Does anyone have a count how many times 8 v 8 has been run up the flagpole then quicky taken back down?


8 Vs 8 Quickplay Queue Adjustment
Started by InnerSphereNews, Aug 01 2025 02:07 PM
62 replies to this topic
#61
Posted Today, 04:15 AM
#62
Posted Today, 05:58 AM
Bud Crue, on 03 August 2025 - 06:42 PM, said:
This thread reads like some sort of sub-Reddit: r/MWOcirclejerk; I can't tell if ~half the comments (like this one) are supposed to be serious are heavily sarcastic.
In all seriousness, for good or bad, whether this test is timed horribly relative to the current loot bag event or whatever, 8v8 is inevitable given the equally inevitable slow decline of the player base. It's a very old ftp game originally funded off of nostalgia, which is no longer being actively developed and barely maintained...what do folks expect other than a gradual loss of players and paying customers? I'm just happy the powers that be (PGI, Cauldron, etc.) are willing to do ANYTHING.
In all seriousness, for good or bad, whether this test is timed horribly relative to the current loot bag event or whatever, 8v8 is inevitable given the equally inevitable slow decline of the player base. It's a very old ftp game originally funded off of nostalgia, which is no longer being actively developed and barely maintained...what do folks expect other than a gradual loss of players and paying customers? I'm just happy the powers that be (PGI, Cauldron, etc.) are willing to do ANYTHING.
I agree.
For a game this old and the niche it fills, still glad it is here and that new items are being injected into it.
Eventually, the lights will go out and the servers will go dark. But like it or not, they are trying to keep it interesting anf going. We might not agree with everything being accomplished. But it is an effort.
#63
Posted Today, 11:30 AM
Always good to have a reminder of why I don't pay money into the game.