anyway

-Gauntlet is kickass. Ballistichawk is one of my favorite heavies in the game, excited to try this out. Probably not a traditional good mech with some janky pods there, but always loved the basewhacker. That sweet geometry on the MASC variant is gonna be fun as hell.

Edited by MossySnake, 25 June 2025 - 12:53 PM.


#93 VixNix

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Posted 26 June 2025 - 02:58 AM

View PostMossySnake, on 25 June 2025 - 12:33 PM, said:

Iirc when introduced, you had people gaming the heat gen / limit by *slightly* staggering fire, and even when fixed the damage a careful player could put out was still a bit too high, so making them share ramps was a shotgun solution.

Related opinion:
Beam Lasers are currently super awkward weapons, at least in T2/T1. Annoying to fight against since they take up so much screen space up close, but they don't feel super effective. They feel really hard to slot in to any kind of build due to their kinda-fat tonnage for what you're getting out of them. Maybe I just don't use them enough or I'm unaware of some chassis that makes them viable, but out of all weapon types in the game - potentially even including streaks - I can't help but think they're the least functional atm.


Thank you for taking the time to respond.

Seems very wrong to have separate weapons on one ramp, RACs are on separate ramps...

#94 T Hawk

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Posted 26 June 2025 - 03:24 AM

View PostMossySnake, on 25 June 2025 - 12:50 PM, said:

Also on the subject of the patch itself...

-I remember hearing something about a Panther buff in the pipeline, but as far as I'm aware it has yet to happen. Maybe it's a mis-memory, but god that mech is in a dire place rn and it needs some severe help. Slow brawl-y light with probably the worst weapon locations and geometry of that entire archetype, while it's added bulk isn't really enough to compensate for its other problems. (Being a Kuritan mech, it's also a goddamn hotbox. Seriously, you'd think these guys would be the Space-Finns with their sauna addiction)

-Noble buff is gonna do ******* nothing for it. It needs range or mobility (I'd rather have JJ thrust than JJ heat) because currently it's either a really **** poptart (AC/20 range is pathetic unquirked) or an extremely mediocre skirmisher since the Shadow Cat was always a stupid easy to hit target for what it's trying to be (imo - never had problems continuously hitting them or singling out its shoulders, and using the thing feels like a chore.)

-Expected BLK nerfs (where Trashbucket-5j nerfs lmao that thing is cancer and was laughably over-buffed. Puts the St Ives and Ares into worthless zone by existing)

-Rip free Submarine arm armor I guess? Nobody used those hardpoints anyway

-Gauntlet is kickass. Ballistichawk is one of my favorite heavies in the game, excited to try this out. Probably not a traditional good mech with some janky pods there, but always loved the basewhacker. That sweet geometry on the MASC variant is gonna be fun as hell.


Panther has good Quirks, good armor and a few viable builds that can get you to 1k+ damage. I have done it myself numerous times and I'm not a good pilot.

There are way worse mechs out there.

#95 FRAGTAST1C

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Posted 26 June 2025 - 05:45 AM

View PostKursedVixen, on 22 June 2025 - 09:33 AM, said:

No, because I don't care and I'm not purchasing it so I don't really care, eveything after your first sentence here is a YOU problem....

(Also i can't see the details in the pictures because they are too small)
At least this omni has an LFE and not a IS XL like the Blackhawk KU.


So, you agree that the Gauntlet isn't a good mech. Just curious as to why you decided to quote me the first time and type this...

View PostKursedVixen, on 20 June 2025 - 10:44 AM, said:

it's an omni it's gotta have quirks that are lower than that of a battlmech to compensate for the ability to swap the hardpoints... (even though I fully believe omnis are totally customizable)


You're not purchasing it. I'm not either 'cause the Gauntlet isn't interesting enough and I think it is a bad medium mech. If it's a bad mech in both quirks and hardpoints, then what's the point of existing in this game, especially at this stage?

#96 Will9761

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Posted 26 June 2025 - 06:44 AM

View PostFRAGTAST1C, on 26 June 2025 - 05:45 AM, said:


So, you agree that the Gauntlet isn't a good mech. Just curious as to why you decided to quote me the first time and type this...


FRAGTAST1C, KursedVixen is a person who takes the Clan fanaticism to an extreme level. Now I want to be clear, just because you are a fan of one faction and hate another is not bad. It's like with sports team rivalries. Example: You are a Philadelphia Eagles fan, but you hate the Dallas Cowboys and that's fine. However, KursedVixen goes to extreme lengths to show his fanaticism. He doesn't like anything that is Inner Sphere, so anything that comes out relating to the IS will have him resulting into crapping on it. KursedVixen has repeatedly shown that he can't be a person who seems capable of seeing reason unless it benefits him and his clan faction. Now agreeing and disagreeing with folks is fine, but he's incapable with agreeing with you or understanding any other changes unless he gets his way.

KursedVixen also has a tendency to try to pick fights and troll people instead of approaching them in a respectable manner, hence why he said you are a problem (as shown below) which you are not, it's he who is the problem.


View PostFRAGTAST1C, on 21 June 2025 - 09:00 AM, said:


Take a closer look at those hardpoints and tell me that this mech is good for MWO. This isn't TT.

What's the selling point here? That this mech uses a name belonging to another and we pretend that it is THAT mech? Or is it the fact that it's a LFE omni with speed boost and lacks the punch of its clan counterpart? How many 2 HLL Mad Dogs do you see? Do you honestly think that the Gauntlet has any value in MWO?


View PostKursedVixen, on 22 June 2025 - 09:33 AM, said:

No, because I don't care and I'm not purchasing it so I don't really care, eveything after your first sentence here is a YOU problem....

(Also i can't see the details in the pictures because they are too small)
At least this omni has an LFE and not a IS XL like the Blackhawk KU.


He can't (or refuses to) see your point, even if you are trying to be civil and clarify. His thought process is, "I'm always right. If the Inner Sphere is getting something new, then I must crap on it. If something is not to the TT standards, it's wrong, if you call me out for my bad behavior, then you are harassing me and if you counter me or have a good point then you have proved my point." That's his entire shtick.

On the subject of the Gauntlet, I have friends who played this mech and I can see where they are coming from with the limited hardpoints. I think it would have been helpful if PGI made a variant to give it some 4x laser hardpoints to the side torsos. But still, what I like about the Gauntlet is the agility of it with the Jumpjet, MASC, Supercharger Combo (especially with Speed Tweak) and the LFE. And I'll give KursedVixen this, I agree that the LFE is one of the few saving graces of the Gauntlet.

Edited by Will9761, 26 June 2025 - 12:44 PM.


#97 MossySnake

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Posted 26 June 2025 - 02:15 PM

View PostT Hawk, on 26 June 2025 - 03:24 AM, said:

Panther has good Quirks, good armor and a few viable builds that can get you to 1k+ damage. I have done it myself numerous times and I'm not a good pilot.

There are way worse mechs out there.


You can get to +1k damage in almost everything with the right plan/circumstances.
Something something "A skilled Roy can beat a Fox"

Doesn't mean the Panther isn't an absolutely abysmal mech, particularly within its lore/base-design identity as a brawling light. Armor isn't really anything too special when you can go up to most mediums and get a superior mech for its job or go a clan brawl-y light alternative (Cougar comes to mind) and get a strictly better-gunned mech. The fact that many of the Panthers are hyper-reliant on a single arm makes it less effectively armored than it appears, since you can entirely disable the thing regardless of engine by just focusing the right arm. Twisting helps, but its a bandaid to a critical issue.

Sure some of the variants make okay skirmishers with an XL (9R being the standout imo with its ability to boat a bunch of MPLs), but then you're running an identity crisis as a crappier Wolfhound/Commando that are smaller targets with better hardpoint locations.

Panthers are super rare for a reason - they're one of the worst mechs in the game, and need a bit more on the survivability or mobility front (but probably not both, because quirk bloat is its own demon) to become worth using.

https://docs.google....#gid=1582927142
While these stats are a year-ish old they're the most recent I'm able to find, and the Panther hasn't been touched at all since.
It is the least-picked light mech in the entire game, tied with the Raven and SPIDER for the worst at actually killing anything, and doesn't do particularly well in damage or match score either - the only ones doing worse on the latter two fronts are a few of the "dies instantly if you're unfamiliar" tier anklebiters like the Pirahna. Some mechs that were already performing better or similarly on this chart have been buffed, yet the Panther has been left languishing in worthless-mech hell for a full on year with not a single change.

Edited by MossySnake, 26 June 2025 - 02:18 PM.


#98 Ttly

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Posted 27 June 2025 - 08:20 AM

I've actually played the laser Panther you know, and I'd have to say the thing is in sore need of more heat and cooldown quirks since even with good positioning, you can't even dish out enough damage to make it worthwhile. And that's with lasers, let alone the even worse DPH weapons that are PPCs.

Giving it more armor quirks is just lazy and encroaches the roles of similiar hardpoint count (and placement even) mediums like the Assassin or Griffin.

Edited by Ttly, 27 June 2025 - 08:25 AM.


#99 MossySnake

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Posted 27 June 2025 - 02:30 PM

View PostTtly, on 27 June 2025 - 08:20 AM, said:

I've actually played the laser Panther you know, and I'd have to say the thing is in sore need of more heat and cooldown quirks since even with good positioning, you can't even dish out enough damage to make it worthwhile. And that's with lasers, let alone the even worse DPH weapons that are PPCs.

Giving it more armor quirks is just lazy and encroaches the roles of similiar hardpoint count (and placement even) mediums like the Assassin or Griffin.


The design of the mech is to be a jumpy but slow brawlier light. The lore/canon pages for the mech all repeatedly hammer in that its supposed to be exceptionally sturdy for its tonnage while making up for a low ground speed with powerful JJs, kinda like a slightly fatter Urbanmech.

The Assassin isn't the best comparison imo, its got way more of a focus on chasing down lights or harassing larger mechs at range as opposed to sticking around as a street slugger like the Panther - its base speed being significantly higher and its quirk emphasis on range across all variants reflect this. (as well as its height and extra room for jets making it a fair bit better at shooting around cover than the Panther)
The Griffin's hardpoints are generally much higher than the Panther's (actual shoulder weps, even if often wasted on missiles, as well as higher-sitting arms) and has significantly more tonnage to play with, although 55t is a pretty bad spot for the engine curve.

Continuing with the 9R Panther, it gets some pretty decent -15% energy heat / -15% energy CD / -10% duration quirks and it still blows! In part because its so damn vulnerable despite its intended role, and because has to sacrifice a lot of its intended survivability to even get to the point of being a crappier easier-to-shoot Wolfhound with speed increases. The geometry sucks, the low-mounted hardpoints suck, and the decent offensive quirks barely help. Hell, upping the offensive quirk numbers just ends up giving you a slower, crappier COM-D03 or 1B lol.

If I were to add/change anything across the Panthers, I would:
-Generify a few of the quirks (Mainly Velocity and heat - something Cauldron has had success with on other mechs over the past year)
-Add either a crit reduction (to make it a better protracted fighter - harder to shoot out weapons/ammo/engine from structure) or heat dissipation quirk (Less risk of overheat during, again, protracted fights). Both are unique-ish quirks for the light class too, as a bonus.
-Potentially add a JJ thrust or burn time quirk to make it a little better at getting its stupid low hands over cover + reflect some of its lore, but I don't think this is as important honestly.

I'd much prefer the Panther to continue to be designed around brawling and protracted combat compared to other lights as its again written in lore to be designed for - its something more unique for IS lights. I don't want it to be further pigeonholed into a generic hit and run light mech and continue to be a ******** version of multiple other 30-35t IS lights.

#100 Kreepy Krawly

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Posted 27 June 2025 - 04:27 PM

View PostInnerSphereNews, on 18 June 2025 - 02:12 PM, said:

As always, a 2 week in-game Patch Science Sale (along with a streamer hunt for this month) will go live shortly after the patch and include all applicable items for testing.


The patch has been applied, the event has started ... I hope the sale won't be too far behind, I'd like to do a bit of shopping Posted Image





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