

#1
Posted 25 July 2025 - 09:48 PM
Emerald Taiga
6v6, groups of 2 max
300 ton drop decks, mixtech allowed
Random assignment to attack or defense side
4x cbills and xp
They're evaluating this setup for future EQs. Scouting is also being considered as another usable FP game mode for EQs at a later date.
Provide some feedback if you do play it.
#2
Posted 25 July 2025 - 10:01 PM
#3
Posted 25 July 2025 - 10:15 PM
#5
Posted 25 July 2025 - 10:47 PM
#6
Posted 26 July 2025 - 03:59 AM
- It's too hard for the attacking side...!
You always end up playing second fiddle. Access to the objectives to be destroyed is so limited that the defending side seems to have a huge advantage.
It's a lot of fun when you get together with players who know how to regroup and group up...
But even so, it's impossible to break through a completely choked gate. And respawn kills can even occur...
- The defending side's victory or defeat is decided by communication and the number of times they look at the minimap.
I feel like there are a lot of matches between people who observe the whole picture and those with minimal mobility who completely shut out the other side.
-Overall.
I really like the drop deck system and the game rules. If there's a big update in the future, I hope this will be the standard.
With some map design and some game assists...I think it'll be a really good mode.
#7
Posted 26 July 2025 - 06:51 AM

This is where the 30ton UM-IIC-M(TSP) comes in handy!
https://mwomercs.com/packages/tsp-2025
Great durability, great offensive power for its tonnage!

Edited by w0qj, 26 July 2025 - 06:52 AM.
#8
Posted 26 July 2025 - 08:42 AM
#9
Posted 26 July 2025 - 11:12 AM
w0qj, on 26 July 2025 - 06:51 AM, said:

This is where the 30ton UM-IIC-M(TSP) comes in handy!
https://mwomercs.com/packages/tsp-2025
Great durability, great offensive power for its tonnage!

More like a point as to why tonnage balance is stupid and the whole thing should be balanced around slots seeing as they don't seem to mind adding something that occupies the medium-heavy role (albeit at much lower speed) without the tonnage cost that actually matters for once because drop deck.
Edited by Ttly, 26 July 2025 - 07:57 PM.
#10
Posted 26 July 2025 - 02:21 PM
#11
Posted 26 July 2025 - 07:14 PM
#12
Posted 26 July 2025 - 09:04 PM
#13
Posted 26 July 2025 - 11:18 PM
PGI finally could switch FP toward random attacker\defender side. No more stack on the defensive side, faster filling queue I guess. Yes, this EQ is a proof that PGI could make attacker\defender random! Something what FP needed since a few years...
P.S.: I like it very much! To bad I got only C-bills and not increase my Faction Reputation

#14
Posted 27 July 2025 - 06:43 AM
It feels like, if this had been the game mode we'd all been playing from the start rather than just mindless TDM? It'd be great. Would've gotten years of development, and players would've learned proper habits for assaulting a heavily defended fortress. As is? Dropping on the attacker side feels like attacking Helm's Deep, except your lancemates are all Larry, Curly and Mo instead of Uruk-Hai.
Unsure if this can be fixed, but it was still a neat little experiment in "what does this Faction Play mode everybody raves about even do?"
#15
Posted 27 July 2025 - 07:20 AM
how was it ??
#17
Posted 27 July 2025 - 07:33 AM
What was changed in EQ is that the gamemode of siege was able to be recognized and then the relevant maps were pulled. EQ is simply a queue that has dropdeck availability so that’s how the bones of faction were replicated. This weekend’s test was meant to determine whether there were any game or setup breaking bugs (eg - victory conditions don’t trigger). As Tiyos said, the next step is to see if Scouting works, and then if FP conquest works. Cross your fingers that they can be used.
#19
Posted 27 July 2025 - 08:19 AM
a 5 year old with an Uzi, on 27 July 2025 - 07:48 AM, said:
Attacking into the teeth of multiple sniper Banes with Puglandians for backup would've made you less bored. An exceptionall degree more frustrated, but less bored.
Massed AC/2 sniper Banes are absolute hornswoggle on defense, when you don't really have the option of maneuvering around them or waiting them out. Blrrgh.
#20
Posted 27 July 2025 - 03:51 PM
BlueDevilspawn, on 27 July 2025 - 07:27 AM, said:
cool. not sure if i have time to play tonight, and all next week im stuck on a steam deck.
i think i enjoyed 6v6 more than 8v8. drop cadence was a little bit better too, games were kicking off immediately, while last night i could be waiting up to 20 minutes. i dropped for 7 hours straight and still managed to watch 2 hours of youtube.
Edited by LordNothing, 27 July 2025 - 03:55 PM.
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