a 5 year old with an Uzi, on 04 August 2025 - 08:11 AM, said:
There are arguments that this will exacerbate the impact of poor play on other players,
It will, but it will also exacerbate the impact of
great play on other players. The PBR-and-weed jaggoff is worth ~130% of the team total he used to be, but the pilot who locks in and goes on a tear is also worth ~130% of the team total she used to be. On the whole it should average out, with the exception of some additional swinginess in matches due to a greater than normal concentration of PBR jackwits or Kali Allards on a given team. Which...it's MWO. Swinginess is practically the game's subtitle.
a 5 year old with an Uzi, on 04 August 2025 - 08:11 AM, said:
I'd hoped you were better than giving credence to the oft-trumpeted idea that people dropping with their friends just
absolutely RUINS the solo experience 4evar!!1! It's a dumb stupid ludicrous notion that has no bearing on reality, the
vast majority of group drops are just buddies hanging out and playing MWO together. There is no bloody evidence that groups as a whole have any impact on the match's outcome; PGI simply moderates group numbers and limits as a PR milksop to cope with the fact that PBR jackwits have to have
something to blame their endless string of sub-200 losses on and they have erroneously and maliciously settled on People With Friends as the thing to blame.
Groups are
fine. Can we PLEASE dispense with this idea that everyone who decides to drop with their buddies is some sort of horrible malicious tyrant who exists solely to farm the poor innocent defenseless solos? Y'all have guns and armor, too.
USE THEM. Shoot the enemy instead of chickendicking behind a rock for eight minutes every game and you'll be
amazed what you can accomplish.
a 5 year old with an Uzi, on 04 August 2025 - 08:11 AM, said:
mech balance and map/mode play.
While worries about 'Mechs and maps tuned/designed for 12v12 not working as well in 8v8 are valid, I don't think the majority of the population is honestly skilled or competent enough for that to matter most of the time. I know I'm not. And it's also an option that bites both ways - outsized durability quirks on 'Mechs designed to account for twelve enemy 'Mechs' worth of gunfire instead of 8 are present on both sides of a match, and ammo counts intended for twelve enemy 'Mechs' worth of armor and durability will still be the norm in most cases. The smart play would be thinning out your ammo totals by a bit during the course of the event to get a bit more everything-else since you don't need to bring down an entire company by yourself anymore, but I guarantee almost no one will actually do so.
a 5 year old with an Uzi, on 04 August 2025 - 08:11 AM, said:
Whether the arguments have merit or not I don't know but the apple cart is being tipped and I am worried that further investment will be a bad bet, that play could get really frustrating for a while before adjustments are made (if they are made) if the arguments have merit and the change is made permanent... so I am not quick to discount any of this.
Fair enough (with the exception of the dumb complaints against groups that have never had a place in MWO), but this is also the way the game was initially designed and intended to run. And not the first time 8v8 has made a comeback. I do not think there's much risk of total disaster. The main issue will simply be PBR jackwits discovering that they can't count on getting carried while running around drunk off their chairs in a bone stock Succ Wars rustheap and complaining "I can't play the way I want to play anymore!" Which is false - they can still get drunk off their chairs and run around in a horrible 'Mech, they just earn what that gets them more often than they used to.