Conquest Mode
#1
Posted 26 July 2025 - 05:28 PM
#2
Posted 26 July 2025 - 07:09 PM
#3
Posted 26 July 2025 - 10:20 PM
eishiba, on 26 July 2025 - 05:28 PM, said:
What if enemy murderball of 7-10 'Mechs arrives to your resource point, that is being defended by 4 'Mechs, and simply wipes your 4 'Mechs out? You would be losing 0:4.
#4
Posted 27 July 2025 - 06:32 AM
eishiba, on 26 July 2025 - 05:28 PM, said:
If both teams each stationed a single lance at each of three cap points, only the four 'Mechs from each team assigned to Theta would actually fight. This is both no fun and an extremely poor use of resources. The first team to say "fudge this, you backstanders get to Theta and help!" wins. It's why Conquest is almost always a giant dogpile at Theta with each team's faster 'Mechs bickering over the side cap points - that way everybody gets to fight.
#5
Posted 27 July 2025 - 10:52 AM
most MWO matches are like herding cats so simplest is always best.
#6
Posted 27 July 2025 - 04:19 PM
#7
Posted 28 July 2025 - 12:31 PM
#8
Posted 28 July 2025 - 02:42 PM
#9
Posted 28 July 2025 - 02:50 PM
eishiba, on 26 July 2025 - 05:28 PM, said:
i honestly dislike conquest the most out of any of the modes the cap points don't even give you anything, no slow repair no slow refill of ammo absolutly no reward for capping a point....aside from ticket increase...
#10
Posted 28 July 2025 - 04:47 PM
Also people play it like skirmish anyway in most maps, especially smaller ones.
#12
Posted 28 July 2025 - 09:21 PM
IDGAFF, on 27 July 2025 - 04:19 PM, said:
I agree with you.
I almost always vote for Conquest - and I voted for Escort too when it was available - because it breaks the boredom of the unending chain of Skirmish games (no matter if they are called Skirmish, Assault or Domination).
#13
Posted 29 July 2025 - 06:52 PM
martian, on 28 July 2025 - 09:21 PM, said:
I almost always vote for Conquest - and I voted for Escort too when it was available - because it breaks the boredom of the unending chain of Skirmish games (no matter if they are called Skirmish, Assault or Domination).
Escort mode was cool, but the VIP mech was . . . unskilled. To say the least.
#14
Posted 29 July 2025 - 07:16 PM
Lanzman, on 29 July 2025 - 06:52 PM, said:
Escort mode was ... imperfect, that is sure.
But it was something else than the usual scenario of both teams going to the centre of the map, hiding behind their favorite rocks and fighting it out.
Edited by martian, 29 July 2025 - 07:16 PM.
#15
Posted Yesterday, 03:27 AM
#16
Posted Yesterday, 05:46 AM
yobizzyb, on 29 December 2025 - 03:27 AM, said:
Could you post both the Mission Summary Team Stats Table and the Mission Summary Player Stats Table, please?
Without seeing both of those tables, it is impossible to judge your performance relative to the other players. Any serious discussion about your performance in that game is not possible without those tables.
Thank you.
#17
Posted Yesterday, 11:16 AM
#18
Posted Yesterday, 11:34 AM
eishiba, on 26 July 2025 - 05:28 PM, said:
Capturing conquest points is a means to facilitate player movement to avoid getting too static, lest one's team gets capped out. If you plant 4 players at a point and sit there the other team can roll them over with 12 players point by point with time to spare. Therefore it's a constant back and forth of points management forcing fights in different areas.
#19
Posted Yesterday, 03:19 PM
#20
Posted Yesterday, 10:14 PM
Just respawn until a certain amount of points aka tickets is won. And by respawn, I mean, no Drop Decks. Just the Mech you're in and nothing else! Now that'd be fun. Or so I would think so. Anyways, I said my peace.
Leave Conquest mode alone. It's fine like it is. Just do better at capping and killing those who take the cap. Simple. <o
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