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New Legends Void Killer And War Ghoul


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#21 Hairlok

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Posted 20 August 2025 - 04:53 AM

Terrible addition

Here is a New Assault with super High Alpha, but NOW with a Superior range

What kind of playstyle is this supposed to encourage?

How many Mechs that already occupy the same role have become obsolete due to not being able to even trade fire

#22 w0qj

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Posted 20 August 2025 - 05:26 AM

For the hypothetical 2025 Annual (Loyalty) Rewards, if there are:
~Buy IS Legendary Mech
~Buy Clan Legendary Mech

Then there's a high chance that buying this War Ghoul & Void Killer Legendary Pack would satisfy both above conditions in one single purchase! :)

#23 Lepestok

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Posted 20 August 2025 - 07:09 AM

Guys, now get busy and transfer the melee combat from MW5 to MWO.

#24 CFC Conky

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Posted 20 August 2025 - 08:21 AM

View PostMaverick3, on 19 August 2025 - 03:20 PM, said:

... BUT NOW ?

You break the lore from back to front and back. You call a weapon a Railgun. Seriously ? The Gauss rifle in Battletech where you introduced all versions from light over heavy and Hyper assault gauss are all Canon rail gun weapons that accelerate Metal slug along a magnetic Rail.

But the thing you now bring in is called Railrifle that is not a Gauss weapons. You invent a new tech on a mech that was never in lore without you to start with. you now bring in a weapon that breaks the naming conventions AND the lore. This is not Mechwarrior anymore

...
I Request:
REMOVE THE RAILGUN

I realy hope that there will be other old lasting veterans who will join this request and safe MWO from becomming just some random shooter on the market by staying true to it's huge lore


Respectfully, complaining about an imaginary technilogy in a game based on imaginary technology, is kinda funny.

MWO is not Battletech.

The main questions should be:

1) Is the rail gun so OP that it wrecks the game?

2) is it fun to use?

3) Does it support the game by keeping players engaged and/or attracting new ones?

Good hunting,
CFC Conky

#25 Oriffel

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Posted 20 August 2025 - 11:18 AM

I've been playing with the new bullsharks, lots of fun. Can anyone tell me what makes this different from normal gauss? I really don't understand what makes it different, aside from it upsetting some people, and it looks different. Every time i've used it, im usually under heavy fire, so haven't really been able to observe any different effects much.



View PostLepestok, on 20 August 2025 - 07:09 AM, said:

Guys, now get busy and transfer the melee combat from MW5 to MWO.


If they did, I'd really like them to expand on it, add kicking and shoving too (the charger could finally shine).
So many times in MW5 i get both arms blown off with most weapons gone, and really, really wish i could just give a good hard kick, rather than wait for my useless lance-mates to do something.


Maybe that'll have to wait till MWO2..or Legends 2..or whatever the game is officially called now.

#26 Damnedtroll

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Posted 20 August 2025 - 11:54 AM

Now, just give player the ability to fire more than 2 gauss at the same time...

#27 SATAN 666

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Posted 20 August 2025 - 12:22 PM

View PostCFC Conky, on 20 August 2025 - 08:21 AM, said:


Respectfully, complaining about an imaginary technilogy in a game based on imaginary technology, is kinda funny.

MWO is not Battletech.

The main questions should be:

1) Is the rail gun so OP that it wrecks the game?

2) is it fun to use?

3) Does it support the game by keeping players engaged and/or attracting new ones?

Good hunting,
CFC Conky


1. It has like 7 sec cool down and 20 heat penalty for 40 pin point damage only assault can carry it.you call this overpowered?
You cannot fire anything else without overheating. Why not try it yourself?

2. It depends on your playing style. I think it is good variety for snipers. But I thing I`d prefer triple heavy PPC, doesnt overheat that much ,you can place it on mediums or heavy aswell and you have less cooldown.

3.Well everything new will keep you busy for some time and it is good for variety of weapons aswell . But is it enough to attract new players? I think maybe some old players who havent played for a while will show up to give it a try. For new players they probably will need to make something like MWO 2 with more content.

But hey, they dont even advertize it on youtube, does MWO have a youtube channel? When i search for mech warrior online I get Baradul and TTB in first place.

#28 Solomon Birch

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Posted 20 August 2025 - 12:39 PM

They do have a YT channel, but all it shows are tournaments.
https://www.youtube.com/@MWOLeagues

#29 epikt

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Posted 20 August 2025 - 02:12 PM

View PostSolomon Birch, on 20 August 2025 - 12:39 PM, said:

They do have a YT channel, but all it shows are tournaments.
https://www.youtube.com/@MWOLeagues

MWO Leagues is a community run channel.
The official MWO YT is https://www.youtube.com/@Mwomercsf2p

#30 a 5 year old with an Uzi

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Posted 20 August 2025 - 02:58 PM

It's a single gigafrontloaded projectile. There are definitely big tradeoffs it makes for that but it has:

Higher velocity and fewer projectiles than 3 HPPC

More pinpoint than 2 Gauss

More range than DHG

Way fewer projectiles than HAG80

Single projectile has tradeoffs - miss means zero damage, but if you can actually target components for a hoot it's a massive boon on a hit and you won't have concerns about projectile convergence ever

High heat, long cooldown, low ammo per ton etc. Dealing with a very frontloaded long range single projectile for 40+12+12 is ANNOYING. It's not OP, it's not P2W, it's something that makes a peek or mistake RISKIER and MORE PAINFUL because we just need more of that I guess.

I should set up some speedy SRM mechs to practice touching railgun users' bums with or something.

Edited by a 5 year old with an Uzi, 20 August 2025 - 03:19 PM.


#31 Kray76

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Posted 21 August 2025 - 08:21 AM

View Posta 5 year old with an Uzi, on 20 August 2025 - 02:58 PM, said:

It's a single gigafrontloaded projectile. There are definitely big tradeoffs it makes for that but it has:
[...]


Sorry, but the whole thing sounds like ********.
It means more sniper idiots camping around in every game. They do nothing else the whole time but sit somewhere and camp for a kill.
Also, it puts out a huge amount of damage with one shot. That means you only have a very short face time, so you can just hide and wait until it’s reloading.
I think this is one more reason not to play anymore.

#32 Sapporo Joe

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Posted 21 August 2025 - 08:50 AM

View PostCFC Conky, on 20 August 2025 - 08:21 AM, said:


MWO is not Battletech.




https://mwomercs.com/game/user-guide

Overview

A tactical, 'Mech-based online shooter set in the rich BattleTech Universe.

#33 Steel Raven

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Posted 21 August 2025 - 09:52 AM

PGI used to talk up about how invested they where in the lore of Mechwarrior and Battletech Universe so don't be surprised when fellow players look at something side ways that they just pulled something out of their hat.

Especially when it's a 40 pin point weapon (with splash damage) when Heat Scale Limit exists to mitigate that type of PPD on other mechs.

As the 5 Year Old put it, it's not game breaking going by the numbers alone but it is annoying. This could have been a pair of HSL +1 with ECM mechs, that would give you more game play options but someone knew a 40 point Gauss would sell quicker.

#34 Rhaelcan

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Posted 21 August 2025 - 10:44 AM

View PostLepestok, on 20 August 2025 - 07:09 AM, said:

Guys, now get busy and transfer the melee combat from MW5 to MWO.


They already said it's impossible in mwo.

#35 Ttly

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Posted 21 August 2025 - 11:50 AM

View PostSATAN 666, on 20 August 2025 - 12:22 PM, said:

1. It has like 7 sec cool down and 20 heat penalty for 40 pin point damage only assault can carry it.you call this overpowered? You cannot fire anything else without overheating. Why not try it yourself?


https://i.imgur.com/VJeBKet.mp4
It's 2 minutes into a match so that Blackjack has to be pretty fresh, but even disregarding that, it can do its entire damage up to 400m-ish range anyway.

Very balanced, yes. A Duelist/HGR Fafnir but with armor, more firepower, and even speed.
It's okay though because that 80 damage is only every 10 seconds right?

Edited by Ttly, 21 August 2025 - 11:54 AM.


#36 GiraffeOfWisdom

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Posted 21 August 2025 - 12:17 PM

View PostTtly, on 21 August 2025 - 11:50 AM, said:


https://i.imgur.com/VJeBKet.mp4
It's 2 minutes into a match so that Blackjack has to be pretty fresh, but even disregarding that, it can do its entire damage up to 400m-ish range anyway.

Very balanced, yes. A Duelist/HGR Fafnir but with armor, more firepower, and even speed.
It's okay though because that 80 damage is only every 10 seconds right?


It's 85 damage every 7.5 seconds

Though the gausszilla was more broken when it was released so this is pretty fine

#37 DoucheNugg3t

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Posted 21 August 2025 - 12:17 PM

if one of the variants had misslie hard points i would probably buy this pack

#38 Lepestok

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Posted 21 August 2025 - 01:11 PM

View PostRhaelcan, on 21 August 2025 - 10:44 AM, said:


They already said it's impossible in mwo.

View PostRhaelcan, on 21 August 2025 - 10:44 AM, said:

They already said it's impossible in mwo.

Technically this is more than possible. From the point of view of game mechanics, a hit is a shot at a very short distance. We only need to add animations from MW5 and that's it, close combat in the game.

#39 CwStrife

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Posted 21 August 2025 - 03:30 PM

The railgun is exactly the type of meta weapon the compies want. A direct damage (with some splash) that is a high pinpoint alpha to nuke out mechs, one projectile no chance of it spreading like a HAG 40 would. I witnessed continually (on my team and opposite) of this railgun one shotting mechs to the floor one after another after another.

My arguement is still that over the years the weapons have become more powerful while armor values remain stagnant. This isn't a game we are playing against an AI where it doesn't care if it gets smoked constantly, just my opinion that you could raise armor values across the board on all mechs due to the fact weapons have become OP and this isn't a board game it's a real time shooter. The overwhelming problem with it is just the range it's got. It is exactly what the cauldron wants and what regular players despise. An 850 meter optimal with 2000 meter max is pretty absurd and just allows this mech to sit in the back and pick people off like crazy.

Negative points aside, didn't bother me much facing them. Def got my *** handed to me but took some over confident bullsharks out as well.

#40 Rhaelcan

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Posted 21 August 2025 - 04:31 PM

View PostLepestok, on 21 August 2025 - 01:11 PM, said:

Technically this is more than possible. From the point of view of game mechanics, a hit is a shot at a very short distance. We only need to add animations from MW5 and that's it, close combat in the game.


MW5 is a completely different engine. I don't think you realize how badly this game is coded, a lot of people, cauldron people, and a pgi developer, have said it is nigh impossible.





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