Mkv122, on 03 November 2025 - 01:31 PM, said:
Nope — it’s almost always enough to deal 300 damage for Lights and 450 for others to get green even in a loss.
No, you are wrong because the MS does not depend on your 'Mech's weight class.
Also, as I said before, there are many other things that you can do in the game and those things can boost your MS/PSR, even though your damage is not especially high. The damage is only a part of your MS.
If you refuse to engage in such actions, do not complain that you have been rated worse than other players who are more active in the game.
Mkv122, on 03 November 2025 - 01:31 PM, said:
So you just confirmed it yourself — the rating has nothing to do with actually achieving a win. It’s only about farming rating points.
No, you are wrong again.
Being on the victorious side gives a player a bonus. But that bonus is usually insufficient to balance bad gameplay - so the worst 2-3 players (who have low damage and no other actions to boost their MS) of the winning team get red arrow.
Your desire, that you can run to the enemy base, cap it and get high MS/PSR rise, is not going to be fulfilled.
Mkv122, on 03 November 2025 - 01:31 PM, said:
When the rating system was first introduced, it was different — much fairer and more reasonable.
No, you are wrong again.
The old PSR system was deeply flawed, since it was based on the wrong premise. It was skewed toward the upwards movement and many low-skilled players eventually moved to Tier 1 or Tier 2 because of the high number games they played.
Therefore, the old system failed in its basic function of separating low-skilled and high-skilled players.
After the PSR change and Tier system reset, some such players ended up in Tier 4 and Tier 5.
Edited by martian, 03 November 2025 - 02:08 PM.