The solution might already be in the game, and would ease MM issues. Add the use of Drop Decks into all matches, with mixed tech (you can mix and match clan or IS mechs into a public queue drop deck). This can have several benefits that I can think of:
- There are no longer a queue restriction based upon mech class, following the typical formula of 3/3/3/3 of each class of mech in a given team. Now, it's just a drop deck with a max and min tonnage to adhere to.
- The MM could focus more on matching via PSR rank over expanding due to class matching when forming a match. This eases the MM parameters, making it so matches should be easier to form.
- There are no longer matches where one team has more of a class of mech over the other, it's just a matter of what mechs people select at a given time.
- The drop decks would provide respawns, meaning players are active in a match till the end in most cases (I would imagine).
- New players will have the chance to make mistakes, as they will have four mechs to use.
- Map choices (hot/cold or long/short range) would have less impact for players. You could have 2 mechs set up to run cool for hot maps, and 2 to run hot for cold maps, or whatever.
- Players would have to play to the actual game modes presented, rather than every match basically always falling into Team Death Matches.
- New players don't start off owning 4 mechs. So they will be trapped longer playing with trial mechs every match.
- Some people don't seem to like playing any other game mode other than TDM.
- Matches will likely last till time runs out in many cases, so match times will likely increase, unless match time caps are reduced from 15 mins to 10 or something.
- Spawn Camping could become an issue if a match is on a smaller map or the enemy knows where the spawns are and abuses that knowledge/the match is so one sided.
Thoughts? Opinions? I think this could work overall for ease of MM and make matches more interesting overall.