

Firemoths...the New Mech That Eeven Streaks Miss Due To Its Majic Hit Boxes.
#21
Posted 15 September 2025 - 06:43 AM
#22
Posted 15 September 2025 - 09:32 AM
epikt, on 14 September 2025 - 09:14 PM, said:
I pilot the Firemoth a lot and most of the time my streaker opponents have trouble acquiring lock on me because, well, i'm so fast I'm already gone. Streaks are much easier to use against slowers lights (140kph and less).
On the other hand, as soon as they got the lock and are firing whatbillions of missiles at my moth, well, i'm basically dead.
Evading Streaks because I can run behind cover, or even out-range them is still Streaks working, though. Streakers are used to being able to keep pace with 'mechs better than they can with the Firemoth - a classic Skillcrow build will open the gap with a Locust at only 56.7 kmh, and there's faster Streak boats out there. Doing the worst-case math, that outdated Skillcrow D build will proabably stagger-fire its Streaks around 4 times, for 204 points of damage. Even on average, that's still a lot of damage to deal to someone with a Locust's armor - to say nothing of a Firemoth's.
The reason you don't see a lot of Streakboats, at least in Tier 1-3, isn't because they're not good at killing Lights - including the Firemoth - it's that for killing anything else, a standard SRM bomber will do a much better job, and that lasers/ballistics offer much more flexibility in Quick Play.
#23
Posted 15 September 2025 - 09:47 AM
Void Angel, on 15 September 2025 - 09:32 AM, said:
The reason you don't see a lot of Streakboats, at least in Tier 1-3, isn't because they're not good at killing Lights - including the Firemoth - it's that for killing anything else, a standard SRM bomber will do a much better job, and that lasers/ballistics offer much more flexibility in Quick Play.
You're really better off with normal SRMs/MRM's or ATMs if you really want to stick with missiles
Edited by KursedVixen, 15 September 2025 - 09:48 AM.
#24
Posted 15 September 2025 - 10:00 AM
For Lights, Streaks are quite effective - it's against larger targets that they become dramatically worse than other missile options.
#25
Posted 15 September 2025 - 02:04 PM
I have trouble believing that this quad light wolf pack boogeyman is a threat outside of T5-- and quite frankly, if it is, it deserves to stay that way, because no one on this planet "deserves" to win a 1v4 they were foolish enough to waddle into.
#26
Posted 15 September 2025 - 02:42 PM
#27
Posted 15 September 2025 - 04:12 PM
Ilfi, on 15 September 2025 - 02:04 PM, said:
I have trouble believing that this quad light wolf pack boogeyman is a threat outside of T5-- and quite frankly, if it is, it deserves to stay that way, because no one on this planet "deserves" to win a 1v4 they were foolish enough to waddle into.
In 8v8, wolf packs of Lights and other fast movers could be quite effective. The tactic wasn't to death circle someone who was dumb enough to wander off alone; rather, you would run by the outside of a fight in a tight line - and as you ran past, everyone would shoot the same leg. Contrary to the "MuRdRE BaLl iS StuPId" crowd's line of thought, there's usually someone you can hit while you're shielded from return fire from most of his teammates, and before quirks, there was not one 'mech who could take the full alphas of 4 Jenner Ds and walk right afterwards. 'Course, it took a lot less to leg that Jenner, and wolfpacks could be countered by pugs who coordinated against them; but those teams who refused to cooperate died.
By the same token, Light wolfpacks are less common now, simply because there's so much more firepower around that can be pointed at them, but you so see them occasionally, whether in a premade or thrown together by chance.
Edited by Void Angel, 15 September 2025 - 04:13 PM.
#28
Posted 15 September 2025 - 05:01 PM
Void Angel, on 15 September 2025 - 10:00 AM, said:
Yup, my streak boat of choice is a Huntsman loaded out with plasmas and streak-4's. Nullifies ECM nicely unless its a well run wolfpack.
#29
Posted 15 September 2025 - 06:47 PM
ScrapIron Prime, on 15 September 2025 - 05:01 PM, said:
The apex Streakboat these days is an Arctic Wolf with ECM and Light TAG; the Kintaro 19 on the IS side can run the same weapons without ECM, but with more Armor/Structure and either slower speed or an IS XL.
The Huntsman is a great 'mech, but for a Streakboat, 81kph is still a bit slow.
#30
Posted 27 September 2025 - 10:24 AM
ARMHOLD MUSCLEHOGGER, on 08 September 2025 - 11:34 PM, said:
Of course the pilot who only plays Assaults complains about a mech which you can easily hit if you can aim.
#31
Posted 29 September 2025 - 09:05 AM
ARMHOLD MUSCLEHOGGER, on 08 September 2025 - 11:34 PM, said:
There ARE hit registration issues in this game. Been gathering instances of it recently and its pretty blatant. There are reasons it happens though. Mostly the server "tick rate." Which basically boils down to latency and the multiple calculations of the game between clients side and server side. Just dont let people gaslight you into saying there isnt an issue, cause there is. Its just very insidious and happens uncommonly (not rarely) and is not obvious all the time. (Also you CANNOT go off of spectator mode....there will ALWAYS be lag there and will ALWAYS appear to have reg issues....thats not what im referring to.)
Masc acceleration and deceleration are known to cause issues. Its why the firemoth doesn't get full MASC accel/decel. The firing streaks at their max range can be a problem too for not only the Firemoth but any fast light since they can run outta range even after being fired.
Groups cant run all 4 Firemoths due to tonnage constraints true, but it is possible to sync drop and game that system as well. Its NOT often, but can happen. I wouldn't worry too much about this since its usually not a prolific issue. If you get two drops in a row where something like this happens and you are getting frustrated. Wait 5 minutes before queing for your next match. You very well might miss that group. (This is something Id suggest to everyone if they feel they keep getting the same good players over and over. The population is low so it will happen, but not so low that you cant wait a little bit to hopefully bypass em. Also changing weight class can be an option as well, and region if your ping isnt too bad.)
The armor thing....thats how you build your mech. Which is however you feel like you should build it or want to build it. I WOULD suggest always investing in seismic sensor and learning to stutter step your mech. Move and if you feel someone might be around...just stop for a brief second and it should register if a mech is moving around near you. Its a VERY powerful tool at your disposal.
Btw...
Dont let the ego driven drivel get to ya. Some of these people are incapable of giving positive advice without looking down on someone for the sake of their own overinflated ego in a video game.
Your post is probably driven by frustration over experiences you have had. Which is fine. We all have those times. Just look at it as a way to work on your play a little bit and be aware of ways to counter them.
#32
Posted 29 September 2025 - 12:30 PM
Moadebe, on 29 September 2025 - 09:05 AM, said:
I've often wished more people realized that HSR does not work with spectation.
#33
Posted 29 September 2025 - 02:06 PM
#34
Posted 29 September 2025 - 03:39 PM
Between higher armor values on everything and funky hit recognition, my early days were spent cursing out ridiculous light mechs and internal accusations that the programmers intentionally made lights overpowered because they thought they should defy logic and make them the most powerful things out of spite or ignorance or whatever twisted reason they had.
I've learned to acknowledge that some of it is true, but was necessary for game balance - I frequently remind myself that MWO, while wearing a similar skin, is a completely different game than BT. If lights were as fragile as they are in BT, very few would play them, as getting one-shot killed would get old really fast. I do wish they could make hit recognition work better, but between the limitations of the game engine, and game balance, it's likely just something to adjust to.
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