Maverick3, on 19 August 2025 - 03:20 PM, said:
This is about the 2nd time in my 11 years of MWO that I post a comment. The first time it was my joy when you banned the hackers with a public list.
But This time. I'm enraged.
it's one thing to bring in a new version of a mech that only was on the design papers lore wise.But people want to know how good it would have been.
It's anyoing you have to come up with new mech versions that don't exist lorewise because you invented an XP system that didn't work to start with.
After a few year you come up with a design on your own that has no background execpt you want it in the game. One should think that's fair because you still followed the rules of lore BUT NOW ?
You break the lore from back to front and back. You call a weapon a Railgun. Seriously ? The Gauss rifle in Battletech where you introduced all versions from light over heavy and Hyper assault gauss are all Canon rail gun weapons that accelerate Metal slug along a magnetic Rail.
But the thing you now bring in is called Railrifle that is not a Gauss weapons. You invent a new tech on a mech that was never in lore without you to start with. you now bring in a weapon that breaks the naming conventions AND the lore. This is not Mechwarrior anymore
I not just ask. I a player from day 1 request that thing to be removed again from the game. If you keep it in game you can bring in I.C.E Engine mechs that have no heat for ballistcs and missile weapons and bring in Acid Fluid Guns that melt area effect armor from the Mechs.
Those would be Lore Weapons from 32nd Century of Battletech universe but they would aleast still be canon. They would be more accurate than your so called 'Railgun' and will even more sure break the game.
Oh but you don't want to break the Game. Yeah Right and what will it be next. LAMs with Fireballs shooting from a wizardry staff called the new Hero Mech Witch. on a total new chassis featuring a witch on a broom. YEAH THAT WILL TOTALLY NOT break your game.
I'm sorry I'm getting out of turn but I think it's my only way to make myself heared. I'm more than just a littlebit upset with this new 'Railgun'
I Request:
REMOVE THE RAILGUN
I realy hope that there will be other old lasting veterans who will join this request and safe MWO from becomming just some random shooter on the market by staying true to it's huge lore
First thing is that the Gauss rifle as it's written in Battletech lore is more accurately a coil gun.
As to the scientific angle, I'm going to credit NavidA1 with the below explanation. Note that this is what he does IRL.
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IRL, there are three distinct way of launching a projectile (based on electromagnetics).
Gauss Gun: This is one is really old, and since it is not a very efficient way of propelling things the
term is used by mistake for coil guns. It works based on transferring and amplifying Kinetic energy. Transferring of energy is done based on newton's cradle, while amplifying it is done using a magnet. Magnet attracts and accelerates an initial prime mover, the prime mover accelerates and impacts the magnet, and the kinetic energy is transferred through a set of spacers to a front projectile. Since the front projectile is further away from the magnet compared to the prime mover, It maintains some of the additional kinetic energy that was gained by the magnet and flies off faster than the initial speed of the prime mover.
This is an old contraption, has modern uses in other areas, and less use in launching projectiles.
Coil Gun: Very simple. You have a ferromagnetic projectile in the middle on a single track or rail. And it passes through several winding coils (solenoids), each coil is equipped with a sensing device (either optical or hall effect), when the projectile is close the coil turns on and generates a strong magnetic field attracting the projectile and accelerating it. When the projectile reaches the center of the coil, the coil turns off, and the next one in line turns on to keep accelerating the projectile.
This process is often extremely loud, due to high currents being injected or dissipated from a huge inductor (the coils) in a fraction of a second, causing the wires to go through extreme tension.
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Note: from magnetics perspective alone Gauss gun and Coil gun work in a similar way. Attracting a ferromagnetic object to stack kinetic energy. In that way they work the same way. Gauss gun is just really old and pre-sensors era.
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Rail Gun: It works based on a widely known interaction in electromagnetics called Fleming right hand principle.
And that is if you create an electric current (which is moving charged particles) on the Y axis passing through a magnetic field along the X axis, you generate a force along the Z axis acting on the charged particles and as a result, the current carrying medium. This is known as the magnetic Lorentz force.
The projectile in this device is the thing that carries the current. The rails are conductive and carry the current that is supposed to pass through the projectile. The many bits you see on both sides of the rail are electromagnets that create a magnetic field perpendicular to the direction of current in the projectile in the middle of the rail where the projectile passes. When the projectile enters this field carrying a current, a force is applied to it constantly until it leaves the other end with an extremely high velocity. There is no reverse attraction when it launches and no loss of kinetic energy.
Unlike coil gun or gauss gun, the projectile in this case does not need to be ferro magnetic, and can even be non-conductive, encased in a conductive cover.