

Matchmaking System?
#1
Posted 20 August 2025 - 01:36 PM
#2
Posted 20 August 2025 - 03:43 PM
But those points would be moot until we explain something apparently confusing you: What exactly do you mean by "the damage cap that low tier pilots have" ?
The only reason better players are dealing higher damage than you is because they are better: better positioning, better aim, better builds, etc.
New players and those unable to perform well are kinda protected from them thanks to the tier system, but if you go up in tiers you'll eventually face them.
#3
Posted 21 August 2025 - 03:20 AM
R3pl1c4nt, on 20 August 2025 - 01:36 PM, said:
There is literally no damage cap between the Tiers.
All weapons do exactly the same amount of damage per shot, no matter if used by a Tier 1 player or a Tier 5 player. If I fire Gauss rifle, it does 15 points of damage, just as if a freshly registered Tier 5 player would fired it.
#4
Posted 21 August 2025 - 11:01 AM
#5
Posted 21 August 2025 - 11:36 AM
R3pl1c4nt, on 21 August 2025 - 11:01 AM, said:
Sorry, but I'll need to see footage before I believe that.
#6
Posted 21 August 2025 - 01:38 PM
There is no mechanic that changes the amount of damage your mechs do or health they have based on your skill level. All players have the same mechs, weapons, and equipment at their disposal. Where higher tier players may end up having an advantage is more optimally built mechs or skill trees. But that is a disparity driven by player choice, not some secret stat that reads your tier to decide how effective you are.
We do not buff/nerf players based on skill ratings. Players earn their tier by their gameplay.
#7
Posted 21 August 2025 - 08:47 PM
R3pl1c4nt, on 21 August 2025 - 11:01 AM, said:
Edited by KursedVixen, 21 August 2025 - 08:49 PM.
#9
Posted 22 August 2025 - 11:38 AM
R3pl1c4nt, on 22 August 2025 - 09:47 AM, said:
I still wonder how you made your little experiment.
I also wonder why you persist in your conspiracies even after Tiyos' post.
Until I know more about your protocol, see the footage and data, the safe assumption will be that you conducted it wrongly and/or were not able to correctly interpret the results.
#11
Posted 26 August 2025 - 02:54 AM
Tiy0s, on 21 August 2025 - 01:38 PM, said:
There is no mechanic that changes the amount of damage your mechs do or health they have based on your skill level. All players have the same mechs, weapons, and equipment at their disposal. Where higher tier players may end up having an advantage is more optimally built mechs or skill trees. But that is a disparity driven by player choice, not some secret stat that reads your tier to decide how effective you are.
We do not buff/nerf players based on skill ratings. Players earn their tier by their gameplay.
If the matchmaker really worked the way you say...then I wonder how games like yesterday on Solaris could happen. My team had two Assault Mechs, but the enemy had four. And the first Assault on my team was disconnected...I don't need to mention how the battle turned out...


#12
Posted 26 August 2025 - 02:57 AM
martian, on 22 August 2025 - 09:55 PM, said:
We formed a group and entered a game together. Then we shot at different parts of each other's mechs (friendly fire) and then, based on the percentage numbers, saw how much more or less damage I did to the mech.
#13
Posted 26 August 2025 - 03:17 AM
R3pl1c4nt, on 26 August 2025 - 02:54 AM, said:
Hum... nowhere in Tiyos' post there is mention of balancing mech classes...

His post was about balancing players' tiers.
R3pl1c4nt, on 26 August 2025 - 02:57 AM, said:
Dos not sound very scientific...
#14
Posted 26 August 2025 - 09:53 AM
R3pl1c4nt, on 26 August 2025 - 02:57 AM, said:
Have you ever heard of private lobbies? Could have done this testing without hindering a live match...
Could have also taken each build into the testing ground for much the same effect... Nice stationary targets to hit there, and they wont move or complain.
#15
Posted 27 August 2025 - 04:51 AM
Tesunie, on 26 August 2025 - 09:53 AM, said:
Could have also taken each build into the testing ground for much the same effect... Nice stationary targets to hit there, and they wont move or complain.
#17
Posted 28 August 2025 - 09:36 PM
Tiy0s, on 21 August 2025 - 01:38 PM, said:
There is no mechanic that changes the amount of damage your mechs do or health they have based on your skill level. All players have the same mechs, weapons, and equipment at their disposal. Where higher tier players may end up having an advantage is more optimally built mechs or skill trees. But that is a disparity driven by player choice, not some secret stat that reads your tier to decide how effective you are.
We do not buff/nerf players based on skill ratings. Players earn their tier by their gameplay.
So because of the accurate balacing we have games that end 1-12 in the hundreds every day? Makes sense. What you describe might be the intended function, however it surely doesn't work like that at all, lol.
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