

Aimbots?
#21
Posted 08 September 2025 - 08:23 PM
#22
Posted 09 September 2025 - 04:28 AM
#24
Posted 11 September 2025 - 12:43 AM
#25
Posted 11 September 2025 - 06:58 AM
As for FP feeling like focused damage, welcome to no match maker.
#26
Posted 11 September 2025 - 01:01 PM
#27
Posted 11 September 2025 - 01:07 PM

No nameshaming, please. Thank you.

#28
Posted 12 September 2025 - 05:45 AM
Always stay in motion, rock back and forth, it reduces headshot opportunities from mechDads like me and limits them only to the true comp team monsters out there.
#29
Posted 12 September 2025 - 07:40 PM
#30
Posted 13 September 2025 - 08:33 AM
#31
Posted 13 September 2025 - 12:05 PM
#32
Posted 13 September 2025 - 02:33 PM
#33
Posted 13 September 2025 - 02:37 PM
ScrapIron Prime, on 13 September 2025 - 08:33 AM, said:
- yeah I have found myself in those situations...I usually call it out...and report...what? If the suspect in question is clean it should be alright.
#34
Posted 14 September 2025 - 01:10 AM
KursedVixen, on 08 September 2025 - 03:45 AM, said:
Aimbots exist(like any game) but if your using one you run the risk of being banned.
most likely your running up against more skilled players,but some may be filtered in there.
Aimbots would work exceptionally poorly in MWO.
1> They don't lead the target so only work with hitscan weapons.
2> Even with lasers, they are unlikely to be able to score headshots as unlike in most other FPS games, the head location varies by mech and can't be shot from anywhere but the front.
#35
Posted 14 September 2025 - 01:42 AM
Drenzul, on 14 September 2025 - 01:10 AM, said:
1> They don't lead the target so only work with hitscan weapons.
2> Even with lasers, they are unlikely to be able to score headshots as unlike in most other FPS games, the head location varies by mech and can't be shot from anywhere but the front.
2/ might be a good point (multiplicity of mechs hitboxes) but your 1/ is definitely not true, those kind of soft easily work with projectiles.
#36
Posted 14 September 2025 - 02:43 AM
Drenzul, on 14 September 2025 - 01:10 AM, said:
You serious? The travel time for most projectiles on the ranges they're used in are like 0.4 to 0.1s. And while on the higher end they might not be able to hit faster targets like fast lights/mediums, they still benefit from the perfect tracking giving consistent hits against anything bigger/slower, and also just them snapping to targets that the user probably didn't notice otherwise.
And again, the aimbot allows the player to do perfect shots between torso twists too, the fixation on them being used for headshots is just ignoring how much durable they allow the user to be as well.
It's just highly dismissive and narrow minded to think that they're not that useful.
Edited by Ttly, 14 September 2025 - 02:47 AM.
#37
Posted 14 September 2025 - 05:18 AM
People just cannot fathom others being good.
#38
Posted 14 September 2025 - 06:59 AM
#39
Posted 14 September 2025 - 07:51 AM
epikt, on 14 September 2025 - 01:42 AM, said:
No they don't lol. To do that would they need to be able to work out the enemy speed + direction and know the projectile speed and range to target. They just don't do that easily, it'd require a lot of processing power and constantly be lagging behind.
Ttly, on 14 September 2025 - 02:43 AM, said:
And again, the aimbot allows the player to do perfect shots between torso twists too, the fixation on them being used for headshots is just ignoring how much durable they allow the user to be as well.
It's just highly dismissive and narrow minded to think that they're not that useful.
Apart from against slow assaults, most mechs will move inside 0.4s enough to make an attempted headshot miss entirely. Even against slower mechs its a minor advantage at best as any semi-skilled pilots can also target that well.
Twist, shoot twist is standard practice for most higher tier players.
Look at what for example higher-tier CS players are able to do (360 no scope)
#40
Posted 14 September 2025 - 07:58 AM
Drenzul, on 14 September 2025 - 07:51 AM, said:
No they don't lol. To do that would they need to be able to work out the enemy speed + direction and know the projectile speed and range to target. They just don't do that easily, it'd require a lot of processing power and constantly be lagging behind.
I truly hope you know this is not very expensive to calculate, and has been common on hardware with anemic performances compared to your modern PC since the 90s.
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