Risk Adverse Playing
#1
Posted 23 October 2025 - 02:05 PM
Bonus points, picking the biggest most open maps and having your whole team pinned behind cover before they ever see the enemy.
I genuinely love this game, but it seems like it goes through these phases like this which make the game awful.
#2
Posted 23 October 2025 - 04:19 PM
#3
Posted 23 October 2025 - 08:56 PM
Meep Meep, on 23 October 2025 - 04:19 PM, said:
I take it then that it turns into find a lance worth of decent players and have a good time? or are there any other options?
#4
Posted 23 October 2025 - 10:38 PM
Sinistrum, on 23 October 2025 - 08:56 PM, said:
The best option is to not worry about winning or losing and just play the game. This doesn't mean you play casually or don't play to win. It just means don't let losses influence your emotional state. Be happy with top damage and kills and green arrows because you can farm 1600 get 7 solo kills and still lose badly because the other 11 teamers all died in a fire. Grouping is to influence win rate.
#5
Posted 24 October 2025 - 07:09 AM
i prefer more aggressive play, but if you yolo you dont make any headway in the event either. save that for when your team is so infuriating you just want to get it over with and get a new batch of players. i finish events and then i dont want to play the game for months after that.
Edited by LordNothing, 24 October 2025 - 07:10 AM.
#6
Posted 24 October 2025 - 12:33 PM
LordNothing, on 24 October 2025 - 07:09 AM, said:
I remember one event I was so annoyed with another player for spamming the "enemy spotted" thing every two seconds I killed him. Then I killed the player that tried to kill me from the team, but his buddy got me.
Once this event is done I'm taking a break- I noticed things were getting weird again when playing my CGR-1A1 my damage started dropping off and the only successes I had were with LRM boats, which I do not enjoy playing.
Meep Meep, on 23 October 2025 - 10:38 PM, said:
Funny story, I have had that happen.
It's not the losing that bothers me. It's not even not killing the other team. It's the thumb-up-their-butt playing and risk adversion that annoys me.
Edited by Sinistrum, 24 October 2025 - 12:38 PM.
#7
Posted 24 October 2025 - 03:16 PM
#8
Posted 24 October 2025 - 05:14 PM
#9
Posted 24 October 2025 - 10:13 PM
pattonesque, on 24 October 2025 - 05:14 PM, said:
If you're not trying to kill another mech or capture an objective, you need to move to find one of those things. Pretty simple.
Paradoxically, it makes the game more stressful with that play style because instead of being decisive and aggressive, they'll let themselves get killed.
Strangely, the more I thought about it, I agree about the whole psychic burden thing but not in a tongue in cheek way. I think after playing as much as I have I've gotten really used to it, however, for someone that hasn't played this game as much it is a fairly stressful shooter. I love it, it's easy to forget that aspect of the game though.
What I think happens is when they don't play this game regularly, see an event and dive into it, they play super conservatively like that, stick together and basically wait to get lucky to kill someone through slap fights. Or, in a more tight map where they cannot do that, they spook when getting shot at easily- so they end up either doing stupid things like standing behind other players, running for cover the moment they get shot at, freeze when someone charges them etc.
Edited by Sinistrum, 24 October 2025 - 11:00 PM.
#10
Posted Yesterday, 12:58 AM
Sinistrum, on 24 October 2025 - 12:33 PM, said:
It's not the losing that bothers me. It's not even not killing the other team. It's the thumb-up-their-butt playing and risk adversion that annoys me.
Worrying about a complete strangers performance in a f2p game with no bar to entry is a quick trip to unhappy land. Casuals are going to casual and there isn't a thing you can do about it.
#11
Posted Yesterday, 04:46 AM
#12
Posted Yesterday, 08:02 AM
#13
Posted Yesterday, 12:37 PM
#14
Posted Yesterday, 01:22 PM
This is one of the mechanisms, a major one I think, that drives these cycles of excessive passivity. It's worse when a new event opens up (right now, we have two of them,) because people try to stay in matches longer - and thus play to avoid taking damage more than to deal it advantageously. Blake preserve us if they see a compie on the other team...
So that's a lot of what's going on with passive play; it's really been going on for a long time, but every so often a new development (cough,Railsharks,cough) will kick it up to a noticeable degree.
#15
Posted Yesterday, 01:37 PM
You can't control what anyone else is running, or doing. You can only control what you run, and what you do. If your build is "risky", or requires a certain map (i.e. only good on Alpine), or requires teamwork to function (and you're not dropping with a team of three others to compensate), reevaluate that decision before you drop and you'll end up a lot happier.
#16
Posted Today, 09:12 AM
IMHO the higher the tier and or overall skill of players seems to manifest in closer engagements and "brawling".
I call this the "don't scratch my paint" syndrome.
#17
Posted Today, 09:21 AM
Edited by LordNothing, Today, 09:22 AM.
#18
Posted Today, 09:31 AM
feeWAIVER, on 24 October 2025 - 03:16 PM, said:
If you primarily solo drop then this is what you want to do. Range, mobility, ecm. Pick any two of those attributes in a mech you like and you will start enjoying solo drops so much more. All three are of course preferred but adding in ecm greatly limits the mechs you can pick from even if its one of the more powerful items you can use. I mean seriously with ecm 80% of the players on any given team don't think you exist if you have no red box.
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