Khosumi, on 14 September 2025 - 07:58 AM, said:
Yes and no.
If you had an aimbot that had direct access to the in-game data, then yes you could do this much more easily. Even then it wouldn't help against targets who are manoeuvring. Also these basically need updating whenever the game is been updated and no-one with the skills to do this is wasting their time on a game with a player-base this low. Also these are relatively easy to detect.
The normal version of aimbots that work externally to the game have to work out the range to the target by analysing the mech and working out it's size on screen compared to the model size (for snap twists to work since you don't have targeting data), then work out the speed by analysing how much they are moving across the screen. That type of visual analysis is not easy or quick to do, made worse by the fact you are having to check for multiple different mech models without randomly locking onto random bits of scenery etc.
Its certainly POSSIBLE to do, but its not easy to do... and anyone doing this is almost certainly going to be doing it for games with a much higher player-base cos they can actually sell it.
Only other way to do it is to intercept the packages going between the game and the server and grab the information from there, again this needs to be reprogrammed after most patches, assuming its sent unencrypted which I really hope isn't the case.
Just for context, I've been a software engineer for nearly 20 years. Trust me I have some idea how it works.