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Gauntlet Mech Pack


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#21 simon1812

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Posted 25 June 2025 - 09:16 AM

if they are going to keep reusing old models, if anything, they should bring in more mechs more often, and on that note: where is my Rakshasa?? hm?? or the Mad Cat III? hm?

#22 nanashi0110

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Posted 25 June 2025 - 01:36 PM

I purchased it, but felt it was not attractive enough to make me wonder if I could get a refund.
Overall, I think the situation is unattractive.
Hardpoints are very poor, and quirks are concentrated in So8, but not much.

#23 MossySnake

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Posted 25 June 2025 - 01:58 PM

View Postnanashi0110, on 25 June 2025 - 01:36 PM, said:

I purchased it, but felt it was not attractive enough to make me wonder if I could get a refund.
Overall, I think the situation is unattractive.
Hardpoints are very poor, and quirks are concentrated in So8, but not much.


How's the 10? The Masc + Supercharger combo looks fun as hell. Firepower's lacking, but swapping the arm to something more punchy up-close like an MRM could be funny for strafing runs.

#24 Doc13

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Posted 25 June 2025 - 02:45 PM

IMO, this mech feels like it needs to be in the oven a little longer. The quirks don't really make it convincing enough, and the space available really puts a hamper on builds. It needs some better quirks spread across the omnipods, and maybe a heat dissipation one to offset how space starved it feels. Probably not as much as the Black Hawk's but decent enough to be something worth picking up.

Edited by Doc13, 25 June 2025 - 02:45 PM.


#25 nanashi0110

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Posted 25 June 2025 - 07:23 PM

View PostMossySnake, on 25 June 2025 - 01:58 PM, said:

How's the 10? The Masc + Supercharger combo looks fun as hell. Firepower's lacking, but swapping the arm to something more punchy up-close like an MRM could be funny for strafing runs.

Hmmm, not good. Really weak hardpoints and slots.
Mobility is not bad, but not enough firepower to take advantage of So8.
I don't see much synergy between MASC and SC either...

#26 simon1812

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Posted 25 June 2025 - 10:35 PM

View Postnanashi0110, on 25 June 2025 - 01:36 PM, said:

I purchased it, but felt it was not attractive enough to make me wonder if I could get a refund. Overall, I think the situation is unattractive. Hardpoints are very poor, and quirks are concentrated in So8, but not much.


did you manage to get a refund?

#27 Arkhangel

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Posted 26 June 2025 - 04:44 AM

Thing you guys're missing is it's pretty likely there's something big on the way, and the Gauntlet is a Mechpak they could do with not much work for some income.

Case in point, gonna point out we just got a Clan Invasion MW5M expansion announcement. What's right after that that involves IS Omnis that would be on the brain of PGI? Operation Bulldog. What would potentially be being made for that, and would share the models into MWO?

That being said, I do feel the Gauntlet kinda gets screwed a bit because MMLs and TSEMPs aren't a thing in MWO (which should be on the A and C, respectively).

Edited by Arkhangel, 26 June 2025 - 04:44 AM.


#28 Mr Gamer Man 89

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Posted 26 June 2025 - 06:27 AM

The 10A has the best consistent armor quirks and the B has 1 of the best hard points (the arms) if the armor quirks in the A were copied into the others I think they stand a better chance in combat. The B's arm pods can make either a mini BLKKU OX or a missile/small laser/pulse laser build. I don't pay attention to the so8 quirks since the loadouts I want very rarely use the stock configuration.

#29 Void Angel

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Posted 26 June 2025 - 11:22 AM

I bought the Gauntlet today purely out of spite toward some of the people bashing it. I've only tested stock pods (it stretches my building skills,) and I've only had good success with the B, due to its jump jets and ECM.

The 'mech has potential, but as people pointed out, it suffers from low hardpoint placement and fragility. The -10, for example, has 47% cooldown reduction with skills, and will produce over 16dps with fair sustainability. Yet it has trouble actually doing that; it is a fragile target that needs to expose a lot because of its hardpoints. Then there's the 10A: quirked for LRMs, but that weapon is problematic in Quickplay, and various PPC combinations struggled to produce viable firepower while being cool enough to use.

But a lot of these issues can be mitigated by swapping pods - yay for OmniMechs! I'm expecting the performance of the "off" variants to improve once I ditch the So8 and start truly optimizing the chassis - but even then the 10 has served me well with a combination of MPLs and Medium Lasers.

So I'd sum up my initial experience as being positive, but I expect most variants and builds to under-perform a bit at their current durability level. It may be telling that the build I had by far the best results with was one that could act as a laser poptart to stay out of sight - but I'm also still testing the chassis and getting used to what it can do.

#30 BlueDevilspawn

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Posted 26 June 2025 - 10:17 PM

We've discussed how to buff it.
That said, with no PTS to test mechs, there's no way to accurately gauge how a new addition will perform. Bushwackers already had a very tanky reputation due to the thin hitboxes (if you wiggle the nose like a Marauder). Now add JJ, MASC, SC, and ECM? It's always easier to buff a mech than to nerf it.

#31 nanashi0110

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Posted 26 June 2025 - 10:36 PM

I don't like having to wait a month...
Can't we have a permanent gauntlet-only 4v4 match in Event Q and let a wide range of users touch it and get feedback?
And then every week or two, make minor adjustments and see how it goes until it settles down to reflect the feedback...

I thought this might be a good idea, but I wonder if people would be divided between Event Q and Quick Q...

#32 BlueDevilspawn

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Posted 26 June 2025 - 10:43 PM

View Postnanashi0110, on 26 June 2025 - 10:36 PM, said:

I don't like having to wait a month...
Can't we have a permanent gauntlet-only 4v4 match in Event Q and let a wide range of users touch it and get feedback?
And then every week or two, make minor adjustments and see how it goes until it settles down to reflect the feedback...

I thought this might be a good idea, but I wonder if people would be divided between Event Q and Quick Q...


That's not the way EQ works, nor should EQ be limited to mechs that have to be purchased. As for patches, that is how it goes. There have been 2 hotfixes I can remember in the past 4 years and only if the game is on the verge of exploding.

That said, I've also played the mech extensively since the patch. As a matter of fact I played it on stream with 2 other cauldron members and a dev. While we could've used more HP or sustain in the close matches we lost, we were far from helpless and often did perfectly fine. Right now imo, the Gauntlet has a higher skill floor. Hopefully the buffs will make it more playable for the wider playerbase.

Edited by BlueDevilspawn, 26 June 2025 - 10:45 PM.


#33 Void Angel

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Posted 26 June 2025 - 11:33 PM

I'm finding that I like it as well. The space and tonnage constraints are challenging sometimes, with an Inner Sphere tech base, but I'm finding fun builds and doing well with them in Tier 1 matches with players I know are good.

PS: I bought this mechpack purely because certain... special people were making threads to complain about it before they'd even tried it out. It's turning out to be probably the most fun I've ever had spending money for spite.

Edited by Void Angel, 26 June 2025 - 11:50 PM.


#34 nanashi0110

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Posted 27 June 2025 - 01:56 AM

View PostBlueDevilspawn, on 26 June 2025 - 10:43 PM, said:


That's not the way EQ works, nor should EQ be limited to mechs that have to be purchased. As for patches, that is how it goes. There have been 2 hotfixes I can remember in the past 4 years and only if the game is on the verge of exploding.

That said, I've also played the mech extensively since the patch. As a matter of fact I played it on stream with 2 other cauldron members and a dev. While we could've used more HP or sustain in the close matches we lost, we were far from helpless and often did perfectly fine. Right now imo, the Gauntlet has a higher skill floor. Hopefully the buffs will make it more playable for the wider playerbase.

I think my idea came across incorrectly.
My idea of Event Q is a mode that forces the drop deck to be fixed with a series of gauntlets, and then the battle is fought with them.
The gauntlets in the drop deck can be reconfigured in some way, and hopefully everyone can use the gauntlets to provide feedback.
I also value fun over MECH power. In that regard, I feel that the gauntlet is not very fun.

So I feel that I want some adjustments to make it fun.

#35 BlueDevilspawn

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Posted 27 June 2025 - 06:57 AM

View Postnanashi0110, on 27 June 2025 - 01:56 AM, said:

I think my idea came across incorrectly.
My idea of Event Q is a mode that forces the drop deck to be fixed with a series of gauntlets, and then the battle is fought with them.
The gauntlets in the drop deck can be reconfigured in some way, and hopefully everyone can use the gauntlets to provide feedback.
I also value fun over MECH power. In that regard, I feel that the gauntlet is not very fun.

So I feel that I want some adjustments to make it fun.


Again, that’s not the way EQ works. You can’t put mechs into drop decks unless you own them.
We also can’t adjust mech stats aside from some broad ones like x% more armor.
EQ has a set of levers that can be adjusted but are not minisculely tweakable like quirks.

#36 Ch_R0me

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Posted 02 July 2025 - 04:54 AM

Dark Age OmniBushwhaker? Yes please (as for every Omni).

So, PGI... When OmniMarauder? :D
https://www.sarna.ne...ki/OmniMarauder

#37 Void Angel

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Posted 02 July 2025 - 07:10 AM

I'm enjoying the Gauntlet, even with it's being a bit of a bullet magnet due to being the Newest Thing. You have more pod tonnage than a Lanner, even with jump jets installed, but you're far more constrained on space, and lack the Clan's lightweight laser firepower and compact heat sinks. It feels good, and I've found several builds that are pretty fun across all variants.

#38 Mayhem Lewis

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Posted 03 July 2025 - 06:55 PM

Cough, cou... (25% jarls)..gh, cough...

Guess spite isn't what it used to be when it came to stats.

#39 VAL10 GhostRyder

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Posted 03 July 2025 - 09:10 PM

The set of 8 bonus for the 10A should be changed from just LRM to apply to all missile types.

Also can we get a left torso that allows us to put weapons in it other than the one missile hard point in the 10A
The current omnipods force you to put the majority of your weapons in the arms which are prone to be blown off frequently halfing your firepower. The beauty of the bushwacker is you can put your major weapons in the side torsos which are extremely easy to defend with the marauder nose wiggle mentioned earlier. The gauntlet takes the amazing bushwacker hit boxes and throws them out the windows by forcing your weapons to the arms which are easily destroyed.

Yes you get one energy hard point with the 10b in the right torso but as someone else mentioned if you take the ecm in that torso you are limited to a two slot energy weapon.

Other than the 10A no other variant allows you to put any weapons in the left torso and that is a problem for build diversity and possibly survivability for us regular non top tier players.

Edited by VAL10 GhostRyder, 03 July 2025 - 09:12 PM.


#40 Void Angel

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Posted 03 July 2025 - 10:17 PM

Well, the only time I'm finding my arms destroyed is when I'm using the 10B arms - which is intended functionality, trading other pods' armor bonuses for a large number of hardpoints. Similarly, taking ECM in that 10B side torso is worth the slot limitation for energy weapons. On the other hand, I think I agree that the 10A's set of 8 bonuses weren't good enough to make me build to them - maybe I'm just out of practice with LRMs, but I didn't find that I had the throw weight in missiles to operate indirectly, nor enough survivability to operate direct-fire.

Still, the chassis does work pretty well within its limitations. It reminds me strongly of the Black Lanner - you're not going to be able to make a lot of weapons that could technically fit on the chassis work, because you lack the space and/or tonnage to support them (dual HPPCs come to mind.) But within those limits, the chassis' mobility really helps it out. Generally it's high-risk, but high reward.

PS: Mayhem, you don't even have a Jarl's. Run your mouth all you like - you have nothing of substance to back it up.





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