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8V8 Is Great


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#1 Lollerisms

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Posted 12 August 2025 - 02:47 PM

8v8 feels really good especially on maps that previously felt fairly crowded like Solaris or Canyon. Not having people jostling for the same three peek spots makes matches a lot more active. The lower player numbers also free up peeking and flanking angles that would previously be occupied, which makes basically every mech in the game feel better since you can actually take positions and do things rather than milling around with nothing to do.

Brawl can push without getting shot to pieces, dakka can expose without instantly getting vaporized, traders don't run out of HP, slow mechs can rotate without getting overwhelmed and fast mechs can push lanes that are empty.

I've personally had a really fantastic experience and my stats do feel better though I haven't been keeping a close eye on it.

As far as the end cards being onesided, that's definitely been true in my experience but I don't think the end cards necessarily reflect the overall balance of the match. Fights still feel very even, and most of the "8-2" comes when a team starts to lose mechs and therefore damage output. In 12v12, you'd have more mechs than fighting positions so losing units wouldn't always reduce overall damage output, but in 8v8 each lost mech is DPS gone. While this makes outcomes stompier, it also rewards good play and taking mechs off of the board since each kill especially early counts for quite a bit.

I really enjoyed this test, and I'm looking forward to another five days.

#2 Asylum Choir

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Posted 12 August 2025 - 11:36 PM

I don't know what game you are playing but not same one as me.
formula for success is get the largest most pp alpha you can, and place that as fast as you can to stack in your favour. if team is bad it's even worse than normal, just 1 or 2 players not with it has a enormous effect.
It feels way more sweaty than normal, I feel like I have to do waymore and try a LOT harder as I matter more.
Not making my free time enjoyable.

#3 w0qj

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Posted Yesterday, 12:02 AM

8vs8 feels great, and I love it!

~Have not seen that feared 4-people team in any of my QP games! None at all!

~I like the tension of 8vs8 QP games; a loss of any 1-2 mechs would lose the game.
We ought to play more carefully as a team. We ought to protect our Assaults.
This highlights Seismic Sensors vs Radar Dep, which one to use? Oh the agony!
Strategic use of AMS is also useful.

~I view this 8vs8 QP game feeling of tension positively; I know that losing (or winning) is just a game!
This tension makes winning a game more meaningful.

~8vs8 Game in Hibernal Rift
-Our team played correctly, waited/protected Assaults until we almost reach our central destination. 1-0
-Enemy team took the central high ground, and I said to myself, we're toast :(
-Sure enough, we started falling behind 1-2, 2-3, etc.
-I noticed that enemy used MRM and LRM boats; I positioned my assault AMS to shoot down missiles, while preventing any from jumping down to rush at our TBR-H ATM boat. Enemy does not have AMS apparently.
-We caught up over time, and finally won in the end. 8-6.

Epic game, thanks to 8vs8 ! :) ;) :)

8vs8 feels great, and I love it!

#4 w0qj

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Posted Yesterday, 12:07 AM

For 8vs8 QP, any multi-month loot bag grind event should be 20,000 Loot Bags to 25,000 Loot Bags maximum.
(As compared to July/Aug/Sept-2025 for 30,000 Loot Bag requirement for top reward)

This is because losing a 8vs8 QP game gives you very little match points, at the risk of making loot bag grind feel frustrating.

#5 Davegt27

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Posted Yesterday, 08:08 AM

8V8 is a good idea but is not working for me

I have to stop playing until its over

#6 Lollerisms

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Posted Yesterday, 08:50 AM

View PostAsylum Choir, on 12 August 2025 - 11:36 PM, said:

I don't know what game you are playing but not same one as me.
formula for success is get the largest most pp alpha you can, and place that as fast as you can to stack in your favour. if team is bad it's even worse than normal, just 1 or 2 players not with it has a enormous effect.
It feels way more sweaty than normal, I feel like I have to do waymore and try a LOT harder as I matter more.
Not making my free time enjoyable.


You don't need a big alpha trader though they are pretty fun. Even running dakka you can set up to receive the enemy team as they push and shoot them to pieces leveraging superior DPS and positioning. Alternatively for faster mechs there's a lot more opportunities to take off angles and farm mechs that are engaging your big stuff since the maps are less crowded.

#7 UMPA Viper

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Posted Yesterday, 09:05 AM

View PostLollerisms, on 12 August 2025 - 02:47 PM, said:

8v8 feels really good especially on maps that previously felt fairly crowded like Solaris or Canyon. Not having people jostling for the same three peek spots makes matches a lot more active. The lower player numbers also free up peeking and flanking angles that would previously be occupied, which makes basically every mech in the game feel better since you can actually take positions and do things rather than milling around with nothing to do.

Brawl can push without getting shot to pieces, dakka can expose without instantly getting vaporized, traders don't run out of HP, slow mechs can rotate without getting overwhelmed and fast mechs can push lanes that are empty.

I've personally had a really fantastic experience and my stats do feel better though I haven't been keeping a close eye on it.

As far as the end cards being onesided, that's definitely been true in my experience but I don't think the end cards necessarily reflect the overall balance of the match. Fights still feel very even, and most of the "8-2" comes when a team starts to lose mechs and therefore damage output. In 12v12, you'd have more mechs than fighting positions so losing units wouldn't always reduce overall damage output, but in 8v8 each lost mech is DPS gone. While this makes outcomes stompier, it also rewards good play and taking mechs off of the board since each kill especially early counts for quite a bit.

I really enjoyed this test, and I'm looking forward to another five days.



Appreciate your opinion , we all are entitled to one. However , not to be dismissive , yours is of the minority after reading all the posts on this topic.

#8 Khosumi

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Posted Yesterday, 09:29 AM

View PostUMPA Viper, on 13 August 2025 - 09:05 AM, said:



Appreciate your opinion , we all are entitled to one. However , not to be dismissive , yours is of the minority after reading all the posts on this topic.


There is plenty of support for 8v8. Me included. You're just not looking for it. In my experience, from the people i've asked in game, a majority of answers have been positive about the change, because they're playing the game enjoying it.

#9 pbiggz

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Posted Yesterday, 10:09 AM

View PostDavegt27, on 13 August 2025 - 08:08 AM, said:

8V8 is a good idea but is not working for me

I have to stop playing until its over


Choosing to stop playing because you dont want to adapt any of your builds or strategies is silly.

View PostUMPA Viper, on 13 August 2025 - 09:05 AM, said:



Appreciate your opinion , we all are entitled to one. However , not to be dismissive , yours is of the minority after reading all the posts on this topic.


No its not. People who are mad tend to be more vocal. The forums are not representative in any meaningful way.

#10 kalashnikity

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Posted Yesterday, 11:46 AM

I'm seeing far too many assaults, and yes I am one of the offenders.

Last night I was in a match where our side had 6 assaults, 1 heavy, and 1 light.

Power creep is a real thing, but this 8v8 seems to be exacerbating it.

View PostDavegt27, on 13 August 2025 - 08:08 AM, said:

8V8 is a good idea but is not working for me

I have to stop playing until its over


This gives me an idea for some new cockpit items, a hanging pacifier, and a standing baby bottle, and a warhorn that is a a baby crying, going "Waaaa waaaa!"?

#11 SirSpoony

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Posted Yesterday, 01:46 PM

Not sure what game you are playing, but I don't feel the same, and I have heard no one say anything close to what you are saying at all, and not even close. Everyone is complaining! My experience and the experience of everyone I know and have met is the same: WE HATE IT!

BELOW IS THE MAJORITY CONSENSUS DURING MY ACTUAL GAMEPLAY...

1. Destroys greater social interaction and community growth.

2. Way less C-Bills and Exp possible. (meaning slow mech skill building)

3. Higher pressure on players by easily being singled out, which alienates new players and some older players alike.

4. Matches were at first faster the first day or two, but now they have similar queue timers as before.

5. I have crashed more since 8v8 started than my whole MWO career of many years!

6. Makes some mechs obsolete or way harder to use outside of just a simple build change! Sure, some can just change builds, but it forces certain builds to thrive now, especially given that you need less ammo to last the whole match, so this alters the game drastically. There goes MWO Store sales. Once players know better anyways. It might also increase refund attempts.

7. 8v8 is too small for most maps!

8. Even less chance of people using microphones now, so games are very frustrating most of the time, especially mornings USA times.

9. 12v12 is a war game, while 8v8 is a squad game. Can't even remember how many people said: Why not 16v16! The community wants mor,e not less!

10. Players, when asked by the majority, stated if 8v8 stays, they will stop playing entirely, and you can come in to that as well...


SPECIAL NOTE:
...Unless the rumors are correct that you are trying to kill MWO in hopes that people play your other games that no one wants to play, below are some ideas from me and other random people I talked to in the community...


SUGGESTIONS: "Since no one wants to play Battletech or Mechwarrior 5

DO not change 12v12, but instead...

1. Upgrade textures to be competitive with more modern games

2. 16v16 or 20v20 = True war mode

3. 8v8 as a second GAME MODE option, but allowing 4-player teams or 8-player teams. Maybe even make this for clans in a clans arena leaderboard.

4. Open world map for 50v50 that randomly connects 4 maps that are connected, that has auto drop-in queues for 24/7 mayhem! ...Of course, have capture points for respawn options to lower the chances of spawn camping. Most unrealistic, but dreamers....dream!

5. Start having collab events with other games for custom warhorns and other cockpit items, and decals.

EXAMPLES:
1. Transformers Warhorns with Autobot and Decepticons logo Decals.

2. Voltron Warhorns with Lion Force Voltron and Vehicle Voltron - this could lead to new elemental bolt-on items and endless decals.


Many more suggestions on how things could be better without killing the 12v12 the majority all grew to love, yet still thrive instead of giving up like it feels you are doing...Plus, this is a crazy long post that most people won't even finish reading to the end...

Don't kill the game, just make it better, offer more, not less, to solve some of the issues you see and we don't or just don't care about.

Very tired, so hope this is good to go... stayed up all night to get my 30k done, so I can join the many clans that decided to get 30k done, then planned to boycott the game until 12v12 returns...


...cya in a few days, I hope!

#12 Lollerisms

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Posted Yesterday, 02:32 PM

Y'know you've got like two months of phase 1 left, right?

#13 Khosumi

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Posted Yesterday, 03:19 PM

View PostSirSpoony, on 13 August 2025 - 01:46 PM, said:

Not sure what game you are playing, but I don't feel the same, and I have heard no one say anything close to what you are saying at all, and not even close. Everyone is complaining! My experience and the experience of everyone I know and have met is the same: WE HATE IT!

BELOW IS THE MAJORITY CONSENSUS DURING MY ACTUAL GAMEPLAY...

1. Destroys greater social interaction and community growth.

2. Way less C-Bills and Exp possible. (meaning slow mech skill building)

3. Higher pressure on players by easily being singled out, which alienates new players and some older players alike.

4. Matches were at first faster the first day or two, but now they have similar queue timers as before.

5. I have crashed more since 8v8 started than my whole MWO career of many years!

6. Makes some mechs obsolete or way harder to use outside of just a simple build change! Sure, some can just change builds, but it forces certain builds to thrive now, especially given that you need less ammo to last the whole match, so this alters the game drastically. There goes MWO Store sales. Once players know better anyways. It might also increase refund attempts.

7. 8v8 is too small for most maps!

8. Even less chance of people using microphones now, so games are very frustrating most of the time, especially mornings USA times.

9. 12v12 is a war game, while 8v8 is a squad game. Can't even remember how many people said: Why not 16v16! The community wants mor,e not less!

10. Players, when asked by the majority, stated if 8v8 stays, they will stop playing entirely, and you can come in to that as well...


The majority of your "points" are patently untrue. I have always averaged at least 700 damage a match, 300 match score minimum, and it has not changed since the switch to 8v8.

Individual skill should matter. Just forming up as a big blob and slapping eachother in the face for 2 minutes and hoping for the best on who can face tank the best is not being a useful team mate.

You complain about certain mechs "becoming unviable", claiming that it alters the game drastically.
What do you think the deathballing meta is doing to the game? Is it also not stifling other types of gameplay?

The rates of which people use mics is entirely speculative and quite frankly ridiculous.

I agree that some maps could be bigger. 12v12, or 8v8, most maps have been made with a pretty terrible funnel design everywhere.

I would really like to see where you found your data that you are speaking for the majority.

#14 epikt

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Posted Yesterday, 04:38 PM

View PostKhosumi, on 13 August 2025 - 03:19 PM, said:

I have always averaged at least 700 damage a match, 300 match score minimum, and it has not changed since the switch to 8v8.

This is not true.
As I am typing this post, your average match score this month is 266 and according to Jarls your average is 261 (288 last month).

If you want to make a point by bragging, please check your data.


PS: I approve OP's post, 8v8 is mostly great.

#15 pbiggz

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Posted Yesterday, 04:59 PM

View PostSirSpoony, on 13 August 2025 - 01:46 PM, said:

Not sure what game you are playing, but I don't feel the same, and I have heard no one say anything close to what you are saying at all, and not even close. Everyone is complaining! My experience and the experience of everyone I know and have met is the same: WE HATE IT!

BELOW IS THE MAJORITY CONSENSUS DURING MY ACTUAL GAMEPLAY...

*stuff*



There is no earthly way you, a dude on the forums, could ever pass off anything you say as "the consensus".

#16 Void Angel

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Posted Yesterday, 05:04 PM

View Postkalashnikity, on 13 August 2025 - 11:46 AM, said:

I'm seeing far too many assaults, and yes I am one of the offenders.

Last night I was in a match where our side had 6 assaults, 1 heavy, and 1 light.



Remember how a lot of Assaults needed armor quirk buffs to adjust to 12v12, because there were 50% more guns available to shoot at them? These facts might be related.





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