

New Legends Void Killer And War Ghoul
#41
Posted 21 August 2025 - 05:51 PM
#42
Posted 21 August 2025 - 07:02 PM
Rhaelcan, on 21 August 2025 - 04:31 PM, said:
The engine of this game does not support hand animations? Or it is impossible to write in it, that when you press the left button of the mouse, damage is inflicted at a distance of 5 meters?
#43
Posted 21 August 2025 - 08:44 PM
Hag40
Great
Again
Lepestok, on 21 August 2025 - 07:02 PM, said:
Edited by KursedVixen, 21 August 2025 - 08:45 PM.
#44
Posted 21 August 2025 - 10:22 PM
Lepestok, on 21 August 2025 - 07:02 PM, said:
Given what I've been told about the MWO engine, there are not enough personnel hours available to get melee working in a satisfactory manner in this game.
Edited by Lollerisms, 21 August 2025 - 10:22 PM.
#45
Posted 21 August 2025 - 10:46 PM
Ttly, on 21 August 2025 - 11:50 AM, said:
https://i.imgur.com/VJeBKet.mp4
It's 2 minutes into a match so that Blackjack has to be pretty fresh, but even disregarding that, it can do its entire damage up to 400m-ish range anyway.
Very balanced, yes. A Duelist/HGR Fafnir but with armor, more firepower, and even speed.
It's okay though because that 80 damage is only every 10 seconds right?
Dude....it looked like a headshot to me. You should buy this mech and try yourself how "powerful" it is
#46
Posted 21 August 2025 - 10:51 PM
CwStrife, on 21 August 2025 - 03:30 PM, said:
My arguement is still that over the years the weapons have become more powerful while armor values remain stagnant. This isn't a game we are playing against an AI where it doesn't care if it gets smoked constantly, just my opinion that you could raise armor values across the board on all mechs due to the fact weapons have become OP and this isn't a board game it's a real time shooter. The overwhelming problem with it is just the range it's got. It is exactly what the cauldron wants and what regular players despise. An 850 meter optimal with 2000 meter max is pretty absurd and just allows this mech to sit in the back and pick people off like crazy.
Negative points aside, didn't bother me much facing them. Def got my *** handed to me but took some over confident bullsharks out as well.
In real war you can be killed from 2000km or even more , so this is still far from reality. A good sniper rifle can kill from 3 km . MWO is a very easy game where you can be hit multiple times before you are finally dead.
Edited by SATAN 666, 21 August 2025 - 11:13 PM.
#47
Posted 21 August 2025 - 10:59 PM
DoucheNugg3t, on 21 August 2025 - 05:51 PM, said:
Then it is even worse than Heavy PPC, why would someone need it? Let the people choose their tactics how to play.
Edited by SATAN 666, 21 August 2025 - 11:13 PM.
#48
Posted 21 August 2025 - 11:07 PM
Kray76, on 21 August 2025 - 08:21 AM, said:
Sorry, but the whole thing sounds like ********.
It means more sniper idiots camping around in every game. They do nothing else the whole time but sit somewhere and camp for a kill.
Also, it puts out a huge amount of damage with one shot. That means you only have a very short face time, so you can just hide and wait until it’s reloading.
I think this is one more reason not to play anymore.
Lets replace all weapons with pebbles that deal 0.1 dmg so that we have enough time to live and shoot at each other.
Edited by SATAN 666, 22 August 2025 - 12:13 AM.
#49
Posted 22 August 2025 - 02:36 AM
#50
Posted 22 August 2025 - 02:57 AM
#51
Posted 22 August 2025 - 05:45 AM
SATAN 666, on 21 August 2025 - 11:07 PM, said:
Lets replace all weapons with pebbles that deal 0.1 dmg so that we have enough time to live and shoot at each other.
It’s not about that. It’s about the stupid camper. I could buy this mech and camp as well, but that’s boring for me. Nowadays I’m already forced to either camp or take a mech with which I can hunt the camper. But neither option is what I like. So I don’t play if it’s all about campers. And they have now a weapon more, for even more camping.
#52
Posted 22 August 2025 - 07:42 AM
#53
Posted 24 August 2025 - 05:01 AM
Half a team is hiding in cover already, usually in a low ground hole, entire match like that. This weapon will only make it worse.
Edit:
I've got cockpit destroyed with railgun today, congrats for the shooter. I guess I'd better get used to this.
Edited by Glymbol, 24 August 2025 - 05:06 AM.
#54
Posted 25 August 2025 - 12:23 AM
It's bad enough that double heatsinks are 1.4 heatsinks, rather than being what the name suggests, but bringing in a weapon created by Microsoft, of all companies, really does go beyond the pale.
It is therefore particularly unfortunate that PGI brought in a non-canon weapon with a OTT weapon profile without first seeking the opinions of the players, and have taken RW money for it.
If it had been brought in without that latter aspect, the problem could be rectified by simply removing it from the game.
But they have, in effect, taken RW money for it, which makes removing it impossible without some serious problems, and even balancing it to address the valid concerns of players will now be difficult without drawing criticism from those who shelled out money for it.
Either way, MWO is going to lose regular players over this.
If PGI wanted to bring new weapons into the game, there were much better options they should have considered: Mech Mortars, Streak LRM, ELRM, Arrow IV, Thumpers, Inferno SRM... the latter 3 of which are 3025-tech, and all of them are canon
Edited by Kasumi99, 25 August 2025 - 12:24 AM.
#55
Posted 01 September 2025 - 06:09 PM
#56
Posted 20 September 2025 - 06:26 AM
Also, I don't really care if MWO is 100% lore-accurate, but I do care if MWO spirals into a mess of non-cannon mechs and p2w legends.
Although I do own the WarGoul and VoidKiller, So I guess I don't really have a say in this thread about the balance of the RG.
#57
Posted 20 September 2025 - 06:56 AM
DEFENSE TURRET, on 20 September 2025 - 06:26 AM, said:
The heat only really slightly slows its effective fire rate (if you don't want to overheat) slightly below the listed cooldown. Otherwise it's not that detrimental.
SATAN 666, on 21 August 2025 - 10:46 PM, said:
Doesn't change how it's an pinpoint 80 damage alpha when the previous record for pinpoint was 45-50ish with 2HGR/3HPPC.
Had it hit the CT/ST instead you wouldn't be able to do much for the rest of the match anyway, all without need for much exposure from the Railshark's part.
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