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Good Job Pgi Updating The Game Over The Years

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#1 Shibas

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Posted Today, 10:00 AM

Hello everyone,

I haven't played this game since, I think shortly after the first resistance package released? I was a founder and played since the early release until...I think it was a few months after the $500 dollar mech tomfoolery. When they implemented the faction warfare it was still a work in progress, maybe 2015-16ish? I was pretty prolific in the game and on the forums during that time.

In any case, a buddy had brought up the game and I was curious to see what all changed. I played most of the day yesterday and wow, all the changes you improved upon have been great since the early years. Myself, and a few others suggested the decal system and it was cool to see how it was implemented. I like how you have the events tracking now, and it seems like the tournament tracking and playability has improved a lot since you first started doing them (at least I hope so, I see you ran a lot more so hopefully improved).

The UI has improved, but still some issues. I got a cache, no clue what that was and taunted by the "1 unopened cache" with no idea how to open it. I had to look up and found an answer on reddit how to actually open it. I would like to suggest if you have an unopened cache, that there be the number (unopened caches) next to/on [inventory] and then [supply cache] tabs to help identify where it's at.

I really like and dislike the skill tree for mechs. It is a good improvement over the mastered mech system from before. There is a good variety to mix/match and not all the same skills will be used for every mech. That being said, there are like 3-4 skills that every mech will take or should take, and would need a strong or gimmick reason not to take them. Which ends up being a bulk of skill points. I'm also surprised you didn't do specific weapon 'specialization' skills in addition to the generic laser/ballistic/missile ones or at least groupings (large laser, LPL, LXPL, ERLL...).

I have not had a chance to do the faction play, (current draconis combine vs ghost bear) the couple times I did try it never launched, I assume not enough people as it kept reloading the ~2 minute timer. No clue if the base destroying maps are in it still, or if it's a quick play equivalent. I am curious about the competitive play option coming soon, but I don't think any of the people I played with before still play, I am curious why it was changed from 12 vs 12 to 8 vs 8. perhaps more impactful when a mech is lost? also requires less people on a team.

Overall I can see the vasts amount of improvements that was made over the years. It's all a net positive and good job overall. The rebranding of legends for a clean slate seemed to work out as well. I always have fun playing the matches solo or group, just life gets away from you. I plan to stick around for a while and see where the game goes from here. With that, it's pretty funny that of all the new maps created, people still play the same 3 maps from when I've played: tourmaline, canyon, hpg. I kept trying to pick other maps to see them and got out voted.

Edit: lol I forgot I had this tag VV

Edited by Shibas, Today, 10:01 AM.


#2 epikt

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Posted Today, 10:17 AM

What am I seeing??? POSITIVITY???
What a rare sight on those trouble times.Posted Image

#3 Shibas

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Posted Today, 10:59 AM

View Postepikt, on 27 August 2025 - 10:17 AM, said:

What am I seeing??? POSITIVITY???
What a rare sight on those trouble times.Posted Image


Haha, well to be fair, I don't know anything going on now. So there could still be a big dumpster fire of problems that I haven't read or seen yet. As of game play a lot has improved since I last played.

#4 epikt

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Posted Today, 11:10 AM

View PostShibas, on 27 August 2025 - 10:59 AM, said:

Haha, well to be fair, I don't know anything going on now. So there could still be a big dumpster fire of problems that I haven't read or seen yet. As of game play a lot has improved since I last played.

Oh, there are probably a lot of issues with the game. For example quality of life is atrocious (always have been ^^)
But if you ask me, it's on a pretty good place at least when it comes to balance and overall builds variety, which is imho the most important.

#5 LordNothing

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Posted Today, 11:42 AM

View Postepikt, on 27 August 2025 - 10:17 AM, said:

What am I seeing??? POSITIVITY???
What a rare sight on those trouble times.Posted Image


got to take the bad with the good. positivism is by definition delusional. you cant solve problems by ignoring them.

#6 w0qj

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Posted Today, 04:57 PM

Good to see you back!

I was also a founder, quit just before the $500 dollar mech tomfoolery came out.

Came back to MWO for the past 5+ years... and also stoked with the new toys that I could play with! :)

New mechs, new weapons, new maps... ;)

#7 Shibas

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Posted Today, 05:47 PM

View PostLordNothing, on 27 August 2025 - 11:42 AM, said:

got to take the bad with the good. positivism is by definition delusional. you cant solve problems by ignoring them.


Well, there is a difference between positivity and things that are objectively positive. Most of the game is much better than it was when I last played a decade ago. And it's neat to see a lot of the things I was a part of in playing and discussions with devs and the community that were implemented years later. I am unfamiliar with major issues at the moment going on, but a cursory glance has, funny enough, similar problems and complaints from when I last played.


View Postw0qj, on 27 August 2025 - 04:57 PM, said:

Good to see you back!

I was also a founder, quit just before the $500 dollar mech tomfoolery came out.

Came back to MWO for the past 5+ years... and also stoked with the new toys that I could play with! Posted Image

New mechs, new weapons, new maps... Posted Image


And yeahW0qj, it was cool coming back to see all the neat new mechs and mechanics available. It's also funny how ECM went from 1 mech total had the ability to use them, to now half the mechs in a match have them.





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