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Aimbots?


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#21 kalashnikity

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Posted 08 September 2025 - 08:23 PM

That should be an achievement. "Headshot with LRMS", The title can be "William Tell"

#22 Bassault

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Posted 09 September 2025 - 04:28 AM

If anyone ever feels like I'm hacking, dm me here or add on discord and I can send you video proof that I am not hacking.

#23 Rosarius

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Posted 10 September 2025 - 11:49 PM

View PostStonefalcon, on 08 September 2025 - 06:55 PM, said:

AutoCAD.exe is great at lining up everything for easy wins.


Make sure you have Object Snap turned on

#24 Meep Meep

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Posted 11 September 2025 - 12:43 AM

Well we all know aimbots are possible and there have been recent bans over using them sometimes entire units. My own experience is that its pretty rare to see in quick play and when I do notice a name having uncanny better than gud aim its usually an alt or rename so a throwaway character which you only see for a week and they are gone. However my experience in faction play running it a few times is that a certain alt unit pops up and immediately its headshot heaven or precise mass focusing of the ct etc with no aim waiver. Are they botting? Well the sudden leap of skill over what was already a group of high skill players is a bit sus. But eh I don't care as its not endemic and the faction stuff is just a few super dedicated grognards beating each other up.

#25 BlueDevilspawn

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Posted 11 September 2025 - 06:58 AM

Exactly what "entire units" have been identified and banned?

As for FP feeling like focused damage, welcome to no match maker.

#26 Meep Meep

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Posted 11 September 2025 - 01:01 PM

Well most of a unit at least. As to fp I know what focused aim feels like. But when that focused aim is completely unwavering even though you are twisting and zagging well... Even the best tippy top t1 players have waver in their aim even if its very miniscule its detectable. When this particular alt unit logged into fp the skill bumped up way higher than tippy top t1. But again don't care its a grognard mode and they can beat each other up all they want if thats what they like. It's super rare in qp and thats all I play so again don't particularly care even when I notice one. I take down the name and track them and almost like clockwork they vanish in a week or so.

#27 Ekson Valdez

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Posted 11 September 2025 - 01:07 PM



No nameshaming, please. Thank you.



#28 ScrapIron Prime

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Posted 12 September 2025 - 05:45 AM

I've dusted the game off again recently and backslid into T3 as a result. Rusty, rusty. But with a week of practice I'm scoring headshots once every 6 games or so, and I was never the best at this. Four torso mounted PPC's do the trick at ranges out to 600m, and some reds are just nice enough to stand still for me.

Always stay in motion, rock back and forth, it reduces headshot opportunities from mechDads like me and limits them only to the true comp team monsters out there.

#29 a 5 year old with an Uzi

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Posted 12 September 2025 - 07:40 PM

I watched a couple videos of higher level players spectating aimbot users and there are some obvious tells with some of the doofuses that opt to use them. TTB and Scout Derek both spotted likely aimbotters and it was kind of funny to watch.

#30 ScrapIron Prime

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Posted 13 September 2025 - 08:33 AM

I will say that the new Bullsharks are headshotting machines. I rounded a corner in Luthien yesterday and in the time it took for me to squeeze off a shot and get my fat Banshee into reverse, I had a rail gun slug clean through my cockpit from 200m. Despite my torso twist, he couldn't have had a better shot. No bot required.

#31 Ttly

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Posted 13 September 2025 - 12:05 PM

Seriously? Only "suspicious headshots" are being brought up? No one's gonna say about how aimbots allows them to do some really violent torso twists while moving, on top of shooting accurately with perfect tracking?

#32 simon1812

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Posted 13 September 2025 - 02:33 PM

If they are not using aimbot...then it should be feasible to teach other how to procure those cockpit shot...right? Like a general tips "oh I use this fancy brand of mouse" or maybe "I adjusted sensitivity to this and that" I wear my lucky underwear when I play comp" and so on, and so on....

#33 simon1812

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Posted 13 September 2025 - 02:37 PM

View PostScrapIron Prime, on 13 September 2025 - 08:33 AM, said:

I will say that the new Bullsharks are headshotting machines. I rounded a corner in Luthien yesterday and in the time it took for me to squeeze off a shot and get my fat Banshee into reverse, I had a rail gun slug clean through my cockpit from 200m. Despite my torso twist, he couldn't have had a better shot. No bot required.


- yeah I have found myself in those situations...I usually call it out...and report...what? If the suspect in question is clean it should be alright.

#34 Drenzul

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Posted 14 September 2025 - 01:10 AM

View PostKursedVixen, on 08 September 2025 - 03:45 AM, said:

Fact checker found this to be: False
Aimbots exist(like any game) but if your using one you run the risk of being banned.

most likely your running up against more skilled players,but some may be filtered in there.


Aimbots would work exceptionally poorly in MWO.
1> They don't lead the target so only work with hitscan weapons.
2> Even with lasers, they are unlikely to be able to score headshots as unlike in most other FPS games, the head location varies by mech and can't be shot from anywhere but the front.

#35 epikt

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Posted 14 September 2025 - 01:42 AM

View PostDrenzul, on 14 September 2025 - 01:10 AM, said:

Aimbots would work exceptionally poorly in MWO.
1> They don't lead the target so only work with hitscan weapons.
2> Even with lasers, they are unlikely to be able to score headshots as unlike in most other FPS games, the head location varies by mech and can't be shot from anywhere but the front.

2/ might be a good point (multiplicity of mechs hitboxes) but your 1/ is definitely not true, those kind of soft easily work with projectiles.

#36 Ttly

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Posted 14 September 2025 - 02:43 AM

View PostDrenzul, on 14 September 2025 - 01:10 AM, said:

Aimbots would work exceptionally poorly in MWO. 1> They don't lead the target so only work with hitscan weapons. 2> Even with lasers, they are unlikely to be able to score headshots as unlike in most other FPS games, the head location varies by mech and can't be shot from anywhere but the front.


You serious? The travel time for most projectiles on the ranges they're used in are like 0.4 to 0.1s. And while on the higher end they might not be able to hit faster targets like fast lights/mediums, they still benefit from the perfect tracking giving consistent hits against anything bigger/slower, and also just them snapping to targets that the user probably didn't notice otherwise.

And again, the aimbot allows the player to do perfect shots between torso twists too, the fixation on them being used for headshots is just ignoring how much durable they allow the user to be as well.
It's just highly dismissive and narrow minded to think that they're not that useful.

Edited by Ttly, 14 September 2025 - 02:47 AM.


#37 Khosumi

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Posted 14 September 2025 - 05:18 AM

shoutout to the people complaining headshots shouldn't exist in MWO because "They're too unreliable and doesn't become skill it's just random happening"

People just cannot fathom others being good.

#38 LordNothing

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Posted 14 September 2025 - 06:59 AM

some are random, i have more of them than i can explain through skill alone. its those center mass cockpits that just happen to line up with where most people aim their guns. most of the ones i got through skill were in 1v1s back when we had solaris. last i checked im around 13% of the way to guillotine. id say a good half of them are accidental.

#39 Drenzul

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Posted 14 September 2025 - 07:51 AM

View Postepikt, on 14 September 2025 - 01:42 AM, said:

2/ might be a good point (multiplicity of mechs hitboxes) but your 1/ is definitely not true, those kind of soft easily work with projectiles.


No they don't lol. To do that would they need to be able to work out the enemy speed + direction and know the projectile speed and range to target. They just don't do that easily, it'd require a lot of processing power and constantly be lagging behind.


View PostTtly, on 14 September 2025 - 02:43 AM, said:

You serious? The travel time for most projectiles on the ranges they're used in are like 0.4 to 0.1s. And while on the higher end they might not be able to hit faster targets like fast lights/mediums, they still benefit from the perfect tracking giving consistent hits against anything bigger/slower, and also just them snapping to targets that the user probably didn't notice otherwise.

And again, the aimbot allows the player to do perfect shots between torso twists too, the fixation on them being used for headshots is just ignoring how much durable they allow the user to be as well.
It's just highly dismissive and narrow minded to think that they're not that useful.


Apart from against slow assaults, most mechs will move inside 0.4s enough to make an attempted headshot miss entirely. Even against slower mechs its a minor advantage at best as any semi-skilled pilots can also target that well.

Twist, shoot twist is standard practice for most higher tier players.

Look at what for example higher-tier CS players are able to do (360 no scope)

#40 Khosumi

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Posted 14 September 2025 - 07:58 AM

View PostDrenzul, on 14 September 2025 - 07:51 AM, said:


No they don't lol. To do that would they need to be able to work out the enemy speed + direction and know the projectile speed and range to target. They just don't do that easily, it'd require a lot of processing power and constantly be lagging behind.


I truly hope you know this is not very expensive to calculate, and has been common on hardware with anemic performances compared to your modern PC since the 90s.





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