GreyNovember, on 11 August 2025 - 06:40 PM, said:
Focusing just on these two.
When a game is a foregone conclusion, it's typically done so pretty brutally. The ones where it's down to the wire, 1v1 with the last mechs remaining, is rare.
Introducing respawns in standard modes, the most likely result will be:
- Slow trickling of each mech as they respawn, instead of coming out all at once
- People using mechs they don't know how to use due to unfamiliarity, creating a more rapid slide into being disadvantaged
Which leads to the inevitable loss of the initial 12-3 fight being dragged out over a much longer period.
Which would lead to people disconnecting and preemptively "surrendering", due to lack of a surrender option and failing morale. ( People already lambast their OWN team on all chat, as if to let everyone in the match know it was not THEIR FAULT, but the TEAM'S FAULT. Imagine this happening for longer.)
I can see that. Match times could be shortened to 10 min matches if it was desired to have shorter matches. Respawns could be arranged a bit into waves, say possibly a wave occurring once every 30 seconds, and anyone who died in that 30 seconds would respawn together.
I recall some of the issues that happened in the hay day of FP, and I agree some issues would likely still come from it. But, the question might rest on if it would provide more benefits over problems, especially considering current queue times from what I've been hearing, especially for those assault pilots.
I can also see the point of players being forced to use mechs they aren't familiar with at times. I think it's okay to use mechs you aren't as good at, as it means you have to broaden your skill sets. Most matches I don't see going down to all mechs destroyed in the current 15 min match. We had 30 mins in FP, and it took most of that to kill all four mechs in a drop deck most of the time. That was just before a lot of the quirks were refined, and survivability quirks weren't really added to many mechs yet like current.
The big issue with drop decks would be what tonnage would be permitted, and how would group play (which limits tonnage across the group) be done within it? I feel 240 ton would be the lightest max that could be done, so someone who loves assaults could have up to two 100 ton machines, with two 20 ton options. Or four 60 ton mechs in a drop deck. For group play restrictions... I got nothing. I don't think you could do anything about that, as they are already limited to 4 players (last I knew). Though... could the drop decks freeing up the MM open it to separating group and solo play again?
LordNothing, on 11 August 2025 - 06:58 PM, said:
decks in qp would be awesome. but then you couldnt call it quick play anymore as the game time would have to be expanded (frankly its hard to call it qp now given how long it takes to find a match). besides i think its easier to use eq for that. play one of the eq decked modes if you want to know how it goes.
i think we would be better off with open arenas, where you pick a deck, drop into an active game, and can re-spawn indefinitely until you get bored. though im not sure the game is quite designed for that. i know it would have to be team deathmatch because i dont think you can do ffa with the available infrastructure. frankly im not even sure you can do unlimited respawn. this eliminates most of the wait times except a respawn timer and map changes.
EQ? I am not familiar with this term at the moment. I might be having a dense moment...
As for your second paragraph, it could be, join an active battlefield that has bases on it, and you have a drop deck of 4 mechs. When all 4 mechs are destroyed, you are forced to leave that battlefield/match. Then you have to relaunch, where you might land on a different map as your active battlefield with your drop deck (which could be the same one as last match). Each match is basically an ongoing active battlefield. I don't think this idea would be overly good for the game as a whole (I image a lot of people want conclusive ends to a match), but it is an interesting idea.