- Basic Mech Tonnage
- BV (or CV, or BV Mk.2 or whatever)
- Player skills/stats
- In-game Pilot skill/stats in general
- In-game Pilot skill/stats in a certain Mech
Quite frankly, if the general consensus goes towards the point where actual performance/stats of a given pilot/player don't matter at all for issues of gameplay balancing/matchmaking, then we should as well disable the showing of any stats in game. If it doesn't matter for the one part at all, it shouldn't matter for the other as well. So you think you "earned" some "bragging rights" or whatever by doing this and that? Well, in that case you'd better have to take in the consequences of that as well. That is, for randomly thrown together matches. If you drop as a whole unit on an "objective raid" or strategic conquest attempt, that would obviously not play a role.
Or in "background fluff" terms... If you became that renowned/infamous a pilot, or your unit would acquire that kind of reputation, it would be absolutely ludicruous that the enemy would keep on fielding "clueless nOObs" against you. Or this analogy:You don't send a bunch of London policemen to fight a desert war against Rommel in North Africa, you send the best you got and as much good equipment as you can. Any different approach is not only absolutely unrealistic, it would be plain stupid.
And that is not even touching the part of what mindset it requires to seriously lobby for matchmaking that pose the lowest possible challenge, but endorse "nOObkilling" and ROFLstomping players in their 2nd or 3rd match in the game by players with 1K+ matches. On a so-called "even footing". In randomly formed matches.
It shouldn't come down to the point where a "good player" is "nerfed" to the point where he randomly gets killed every other match by any newb due to balancing factors. But it also shouldn't be of no consequence at all if one is fully specced in one Mech and has shown well above-average skill with it. Pitching that player on completely "equal footing" against someone playing his 2nd match in the game will only ensure new players leaving rapidly again and the community becoming an "exclusive", rather inbred small group. No good basis for PGI maintaining and developing the game further.
IMHO the tricky balance between not penalizing "good players" for being good at what they do, and still giving newer players the chance at a satisfactory initial game experience will be one of the main determining factors on how successful MWO might become long-term. If that means as a "veteran player" you have to actually prove you earned that status rightfully now and again, so be it. Still beats having to face people leaving the game in droves after a few matches because the balancing doesn't take any amount of (in-game) skill/experience into account.
Repeating it for clarity of the argument, that is for randomly formed matches. Not for the case where a player unit as a whole drops on a specific campaign objective. We don't have yet enough information if and how many different game modes there will be. But considering the high unlikelyness of only battles for preset units, there has to be made some leeway for taking "random battles" into account.