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New Legends Void Killer And War Ghoul


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#1 InnerSphereNews

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Posted 19 August 2025 - 09:51 AM

New Legend PACK - VOID KILLER AND WAR GHOUL


Available on Steam and the MWO Store!






A NOTE ABOUT THE RAILGUN

Greeting MechWarriors,
We know some of you are concerned about the new weapon coming in with the Legendary Mech Pack. We understand — new toys can shake things up, and nobody wants to see stuff locked away forever.
Here’s the deal:
  • We’ll be keeping a close eye on how the weapon performs once it’s live. If it’s too spicy, we’ll tune it.
  • While it’s launching first with this pack, it’s not going to stay exclusive. We’ve got plans to roll it out on more mechs in future offers, and those variants will be available for C-Bills so everyone can get access.
  • Just like other new tech we’ve added over the years, this is the start of a rollout, not a one-and-done.
So, short version: yes, it’s debuting in a pack, but long-term it’ll be available across multiple variants. Appreciate everyone keeping us honest on balance and accessibility — that feedback helps us steer things the right way.



#2 Martaloc

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Posted 19 August 2025 - 09:57 AM

I cant buy them from the store!!! Or maybe just after the patch can i buy them?

#3 epikt

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Posted 19 August 2025 - 10:19 AM

View PostMartaloc, on 19 August 2025 - 09:57 AM, said:

I cant buy them from the store!!! Or maybe just after the patch can i buy them?

Now you can.

#4 Martaloc

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Posted 19 August 2025 - 10:32 AM

I still cant buy the Bullshark legends, always show some errorcode to me, error 1058, error 2001 etc.
I newer had problems with my bankcard so far.

#5 Oriffel

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Posted 19 August 2025 - 10:56 AM

View PostMartaloc, on 19 August 2025 - 10:32 AM, said:

I still cant buy the Bullshark legends, always show some errorcode to me, error 1058, error 2001 etc.
I newer had problems with my bankcard so far.


Try turning off any anti tracking and anti ad stuff your browser has, then reload the page, log in and try again.

My adbolocker sometimes hides the "accept all cookies" banner at the bottom, but if i don't click accept, nothing works in the store.

Purchased it myself a few min ago, but can't log on now. :(

#6 Vegalas

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Posted 19 August 2025 - 11:00 AM

There some issues with EU players I think. I bought the pack on Steam. No problems with that. However whenever I try to login I get greeted by the game displaying the message "Servers are currently undergoing maintenance. Please try again later. Check the website for more information." It has been about an hour since servers and webpage went online according to the webpage. What is going on? I was hoping to get to play tonight.

Edited by Vegalas, 19 August 2025 - 11:00 AM.


#7 Oriffel

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Posted 19 August 2025 - 11:07 AM

View PostVegalas, on 19 August 2025 - 11:00 AM, said:

There some issues with EU players I think. I bought the pack on Steam. No problems with that. However whenever I try to login I get greeted by the game displaying the message "Servers are currently undergoing maintenance. Please try again later. Check the website for more information." It has been about an hour since servers and webpage went online according to the webpage. What is going on? I was hoping to get to play tonight.


Not just EU, can't log in in NA either.

#8 Adarven

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Posted 19 August 2025 - 11:09 AM

Same here, problem with login, EU based.

#9 Martaloc

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Posted 19 August 2025 - 11:14 AM

Im from EU too and i cant login in the game, servers are under maintance say the message.
Okay, than i try buy the legends tomorrow . Today i give up on play MWO.

#10 Vegalas

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Posted 19 August 2025 - 11:27 AM

View PostOriffel, on 19 August 2025 - 11:07 AM, said:

Not just EU, can't log in in NA either.


I see, I stand corrected. Good to know. I guess I'll have to wait until tomorrow.

#11 evilrisesme

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Posted 19 August 2025 - 01:20 PM

Good day

is there maybe a problem with the update? it appears exactly the same mechs that were on sale the previous week is for sale this week as well - im not sure if they should be different

Warm regards and keep up the good work!

#12 kalashnikity

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Posted 19 August 2025 - 01:28 PM

View PostInnerSphereNews, on 19 August 2025 - 09:51 AM, said:

Posted Image


New Legend PACK - VOID KILLER AND WAR GHOUL





Available on Steam and the MWO Store!






PURCHASE ON THE MWO STORE



PURCHASE ON ON STEAM









A NOTE ABOUT THE RAILGUN



Greeting MechWarriors,
We know some of you are concerned about the new weapon coming in with the Legendary Mech Pack. We understand — new toys can shake things up, and nobody wants to see stuff locked away forever.
Here’s the deal:

  • We’ll be keeping a close eye on how the weapon performs once it’s live. If it’s too spicy, we’ll tune it.
  • While it’s launching first with this pack, it’s not going to stay exclusive. We’ve got plans to roll it out on more mechs in future offers, and those variants will be available for C-Bills so everyone can get access.
  • Just like other new tech we’ve added over the years, this is the start of a rollout, not a one-and-done.
So, short version: yes, it’s debuting in a pack, but long-term it’ll be available across multiple variants. Appreciate everyone keeping us honest on balance and accessibility — that feedback helps us steer things the rn AOEight way.





y'all should spend some time thinking of how you can use the artillery strike mechanic as an AEO weapon damage.

#13 Poseidolon

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Posted 19 August 2025 - 02:01 PM

You guys are very generous with MC during events, which I appreciate. So MC isn't really the barrier that it used to be. But, planning to have things available for C-bills is nice, too.

#14 Carl Avery

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Posted 19 August 2025 - 02:46 PM

I'm less concerned about it being pay-to-win for the months that it takes for it to come out for MC/cb — although that is a problem. I'm more concerned about this being a buff to sniper gameplay. There's too much alpha creep and range creep in the game, and I'm convinced that this weapon a step in the wrong direction.

Edited by Carl Avery, 19 August 2025 - 03:10 PM.


#15 Maverick3

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Posted 19 August 2025 - 03:20 PM

This is about the 2nd time in my 11 years of MWO that I post a comment. The first time it was my joy when you banned the hackers with a public list.

But This time. I'm enraged.

it's one thing to bring in a new version of a mech that only was on the design papers lore wise.But people want to know how good it would have been.

It's anyoing you have to come up with new mech versions that don't exist lorewise because you invented an XP system that didn't work to start with.

After a few year you come up with a design on your own that has no background execpt you want it in the game. One should think that's fair because you still followed the rules of lore BUT NOW ?

You break the lore from back to front and back. You call a weapon a Railgun. Seriously ? The Gauss rifle in Battletech where you introduced all versions from light over heavy and Hyper assault gauss are all Canon rail gun weapons that accelerate Metal slug along a magnetic Rail.

But the thing you now bring in is called Railrifle that is not a Gauss weapons. You invent a new tech on a mech that was never in lore without you to start with. you now bring in a weapon that breaks the naming conventions AND the lore. This is not Mechwarrior anymore

I not just ask. I a player from day 1 request that thing to be removed again from the game. If you keep it in game you can bring in I.C.E Engine mechs that have no heat for ballistcs and missile weapons and bring in Acid Fluid Guns that melt area effect armor from the Mechs.
Those would be Lore Weapons from 32nd Century of Battletech universe but they would aleast still be canon. They would be more accurate than your so called 'Railgun' and will even more sure break the game.
Oh but you don't want to break the Game. Yeah Right and what will it be next. LAMs with Fireballs shooting from a wizardry staff called the new Hero Mech Witch. on a total new chassis featuring a witch on a broom. YEAH THAT WILL TOTALLY NOT break your game.

I'm sorry I'm getting out of turn but I think it's my only way to make myself heared. I'm more than just a littlebit upset with this new 'Railgun'
I Request:
REMOVE THE RAILGUN

I realy hope that there will be other old lasting veterans who will join this request and safe MWO from becomming just some random shooter on the market by staying true to it's huge lore

#16 John Ardenne

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Posted 19 August 2025 - 05:23 PM

I'd much rather get a legend bullshark with the thumper tbh

#17 Krasnopesky

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Posted 19 August 2025 - 07:34 PM

View PostMaverick3, on 19 August 2025 - 03:20 PM, said:

This is about the 2nd time in my 11 years of MWO that I post a comment. The first time it was my joy when you banned the hackers with a public list.

But This time. I'm enraged.

it's one thing to bring in a new version of a mech that only was on the design papers lore wise.But people want to know how good it would have been.

It's anyoing you have to come up with new mech versions that don't exist lorewise because you invented an XP system that didn't work to start with.

After a few year you come up with a design on your own that has no background execpt you want it in the game. One should think that's fair because you still followed the rules of lore BUT NOW ?

You break the lore from back to front and back. You call a weapon a Railgun. Seriously ? The Gauss rifle in Battletech where you introduced all versions from light over heavy and Hyper assault gauss are all Canon rail gun weapons that accelerate Metal slug along a magnetic Rail.

But the thing you now bring in is called Railrifle that is not a Gauss weapons. You invent a new tech on a mech that was never in lore without you to start with. you now bring in a weapon that breaks the naming conventions AND the lore. This is not Mechwarrior anymore

I not just ask. I a player from day 1 request that thing to be removed again from the game. If you keep it in game you can bring in I.C.E Engine mechs that have no heat for ballistcs and missile weapons and bring in Acid Fluid Guns that melt area effect armor from the Mechs.
Those would be Lore Weapons from 32nd Century of Battletech universe but they would aleast still be canon. They would be more accurate than your so called 'Railgun' and will even more sure break the game.
Oh but you don't want to break the Game. Yeah Right and what will it be next. LAMs with Fireballs shooting from a wizardry staff called the new Hero Mech Witch. on a total new chassis featuring a witch on a broom. YEAH THAT WILL TOTALLY NOT break your game.

I'm sorry I'm getting out of turn but I think it's my only way to make myself heared. I'm more than just a littlebit upset with this new 'Railgun'
I Request:
REMOVE THE RAILGUN

I realy hope that there will be other old lasting veterans who will join this request and safe MWO from becomming just some random shooter on the market by staying true to it's huge lore


I would just like to point at that while the Rail Gun is not canon, it wasn't invented by PGI just for this game. The Rail Gun was first introduced in MechCommander Desperate Measures Expansion Pack which was released in 1999. It isn't canon, but it is consider apocryphal.

It was also featured in the MekTek mods for MW4:Mercenaries, which is the most popular mod and community for that game and kept the online community alive for years. Although MekTek is not canon or apocrypha, it has inspired newer canon additions in the BattleTech universe multiple times.

https://www.sarna.net/wiki/Rail_Gun
https://www.sarna.ne...e_note-mtwiki-1

Edited by Krasnopesky, 19 August 2025 - 08:01 PM.


#18 Battlemech Operational

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Posted 19 August 2025 - 08:09 PM

Thanks for the update !

Are there any plans to add MW5 Highlander VEST to LGD mechs?
can't use melee weapons in MWO, but I think it would be cool if gave it some quirks or something special.Posted Image

#19 BlueDevilspawn

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Posted 19 August 2025 - 08:45 PM

View PostMaverick3, on 19 August 2025 - 03:20 PM, said:

This is about the 2nd time in my 11 years of MWO that I post a comment. The first time it was my joy when you banned the hackers with a public list.

But This time. I'm enraged.

it's one thing to bring in a new version of a mech that only was on the design papers lore wise.But people want to know how good it would have been.

It's anyoing you have to come up with new mech versions that don't exist lorewise because you invented an XP system that didn't work to start with.

After a few year you come up with a design on your own that has no background execpt you want it in the game. One should think that's fair because you still followed the rules of lore BUT NOW ?

You break the lore from back to front and back. You call a weapon a Railgun. Seriously ? The Gauss rifle in Battletech where you introduced all versions from light over heavy and Hyper assault gauss are all Canon rail gun weapons that accelerate Metal slug along a magnetic Rail.

But the thing you now bring in is called Railrifle that is not a Gauss weapons. You invent a new tech on a mech that was never in lore without you to start with. you now bring in a weapon that breaks the naming conventions AND the lore. This is not Mechwarrior anymore

I not just ask. I a player from day 1 request that thing to be removed again from the game. If you keep it in game you can bring in I.C.E Engine mechs that have no heat for ballistcs and missile weapons and bring in Acid Fluid Guns that melt area effect armor from the Mechs.
Those would be Lore Weapons from 32nd Century of Battletech universe but they would aleast still be canon. They would be more accurate than your so called 'Railgun' and will even more sure break the game.
Oh but you don't want to break the Game. Yeah Right and what will it be next. LAMs with Fireballs shooting from a wizardry staff called the new Hero Mech Witch. on a total new chassis featuring a witch on a broom. YEAH THAT WILL TOTALLY NOT break your game.

I'm sorry I'm getting out of turn but I think it's my only way to make myself heared. I'm more than just a littlebit upset with this new 'Railgun'
I Request:
REMOVE THE RAILGUN

I realy hope that there will be other old lasting veterans who will join this request and safe MWO from becomming just some random shooter on the market by staying true to it's huge lore


First thing is that the Gauss rifle as it's written in Battletech lore is more accurately a coil gun.

As to the scientific angle, I'm going to credit NavidA1 with the below explanation. Note that this is what he does IRL.
------------
IRL, there are three distinct way of launching a projectile (based on electromagnetics).

Gauss Gun: This is one is really old, and since it is not a very efficient way of propelling things the term is used by mistake for coil guns. It works based on transferring and amplifying Kinetic energy. Transferring of energy is done based on newton's cradle, while amplifying it is done using a magnet. Magnet attracts and accelerates an initial prime mover, the prime mover accelerates and impacts the magnet, and the kinetic energy is transferred through a set of spacers to a front projectile. Since the front projectile is further away from the magnet compared to the prime mover, It maintains some of the additional kinetic energy that was gained by the magnet and flies off faster than the initial speed of the prime mover.
This is an old contraption, has modern uses in other areas, and less use in launching projectiles.

Coil Gun: Very simple. You have a ferromagnetic projectile in the middle on a single track or rail. And it passes through several winding coils (solenoids), each coil is equipped with a sensing device (either optical or hall effect), when the projectile is close the coil turns on and generates a strong magnetic field attracting the projectile and accelerating it. When the projectile reaches the center of the coil, the coil turns off, and the next one in line turns on to keep accelerating the projectile.
This process is often extremely loud, due to high currents being injected or dissipated from a huge inductor (the coils) in a fraction of a second, causing the wires to go through extreme tension.
.
Note: from magnetics perspective alone Gauss gun and Coil gun work in a similar way. Attracting a ferromagnetic object to stack kinetic energy. In that way they work the same way. Gauss gun is just really old and pre-sensors era.
.
Rail Gun: It works based on a widely known interaction in electromagnetics called Fleming right hand principle.
And that is if you create an electric current (which is moving charged particles) on the Y axis passing through a magnetic field along the X axis, you generate a force along the Z axis acting on the charged particles and as a result, the current carrying medium. This is known as the magnetic Lorentz force.
The projectile in this device is the thing that carries the current. The rails are conductive and carry the current that is supposed to pass through the projectile. The many bits you see on both sides of the rail are electromagnets that create a magnetic field perpendicular to the direction of current in the projectile in the middle of the rail where the projectile passes. When the projectile enters this field carrying a current, a force is applied to it constantly until it leaves the other end with an extremely high velocity. There is no reverse attraction when it launches and no loss of kinetic energy.
Unlike coil gun or gauss gun, the projectile in this case does not need to be ferro magnetic, and can even be non-conductive, encased in a conductive cover.

#20 SATAN 666

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Posted 20 August 2025 - 12:22 AM

View PostMaverick3, on 19 August 2025 - 03:20 PM, said:

This is about the 2nd time in my 11 years of MWO that I post a comment. The first time it was my joy when you banned the hackers with a public list. But This time. I'm enraged. it's one thing to bring in a new version of a mech that only was on the design papers lore wise.But people want to know how good it would have been. It's anyoing you have to come up with new mech versions that don't exist lorewise because you invented an XP system that didn't work to start with. After a few year you come up with a design on your own that has no background execpt you want it in the game. One should think that's fair because you still followed the rules of lore BUT NOW ? You break the lore from back to front and back. You call a weapon a Railgun. Seriously ? The Gauss rifle in Battletech where you introduced all versions from light over heavy and Hyper assault gauss are all Canon rail gun weapons that accelerate Metal slug along a magnetic Rail. But the thing you now bring in is called Railrifle that is not a Gauss weapons. You invent a new tech on a mech that was never in lore without you to start with. you now bring in a weapon that breaks the naming conventions AND the lore. This is not Mechwarrior anymore I not just ask. I a player from day 1 request that thing to be removed again from the game. If you keep it in game you can bring in I.C.E Engine mechs that have no heat for ballistcs and missile weapons and bring in Acid Fluid Guns that melt area effect armor from the Mechs. Those would be Lore Weapons from 32nd Century of Battletech universe but they would aleast still be canon. They would be more accurate than your so called 'Railgun' and will even more sure break the game. Oh but you don't want to break the Game. Yeah Right and what will it be next. LAMs with Fireballs shooting from a wizardry staff called the new Hero Mech Witch. on a total new chassis featuring a witch on a broom. YEAH THAT WILL TOTALLY NOT break your game. I'm sorry I'm getting out of turn but I think it's my only way to make myself heared. I'm more than just a littlebit upset with this new 'Railgun' I Request: REMOVE THE RAILGUN I realy hope that there will be other old lasting veterans who will join this request and safe MWO from becomming just some random shooter on the market by staying true to it's huge lore


No reason to be upset . I gave the new mech and rail gun a try , nothing overpowered just good as it is. It is an appropriate weapon for an assault.





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