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Machine Guns Vs Armor


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#21 nanashi0110

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Posted 22 September 2025 - 08:21 PM

If my memory serves me correctly... I recall the MGs getting pretty harsh punishment because of the VPR-F.

That said, I don't think there's anything wrong with the current machine guns. If anything, I think the other weapon-handling MECHs are the ones that are overpowered...

#22 HauptmanT

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Posted 23 September 2025 - 11:06 AM

How bout No.

It's probably my fault you are so pissy about MGs. I've been running a lot of MG builds past few weeks, and have been having a blast.

The machine gun is NOT overpowered. Not even in the slightest.
What is overpowered is boating any weapon. Doesnt matter if it is micro pulse, small lasers, or MGs... when you have 14 of them, you are going to win any fight.

The trade off, is my range is 130 meters. Sometimes it's hard, if not impossible to get that close without getting merced by 5 mechs. However, if you find some lone mech, lurming in the back, then you can have a good game.

If anything MGs need a buff, especially light MGs. Light MGs are pure trash. Been struggling to skill up my LMG Warthog and Cicada mechs... the HMG versions were a riot, fun to play and good damage, the LMG versions I'm lucky to do 300 dmg in a full match. It's kind of sad, when HMGs can do 300 damage on a suicide run. But I keep the mechs due to that 500+ range just to be annoying.

Everyone hates that ping-ping-ping noise, and it makes them move. Just doesnt do anything other than that.

Also, lets not forget that the .50 cal M2 HMG is like the oldest weapon still in production today, for a reason. Literally the pinnacle of gunpowder technology. It has zero issue killing most vehicles IRL, so you have no "but in real life" argument to make why they shouldnt be good vs armor. And in TT is just a short range light weapon that does the same damage as a small laser, SRM missile, and AC2.

In game, always use the HMG, unless you cant afford the tonnage. IS HMGs are stupidly heavy, and damage per ton is HORRIBLE, but en masse, they can shred. If I could boat 14 medium lasers, I'd rather do that, but heat scale limits are a thing, and heat in general can suck the life right out of you, so that balances MGs a bit. No heat issue makes up for weak damage.

Now on the subject of damage, being a DPS weapon, that's what matters. Clan HMG and micro pulse are both 1.4 dps. Heavy small lasers double that. ER smalls are about 50% more dps, and double the range, all those are half ton weapons. IS being 1 ton for a HMG is just bad, and they are garbage compared to IS small pulse, range and dps. And since you can boat IS Small Pulse, that would be a better choice by a mile, if you have the cooling and hardpoints. But inner sphere also has x-pulse. An unquirked small x-pulse is 2 dps, vs IS HMGs 1.5 dps. IS doesnt have a lot of boating options, especially in light mechs, so you generally run a mix, and it's your x-pulse that do the majority of damage. The Locusts have the quirks to double the fire rate of thier x-pulse, making them 4 dps beasts for a single ton, while only one has a 100% MG ROF, because it only has 2 slots for each laser and MG.

AP Gauss and Magshot are both horrible dps weapons, at less than 1 dps each, unless wildly quirked. But they are PPFLD. Comparable to LMGs, which I think are horrible.


Edited by HauptmanT, 23 September 2025 - 01:04 PM.


#23 Ttly

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Posted 24 September 2025 - 03:12 AM

View PostHauptmanT, on 23 September 2025 - 11:06 AM, said:

How bout No. It's probably my fault you are so pissy about MGs. I've been running a lot of MG builds past few weeks, and have been having a blast. The machine gun is NOT overpowered. Not even in the slightest. What is overpowered is boating any weapon. Doesnt matter if it is micro pulse, small lasers, or MGs... when you have 14 of them, you are going to win any fight. The trade off, is my range is 130 meters. Sometimes it's hard, if not impossible to get that close without getting merced by 5 mechs. However, if you find some lone mech, lurming in the back, then you can have a good game. If anything MGs need a buff, especially light MGs. Light MGs are pure trash. Been struggling to skill up my LMG Warthog and Cicada mechs... the HMG versions were a riot, fun to play and good damage, the LMG versions I'm lucky to do 300 dmg in a full match. It's kind of sad, when HMGs can do 300 damage on a suicide run. But I keep the mechs due to that 500+ range just to be annoying. Everyone hates that ping-ping-ping noise, and it makes them move. Just doesnt do anything other than that. Also, lets not forget that the .50 cal M2 HMG is like the oldest weapon still in production today, for a reason. Literally the pinnacle of gunpowder technology. It has zero issue killing most vehicles IRL, so you have no "but in real life" argument to make why they shouldnt be good vs armor. And in TT is just a short range light weapon that does the same damage as a small laser, SRM missile, and AC2. In game, always use the HMG, unless you cant afford the tonnage. IS HMGs are stupidly heavy, and damage per ton is HORRIBLE, but en masse, they can shred. If I could boat 14 medium lasers, I'd rather do that, but heat scale limits are a thing, and heat in general can suck the life right out of you, so that balances MGs a bit. No heat issue makes up for weak damage. Now on the subject of damage, being a DPS weapon, that's what matters. Clan HMG and micro pulse are both 1.4 dps. Heavy small lasers double that. ER smalls are about 50% more dps, and double the range, all those are half ton weapons. IS being 1 ton for a HMG is just bad, and they are garbage compared to IS small pulse, range and dps. And since you can boat IS Small Pulse, that would be a better choice by a mile, if you have the cooling and hardpoints. But inner sphere also has x-pulse. An unquirked small x-pulse is 2 dps, vs IS HMGs 1.5 dps. IS doesnt have a lot of boating options, especially in light mechs, so you generally run a mix, and it's your x-pulse that do the majority of damage. The Locusts have the quirks to double the fire rate of thier x-pulse, making them 4 dps beasts for a single ton, while only one has a 100% MG ROF, because it only has 2 slots for each laser and MG. AP Gauss and Magshot are both horrible dps weapons, at less than 1 dps each, unless wildly quirked. But they are PPFLD. Comparable to LMGs, which I think are horrible.


LMGs needing buffs?
That's a new one. They're more like zero heat ERMLs you ask me, and its range in general just makes them a lot less positionally restrictive to use because most (not all) maps in the game seems to be made to accomodate 400m range weapons very well if nothing else.

HMGs are fine too.
The HMGboats like Crael/Summoner-Crael (as an obscene example of p2w powercreep on the latter even) are very dangerous (30DPS) against the opposing team even if they're deemed "too challenging to use" by most players.
It's really just the regular MGs that are seriously underwhelming for the same playstyle but less damage.

Edited by Ttly, 24 September 2025 - 04:44 AM.


#24 Soylent Connoisseur

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Posted 25 September 2025 - 02:34 PM

Did you really get killed by a full machine gun build

Edited by TRUMP 2028, 25 September 2025 - 02:35 PM.


#25 HauptmanT

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Posted 26 September 2025 - 07:09 PM

View PostTtly, on 24 September 2025 - 03:12 AM, said:


LMGs needing buffs?
That's a new one. They're more like zero heat ERMLs you ask me, and its range in general just makes them a lot less positionally restrictive to use because most (not all) maps in the game seems to be made to accomodate 400m range weapons very well if nothing else.

HMGs are fine too.
The HMGboats like Crael/Summoner-Crael (as an obscene example of p2w powercreep on the latter even) are very dangerous (30DPS) against the opposing team even if they're deemed "too challenging to use" by most players.
It's really just the regular MGs that are seriously underwhelming for the same playstyle but less damage.


Yeh, feels like poking people with ERMLs, aka, not good. LMGs are just so... not very serious. Even with 14 of them, I can stare at somebodies open CT in a LMG Warthog, and still lose that duel. Maybe if they gave them the crit damage back, they'd feel right.

My ONLY issue with HMGs, is how much IS versions weigh, one ton per MG is a lot for light mechs. They feel perfect beyond that, if you can make them fit with good enough quirks. The two HMG Locusts can do some work, since you can stare at stuff all day long in a Locust.

My Crael uses normal MGs because of the weight issue. Dont want to give up any speed, or have to resort to XL.

Edited by HauptmanT, 26 September 2025 - 07:37 PM.


#26 Quicksilver Aberration

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Posted 26 September 2025 - 11:10 PM

View PostHauptmanT, on 26 September 2025 - 07:09 PM, said:

Yeh, feels like poking people with ERMLs, aka, not good. LMGs are just so... not very serious. Even with 14 of them, I can stare at somebodies open CT in a LMG Warthog, and still lose that duel. Maybe if they gave them the crit damage back, they'd feel right.

That's your first problem, doing it in a mech that has a glass jaw but especially since you aren't using anything else for DPS. LMGs are part of several DPS builds like on a Beam/LMG Shadow Cat or Incubus both of which use good profiles to punish mechs in the open in a much safer way than a Warthog.

The Crael is also bad unless you are playing tier 3-5 players who struggle to even find their shoot button or know well enough to punish mechs crossing open ground slowly.

Edited by Quicksilver Aberration, 26 September 2025 - 11:11 PM.


#27 caravann

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Posted 01 October 2025 - 09:20 AM

STOP HACKERS USING CRITICAL HITS TO DESTROY WEAPONS

#28 Rosarius

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Posted 01 October 2025 - 11:52 PM

View Postcaravann, on 01 October 2025 - 09:20 AM, said:

STOP HACKERS USING CRITICAL HITS TO DESTROY WEAPONS


Crit rolls are determined by the server though, unless you're implying that someone is hacking the server itself and causing specific crits in real time?

#29 Stonefalcon

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Posted 02 October 2025 - 12:25 AM

View PostRosarius, on 01 October 2025 - 11:52 PM, said:

Crit rolls are determined by the server though, unless you're implying that someone is hacking the server itself and causing specific crits in real time?

Ahhh the good old days when Paul was running dev hacks mid match.

#30 GreyNovember

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Posted 02 October 2025 - 07:00 PM

View Postcaravann, on 01 October 2025 - 09:20 AM, said:

STOP HACKERS USING CRITICAL HITS TO DESTROY WEAPONS


Yeah man they're doing things like

Clicking

And Aiming

And then hitting

That's clearly hacker behavior

#31 KursedVixen

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Posted 02 October 2025 - 09:15 PM

View PostTtly, on 21 September 2025 - 12:46 PM, said:

Ooooh, here's an idea.
Why not buff MGs to ERSL range (200m)? With how pitiful its DPS is except against structure I don't really see why not.
Would also make them less positionally challenging to use sure, 150m is just a bit too low for its damage anyway.
HMGs can stay at 150m though, it does hurt people that get into its range pretty well already.

I mean hey, most builds that involves it are clearly pretty underperforming seeing as even the PIR-1 are more often seen with LMGs than MGs even, and anything bigger might as well use HMGs.
Warthog, Pirahna, Flea, that's why, also just put micro pulse in if you want lasers that match the range for clan mechs.

Edited by KursedVixen, 02 October 2025 - 09:16 PM.


#32 Quicksilver Aberration

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Posted 03 October 2025 - 10:17 AM

View PostKursedVixen, on 02 October 2025 - 09:15 PM, said:

Warthog, Pirahna, Flea, that's why, also just put micro pulse in if you want lasers that match the range for clan mechs.

Ironically two of the three mechs you just listed are way better off with APG instead of LMGs/MGs.

#33 caravann

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Posted Today, 09:56 AM

View PostRosarius, on 01 October 2025 - 11:52 PM, said:


Crit rolls are determined by the server though, unless you're implying that someone is hacking the server itself and causing specific crits in real time?


It's normal for all weapons being destroyed without taking out the armor?

Like all my medium lasers in one arm were instantly wiped away in 0,1 second with barely hitting the arm.

#34 Void Angel

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Posted Today, 11:53 AM

View Postcaravann, on 06 October 2025 - 09:56 AM, said:

It's normal for all weapons being destroyed without taking out the armor?

Like all my medium lasers in one arm were instantly wiped away in 0,1 second with barely hitting the arm.


You're going to have to give screenshots for that - email support. But like he said, crits and such are server-authoritative, which makes normal hacks ineffective. They'd have to have penetrated the game server in some way to override that. It may be a bug, or it may be that your paper doll hadn't updated or something; but if it's happening, let Support know so they can investigate it.





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