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8 Vs 8 Quickplay Queue Adjustment


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#181 Omniphage

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Posted Yesterday, 05:42 PM

Yeah no matter what you say 8v8 is worse. I'll be peacing out for awhile.

#182 Thorqemada

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Posted Yesterday, 07:22 PM

Well, i applaud PGI for trying to evaluate 8vs8 as for me it is the superior mode.
But i wont make me play the game again bcs everything else i dislike stays the same.

General Balancing
Weapon Slot amassement
Weight race
LRM hate
Map and Mode voting
Every mode is skirmish mentality
Groups in Solo Q
to name some of them.



Also a comment to the "but i want to play with my friends" argument:
That one is a false friend bcs at no point in its history was MWO preventing players to play with their friends.
That mode was called Group Q and targeted especially at people who wanted to group up with their friends and face likeminded opponents in a fair match.

But that Group Q died and that makes any claim in that regard illegitimate!

Obviously many people in Group Q did not want to play with friends they wanted to play with an advantage and as the Group Q did not gave them that advantage they gave up playing it!

Now using a false friend argument to force groups on solo players, who were the only bucket of players that kept their Q alive, is all about abusing an advantage instead of playing/competing on an even playfield.

As it was the group players that abandoned group play they have simply no right at all to claim any obligation by solo players to play into there demands!

So STFU!

Edited by Thorqemada, Yesterday, 07:23 PM.


#183 CwStrife

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Posted Today, 01:01 AM

View PostThorqemada, on 11 August 2025 - 07:22 PM, said:

Well, i applaud PGI for trying to evaluate 8vs8 as for me it is the superior mode.
But i wont make me play the game again bcs everything else i dislike stays the same.

General Balancing
Weapon Slot amassement
Weight race
LRM hate
Map and Mode voting
Every mode is skirmish mentality
Groups in Solo Q
to name some of them.



Also a comment to the "but i want to play with my friends" argument:
That one is a false friend bcs at no point in its history was MWO preventing players to play with their friends.
That mode was called Group Q and targeted especially at people who wanted to group up with their friends and face likeminded opponents in a fair match.

But that Group Q died and that makes any claim in that regard illegitimate!

Obviously many people in Group Q did not want to play with friends they wanted to play with an advantage and as the Group Q did not gave them that advantage they gave up playing it!

Now using a false friend argument to force groups on solo players, who were the only bucket of players that kept their Q alive, is all about abusing an advantage instead of playing/competing on an even playfield.

As it was the group players that abandoned group play they have simply no right at all to claim any obligation by solo players to play into there demands!

So STFU!


You haven't played in like 5-6 years and your making comments complaining about a game you won't play? Bruh you serious right now? Sounds like you like to play an LRM boat and you get picked apart easily or something.

#184 Ballistic Panicmode

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Posted Today, 03:00 AM

View PostThorqemada, on 11 August 2025 - 07:22 PM, said:

Well, i applaud PGI for trying to evaluate 8vs8 as for me it is the superior mode.
But i wont make me play the game again bcs everything else i dislike stays the same.

General Balancing
Weapon Slot amassement
Weight race
LRM hate
Map and Mode voting
Every mode is skirmish mentality
Groups in Solo Q
to name some of them.



Also a comment to the "but i want to play with my friends" argument:
That one is a false friend bcs at no point in its history was MWO preventing players to play with their friends.
That mode was called Group Q and targeted especially at people who wanted to group up with their friends and face likeminded opponents in a fair match.

But that Group Q died and that makes any claim in that regard illegitimate!

Obviously many people in Group Q did not want to play with friends they wanted to play with an advantage and as the Group Q did not gave them that advantage they gave up playing it!

Now using a false friend argument to force groups on solo players, who were the only bucket of players that kept their Q alive, is all about abusing an advantage instead of playing/competing on an even playfield.

As it was the group players that abandoned group play they have simply no right at all to claim any obligation by solo players to play into there demands!

So STFU!


I have to wonder if bringing back group queue as an 8 v 8 mode might encourage absent players to return to 12 v 12 quick play.

obviously the game engine would allow for this, since 8 v 8 hasn't affected faction play.

#185 UMPA Viper

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Posted Today, 04:28 AM

Thorqemada


LOL , sounds like you dont have any friends to play with to me. Poor argument. I see a bunch of groups playing in QP. So the ability to play with your friends is very much alive. Yours is a opinion , and thats all it is.

My opinion , 8v8 is horrendous and should never be attempted again by PGI.

Edited by UMPA Viper, Today, 04:31 AM.


#186 Haman Karn

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Posted Today, 05:48 AM

8v8 not very fun, as soon as one side gets 3 kills its over, games last 2 minutes and seem much more lopsided.

#187 CwStrife

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Posted Today, 07:25 AM

View PostUMPA Viper, on 12 August 2025 - 04:28 AM, said:

Thorqemada


LOL , sounds like you dont have any friends to play with to me. Poor argument. I see a bunch of groups playing in QP. So the ability to play with your friends is very much alive. Yours is a opinion , and thats all it is.

My opinion , 8v8 is horrendous and should never be attempted again by PGI.


Imagine typing in all chat in a game "anyone in a group looking for 1 more i'd like to join".... instead after 5 years comes on here to rage about a change to a game he doesn't play anymore. I think MW5 is more his thing, playing against a bot would allow him to play the playstyle/game he wants.

View PostHaman Karn, on 12 August 2025 - 05:48 AM, said:

8v8 not very fun, as soon as one side gets 3 kills its over, games last 2 minutes and seem much more lopsided.

3 mans in lights are much much more deadly and effective now. Hard to deal with them with lesser mechs on the board.

#188 Tiy0s

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Posted Today, 08:49 AM

I've been seeing a lot of feedback on 8v8 in both discord and the forums, I'm keeping track of it all.

During the course of this event, I've been making subtle changes to the matchmaker and keeping an eye on match speeds, search times, match quality, etc. When this 8v8 is over, I'll be making a more proper post with all of my findings, thoughts, and what I think the future steps will be. This is not just a test of search times, this is me testing every aspect of the matchmaker I can(I'm not an engineer, I can only change the dials that people before me have made) to see what the most optimal setup is during the parts of the year where we see lower player activity.

The only thing that's really set in stone to stay is group and solo queues staying merged in "soup" queue. However, even the size of groups can be changed if that's what is needed.

Keep the feedback coming, I'm reading it all. Perhaps this test is was a little longer than it should have been and future tests will be much shorter in time frame. But I'm trying to learn everything I can for future implementations of whatever I need to do to keep MWO running as well as it can.

#189 smokefield

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Posted Today, 10:24 AM

thanks for the insights. from my perspective the test was not exaggerated long. it actually captured better learnings compared with a too short one, even if it did created some frustration.

if possible i would suggest to test many other scenarios and see the best outcome, even ones that seem outrageous at 1st :)

#190 Sapporo Joe

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Posted Today, 10:41 AM

Does anyone get the sense they dropped 8v8 at the same time as the railgun reveal to distract from the laughably incoherent dedication to pin point damage this game has developed?

#191 minnowzzz

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Posted Today, 10:55 AM

View PostTiy0s, on 12 August 2025 - 08:49 AM, said:

Perhaps this test is was a little longer than it should have been and future tests will be much shorter in time frame.


you do have the power to change the test if you so wish. you could just make a announcement for example you are changing the test end date to the end of the 14th.

I'm not going to say you should do that or that this was a mistake. even thou I don't like 8v8 I understand you are doing test to see what works or does not work and how to use that info in the future.

Either way, have a good one.

Edited by minnowzzz, Today, 11:04 AM.


#192 Micromagos

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Posted Today, 11:31 AM

While 8v8 isn't terrible, I'm definately not enjoying it any where near as much as 12v12 now that I've had some time to let it sink in. Honestly the longer search times weren't really an issue for me compared to this.

Edited by Micromagos, Today, 11:48 AM.


#193 Strelok7

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Posted Today, 01:15 PM

141 hours and 45 minutes of MWO 8vs8 abstinence left. Google Doodle Corn game for the win !!!

#194 Strelok7

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Posted Today, 01:34 PM

View PostTiy0s, on 12 August 2025 - 08:49 AM, said:

future implementations of whatever I need to do to keep MWO running as well as it can.


Thanks for all the MWO work you guys do!

_

Someone brought up an interesting point earlier; I don't think I saw the follow up.
Idea was: WHEN low player volume THEN enact all Tiers playing together, BUT the kicker was that the teams are lopsided. Tier 1 and 2 - lets say 8 or 10 players VS all other Tiers - 12 players.

If hard to implement, maybe stick couple of fake placeholder players or bots on Tier 1 and 2 side. Servers will use 12 vs 12, but really, it will be like having a couple of AFKers on their end.

Result.
  • 1) Reduction of wait times (for those who have that issue).
  • 2) More challenge for Tier 1&2.
  • 3) More chances for Tiers 3,4,5.

Edited by Strelok7, Today, 02:09 PM.


#195 Lollerisms

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Posted Today, 02:38 PM

View PostStrelok7, on 12 August 2025 - 01:34 PM, said:


Thanks for all the MWO work you guys do!

_

Someone brought up an interesting point earlier; I don't think I saw the follow up.
Idea was: WHEN low player volume THEN enact all Tiers playing together, BUT the kicker was that the teams are lopsided. Tier 1 and 2 - lets say 8 or 10 players VS all other Tiers - 12 players.

If hard to implement, maybe stick couple of fake placeholder players or bots on Tier 1 and 2 side. Servers will use 12 vs 12, but really, it will be like having a couple of AFKers on their end.

Result.
  • 1) Reduction of wait times (for those who have that issue).
  • 2) More challenge for Tier 1&2.
  • 3) More chances for Tiers 3,4,5.


This is going to result in hilariously imbalanced games where T1s get 12 mechs worth of target practice. *Intentionally* recreating the worst parts of Event Queue is a really, really bad idea.





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